14 million people/accounts have played D2 since launch. Yesterday's population:
PvP- 490.5k
PvE- 570.9k
[quote]Edit: shout-out to TattooedOni who pointed out that DTR numbers include Gambit. I did not know that. Yesterday's Crucible was actually 345,415 and hit a low water mark of 268,000 on February 9. Those are as bad as the game has ever seen.[/quote]
It will be interesting to see what they bump back up to with the release of the Season of the Drifter, but these numbers are reaching the same lows the game saw in D1 year 3 and D2 year 1.
One could obviously make the argument that it's just players siphoning off as the game gets further into each content release, but here's the issue with that; we have been told repeatedly by the anti-sbmm crowd that SBMM was there reason population numbers dropped in D1 and D2 Y1. We also saw the game bombarded by all the "dead game", "D2 sucks", etc comments all throughout year 1 from both community in general as well as from the major influencers.
Yet here we are, after an expansion in Forsaken that was extremely well received at launch and generally hailed as one of the best Destiny content releases and one that "brought back the hobby", and yet we're approaching half-way through the annual pass and not only are people not logging on in droves, there's not even a hint of excitement for season 6.
This isn't indicative of a game that's returned to "hobby" status and it's incredibly worrying for the remainder of the year. So my question is, what went wrong and why are so many leaving the game?
Obviously there's a lot going on right now with Apex having it's huge surprise launch, as well as Anthem and Division 2 out/about to release, and we are in the final week of the season. Those things taken at a glance and in a vacuum would definitely explain away a lot, but it doesn't come close to telling the entire story.
For as much as Forsaken added to the game in terms of investment and things to do/chase/grind for, the numbers have been in a decline since before this season began and have continued to fall throughout. This is something that all these changes to progression and the amount we have to grind for everything was supposed to curb.
"SBMM makes people stop playing", so Bungie removed it and people have stopped playing faster than than they ever did in D1 and considering the current lack of a massive anti-Destiny campaign like the big name influencers waged in year one to help drive people away, it's staggering how quickly players have left what should have been a light-years better Crucible experience over year one with the complete sandbox overhaul and return to 6v6.
I was fortunate enough to attend the Summit and I know the narrative players had going in, the quality of interaction we experienced and now I've seen where we are and there's a massive disconnect for me. I know most of the people in the rooms wanted a far more grindy game, but I never thought that every positive change vanilla D2 gave the game and franchise would be shuttered and we'd see another massive overcorrect; and yet that's what has happened in my opinion. Forsaken and subsequently Black Armory went too far.
I'll start with matchmaking because I've already mentioned it as well as written volumes on the topic over the course of the season. I think we can finally dispel the notion that skill in matchmaking is what's driven population declines, again particularly seeing how well received the sandbox is now vs year one.
I've said this many times already, but we never got to experience year 2 PvP and all the positive changes with any semblance of fair matchmaking in QP or Comp. Comp has its own fair share of issues there, but QP was easy. Just don't remove skill factoring. Yet that's exactly what happened and in a season where I have ranked up valor 9 times, only 1 of those ranks has been in QP because it's so freaking brutal. It's also made my friends stop playing it outside of needed bounties or quests. No one I know wants to log in just play QP because it's fun, like we did throughout D1 and even in D2 Y1.
It also says something that as broken as IB is with rules and scoring, that it's still so incredibly fun with the new Sandbox paired with decent matchmaking and more fair player vs player engagements, that I've ranked up almost 9 Valor ranks playing it.
Then there's the sandbox that is admittedly a lot better than year one and at one point in Forsaken, I thought maybe the best ever. I've dialed back from that a bit as year 2 has progressed and we start to see a rippling of little issues that grew throughout D1 with balancing.
I never thought year 2 needed kill times dialed to 11 and I think that's starting to be an issue with no ceiling for great weapons without breaking play. Special weapons were really well balanced in year one and just simply adjusting the ammo economy and reworking the slotting would have been a huge start there. They didn't need to have best-in-slot weapons in every slot though or the massive performance boosts to shotguns.
Primaries were in a very good place as well by the end with exotics showing how kill times could be quickened without removing the ceiling across the board.
Grenades and ability cool downs needed the biggest buff going into year 2 and those were nailed perfectly. I still contend that had year one had the grenades and CDs we have now, it wouldn't have tanked nearly as badly.
Heavy was too prevalent in year 1, but it had to be to break up team shooting since that was the only way to use special weapons and again, grenades and abilities were so poor that there were no real neutral games.
Then we got fun new supers in year 2, but inexplicably they were given insane damage resistance, durations and/or damage, as well as mods to get them faster. Players with supers in the first minute isn't uncommon. They were too slow charging at launch, but buffing them up to D1 rates would've been great. Instead we went well beyond.
Then finally there's PvE that I used to play all 3 characters every week for years. Now I have played less an hour of PvE in the last month. I haven't played my Titan or Warlock since last November and I'm not looking forward to SotD pushing power to 700 and having to regrind another 50 levels and not because the leveling up itself is a bad thing, but from having to deal with the ridiculous infusion economy to just be able to wear and use what I like and already have again.
Beyond that, the further up the cap goes, the less and less desire I have to ever even think about leveling one of my other characters again. As long as the current infusion economy exists and forces me to play wearing and using gear I don't like, I won't be touching another character; and for all the awesome content Forsaken did bring to D2 PvE, the experience of playing it was really soured by not getting to use what I had and loved and absolutely hating my characters because they looked like such garbage.
I'll never understand the hard stance taken on this or what meaningful infusion adds to the game. It's the single worst change to PvE ever made.
Then there's the oversaturation of RNG. Grind is fine. Things like Titles were great. RNG dialed to 11 in everything? Not so much.
And finally, I think random rolls were done wrong. I don't think they're bad with the variety of weapons they've added, but making them random rolls of each was a mistake.
Destiny is a looter-shooter and so lots of loot is good. Destiny does in a sense have a lot more loot now, but it's completely undermined by how it was implemented. My 10th version of Better Devil's is still just another Better Devil's dropping. Cashing in a pile of Crucible tokens and getting 6-7 Anonymous Autumn's isn't any more interesting.
What could have been a lot more interesting is if instead of making the different rolls random versions of the same weapon, is had they been their own named weapons. Even if they had the exact same skins, seeing all the different weapon names all with their own unique set rolls would have been way more interesting.
It also could have solved the collections problem for not being able to pull random rolled weapons out. If each was it's own unique named weapon, that isn't a problem anymore. It also gives more clear rewards to chase with a specific named weapon vs a random variation of one, and yeah not all would be as good and there world be standouts, but it would also make kill feeds a hell of a lot more diverse which would go a long way to curbing nerf requests, and if a particular weapon was way too prevalent or good, it would be a hell of a lot easier to tune that one gun vs tuning Better Devil's and having that affect all variations, which seemed to me the entire point of static rolls to begin with.
I hope that the things and other community concerns are at least topics of conversation within the studio. I really feel a huge disconnect from this game that I still do love and think could very easily be course-corrected to a game that truly is a hobby game that has something for all levels of investment, but that starts with understanding that the balance needs to fall in-between what D2 was at launch and is currently and ending the cycle of pushing too far when all that's needed is a light touch or digging in and refusing to acknowledge issues as players leave in waves.
We're all here because we love the game and franchise and want it to succeed. I hope the future is bright.
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1 AntwortenI also did not know that they include Gambit into Crucible DTR population... With so many competing games around, D2 Crucible Population is going to be even lower than 268,000 on February 9.
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What I will say firstly is that we are in a bit of a content drought, compounded with the fact that a lot of major releases are scheduled for right around now, including some free titles. That being said: -Luna's Howl / Not Forgotten are extremely disruptive to PvP play for a lot of players. I personally think they never should have existed at all, but they do. Quite simply put, in the right hands (theoretically, the hands capable of earning them), they tip the TTK scale so far it almost falls over. Not only that, but they do it for basically just shooting as you would normally, so for just playing as usual, you get a 33% faster kill. I know there are tactics and counters to these guns, and smart / good players will be able to beat them well enough. But I also recognize the insane advantage the guns can give for literally no added reason, and that factor is affecting quite a few players. -Comp is a steaming pile. Not that I dislike the game mode, because I don't. At all. I love higher-pressure play, as it pushes me to be better. No, it's a steaming pile, because the team handling is terrible at best. Matching a stack to 4 randoms is generally a blowout, as communication is just too powerful a tool. Having imbalanced matches cost you points is a bad call (I know leaving games could be abused, but you know what I mean). And not having individual performance either insulate you from some points loss or awarding extra points makes all the emphasis be on the W, not the way you achieve it. -Pinnacle rewards are either feast or famine, in all senses. Loaded Question is -not- worth the grind, even if it's not very hard. It's just too situational of a gun to basically get a Firefly explosion out of, and it's really only good when paired with exotics and / or class abilities. Overall, I'd rather use Ace of Spades for more of the same. Breakneck with rampage spec can be excellent in some PvE activities, and is lacking in the others, or in PvP. It's not bad, it just requires a steady stream of meat to chew to be great, and some exotics help it a lot. Mountaintop and Redrix were DOA, and they are on the same level as Luna for difficulty to obtain. And then comes Luna, and it's the best close-mid hand cannon in the game, barring TLW in some settings. Seems like one of the guns is amazing, the others are just trophies, to a point. -Static forge frames. Only having the frames we have and never getting any more is a bit of a bitch. I have a 90% god rolled Kindled Orchid (missing the range masterwork), so I may never grind that frame again. I'm working on Blast Furnace rolls: once I have a really good one, same story. Introducing a new set of frames per season might help keep this content very valid until the end of D2. And depending what weapons we get next week, Blast Furnace may no longer be on top, so all that grinding for it might be a complete waste. Same goes for vendor rolls: add them in, and enhance the weapon variety a bit. -Infusion system need a ...something. I don't know if removing the cores is the answer, because I've never failed to get to max light in a single season thus far. But, admittedly, I could have done it a lot sooner, and been motivated to do it for all 3 characters if it were less core-driven. Maybe keep the cost at 1 core per, unless the item is the same weapon type, and then no cores at all? And none for armor, ever? I feel like the cost per infusion increasing plus the cost of masterworking on top of it is probably more of an issue than the cores themselves. Or if you want them in so bad, just make nothing drop at max light, and make use burn cores to get a 1-4 light increase on an item. Doing the last 15 points that way might not be as bad. -Perk pool is shallower than it should be. Doubt me? On any primary-style weapon, what is the best perk to roll? Rampage or Kill Clip? Basically. If it's a scout or pulse, you're specing for max stability, with KC / Rampage being tops, Zen Moment or Outlaw / Rapid Hit being excellent, and Steady Rounds / Accurized Rounds / Tactical Mag being the mag perk of choice. Arrowhead Break or another barrel that controls recoil and adds stability is good, or a nice snappy short zoom sight. Hand cannons, it's all about range instead of stability, but the same rules basically apply other than that. AR's...well, good luck, they are substandard to everything else right now. Shotguns are range and Full Choke or Rifled Barrel, with Hammerforged being a moderate third. Bonus points for Snapshot, Quickdraw, or slideshot, and a sprint or Icarus grip to round it out. I could go on, but i think you get the picture. -No Trials mode. I'm not the biggest fan of Trials because of the things that can result from it, -but- the much more serious PvP crowd has nowhere to go. So they sit in Comp making the pinnacle grinds that much tougher, or they go to QP and have a great time stomping. But neither of those are what anyone involved really wants: a place to go be the try-hardiest of tryhards and let your abilities either snuff or shine, as they may. Even if all we get is a 3v3 elimination copy and paste from D1, we -need- a place for the truly competition-minded PvP players to go, for all our sakes. -Bullshit PvE content. Name me one PvE activity outside of the endgame that is compelling. Not because of the rewards, but just in and of itself. The mission where we drove a tank was kind of there, and 1AU stands out to me, because of the uniqueness of it, but overall, PvE is basically dry, repetitive bullshit with no reason to play it or rewards for doing so. Even just scoring or increased exclusive loot would solve this, but as it stands now, normal PvE content is just empty. -Bullshit end game content. Don't mistake me, some of the raids are great, at least to me. I actually really enjoy the Leviathan raid. Eater is short, but satisfying. Same for Spire. Last Wish is challenging and rewarding. But look at the rewards for them. We got, what, 3 weapons in Scourge? One of them locked behind the RNG grind? And, yes, another enhanced perk armor set, it's true, but that's not really a reason to get naked and start the revolution. No real new weapons in Eater or Spire to speak of, just new armor that pertains only to those activities. Last Wish got it right for the most part, but the 1K is notoriously rare. Putting a quest line in place for Anarchy and 1K might have made it a better system, but the Mythoclast-style RNG drop makes a lot of folks mad. Again, not a lot of compelling reasons to do a lot of the end game PvE either. All in all, quite a few areas where things could improve drastically with a fairly minor addition or adjustment. The future of the game rests on the content and quality of the incoming seasons, as well as responses to the criticism that we are already listing and seeing.
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player numbers at guardian.gg 14,917,744 Total Players 318,733 Tracked Yesterday
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3 AntwortenCongratulations to anyone that made it the whole way through that.
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I am not sure why you expect people to “live” this game... It’s absolutely normal for playerbase to dip significantly, especially without any major content soon. HOWEVER, If they wanted to boost players they could do what they did in D1 and offer a DEMO trial OR go Freetoplay altogether (the latter is highly unlikely).
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3 AntwortenLook everyone , sbmm is good for solo players but it sucks if you wanna play with friends . Because I played iron banner yesterday and I got my ass handed to me in some of the matches because my friend is a good deal better than me . I’m not sure what the right way to do pvp match making is , but it can’t go to solely sbmm for that reason .
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I took a break during Black Armory, I couldn't get into it. Within that time frame I started getting caught up on a ton of other games, got a new job, and got married. Today will be my first time logging back in in awhile, it totally sucks to see how the game dipped, but man I feel like Bungie is tone deaf with some stuff. There are changes we've been asking for for a long time and nothing. I hope they can turn things around but at this point idk, it may be one of those games that I hop on every few months or so.
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As far as pulling random rolled weapons/armor from collections, we should be able to pull the last roll we dismantled.
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The gear is trash I still haven't done scotp plus haven't completed sos raid only weapons an sharers along with evervese keeps me playing this game. Already have Luna don't use that got five resets don't use that pulse rifle got breakneck I don't use that I got that do shotty don't use that. 😐💥
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They made a lot of improvements in forsaken, the campaign was fun to play through, but after that its just not fun to play. For lack of a better word the game is boring atm, and to top it off, the enhancement system and infusion system got worse imo.
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I've preordered all bungie content since halo 3 and basically gave up on d2 , still have not purchased forsaken or annual pass. It just wasn't as fun as Destiny and too many tedious things to progress, and that is just pve. D2 PvP managed to be less fun and more glitched than Destiny which despite it's issues still managed to be a fun diversion from pve .
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I had to take a break. There is literally nothing I want to do in the game right now. Dismantling the same stuff over and over again gets old. I feel like playing is a waste of time. Recently got Redrix Broadsword and for the grind it is not worth it. I have the Dredgen title and was trying for Wayfarer but they refuse to drop a Braytech Osprey for me which is all I need. I can only run the same nightfall over and over so many times. I don’t mind a grind but it’s just ridiculous and frustrating at this point.
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2 AntwortenBearbeitet von StabbyOShanks: 2/21/2019 4:30:54 PMNot to snowball on the train that seems to be riding the edge of its rails but taking the Gambit out of the numbers, and then segmenting that out over the D2's platforms and taking the 24 hour number accumulation into consideration and your player population is thinner then the 490K or 345K number would indicate. I would like to see a social experiment where they take out the powerful engram reward out of crucible for one week and monitor the player numbers that play crucible for the enjoyment of the competition. But that's a pipe dream as I suspect it would paint a damning picture of the state of PvP. Just my 2 cents.
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5 AntwortenIt could be because this "game" isnt fun. To me its honestly a hamster wheel simulator with garbage treats at the end. The PVE enemies are so dumbed down its laughable. The PVP maps are so bad that every match feels the same. The rewards for either arent fun to earn. Exotics are so rare and RNG based that you dont feel rewarded for anything. Why the hell would anyone play this garbage?
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3 AntwortenAs a former Destiny addict who is months clean, I'll give you my reasons for quitting. Lack of decent matchmaking: I'm a solo player and in D1 I could go into crucible and do well. Usually in the top half of the leader board at the end of the match. In D2 team shooting, a constant supply of power ammo, small maps and pinnacle weapons only obtainable by fireteams killed PvP for me. The first two DLC were awful. The third was better but it introduced the annual pass. Well if I am going to pay full price for the base game and buy every DLC then I expect to play all the content. Not be locked out. They totally messed up the weapon slots. Early in D2 there was a lot of chatter about slow TTK. So do they slightly buff the bullet damage increasing the TTK, no. They put power ammo on a constant timer on give player the ability to have two special weapons and a power weapon. This was a nuclear warhead to smash a nut. Small maps. Most people agree 4x4 was an error but adding another 4 players on these small maps was just as bad. No skill weapons like wardcliffe coil. Strangely most of these were not issues in D1. The saying, if it's not broke don't fix it, comes to mind. By the end of D1 they had a great formula going and they f##ked it all up. It was so much fun that I didn't mind running the same strikes over and over. PvP was fun and Iron Banner was the highlight of my month. As it stands now I can't bear to play Destiny any more. I trawl the forums to see if they have made any improvements and if it would be a good time to come back but all I see is the same questions being answered with the same reply. We're listening. Well, sorry Bungie, your not listening. Maybe see you in D3.
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Bearbeitet von jnikoley: 2/21/2019 12:10:42 PMPvE and PvP numbers have both been going down over the last month, and has nothing to do with SBMM or PvE numbers wouldn’t have also gone down. The reason is the lack in quality and quantity of new content in the annual pass. For me personally, I quit because I was disgusted with Bungie for making the annual pass a requirement for The Last Word - an iconic D1 one exotic. TLW is not new content, it should be available to anyone that owns D2. Items exclusive to the pass should be new content only.
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You are over thinking it. The game is in a dead spot because most have reached 650 and there is really nothing to do until the expansion. I really hope this expansion has something that will keep me coming back better than black armory did.
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1 AntwortenIs it really surprising? Just had the biggest sandbox change since launch and the meta is exactly the same, dust rock and luna is the only guns I see being used. People are bored and fed up with it.
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Really bad comp rank system. No creativity. No trails! No incentive to play.
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I didn't play one match of Crimson Doubles and I haven't had the desire to jump in Iron Banner yet.
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4 AntwortenLet me just start by saying that your responses are reasonable, but not really the reason the game isn't as populated as before. Number 1: there's no worthwhile gear. Infusion makes getting gear when it's time to level annoying but first you have to actually get gear. The rng is so tedious and it makes grinding for things boring when you can end up never getting what you are looking for. Even then if you did get it more often than not it either feels no different or worse than other guns in the game. Most gear in forsaken was cool to look at but nothing useful or unique. It was essentially just a skin. This alone makes pve stale as even newer rewards don't feel new. Number 2: There's nothing to do. Bungie has always done a bad job at keeping content worthwhile. Each new dlc pretty much makes the last worthless and it transitions terribly between one another or it does nothing at all. I don't use any black armory guns over even most year 1 guns. It all just feels so worthless to continue playing once another dlc comes out because ever time they do make content with gear, it's near identical in archetype or the type of weapon being put out. They just can't manage to keep older areas and dlcs meaningful. Number 3: the type of matchmaking isn't killing crucible. It's the lack of entertainment due to the current meta and no real endgame PvP. Comp is shit, no matter how you slice it. Once you get the pinnacle weapons you are gone. It's inability to keep itself entertaining is the lack of serious adrenaline that something like trials could bring. Comp is just stale and honestly it feels less rewarding to play than general quickplay because it genuinely doesn't give you anything different besides pinnacle weapons. Trials having it's own complete set of weapons and armor, even if they only brought back the year 1 gear, would be so much more valuable than the garbage we have now. Number 4: there's no reason to play PvP either. I can mess around...ok col. That's fine for maybe an hour before it gets boring. Crucible needs more valuable rewards as well as higher quality rewards. Casuals not being enticed is because there's no reason to do it. The reason iron banner has so much value is NOT because of the matchmaking, it's because it has its own set of gear that's limited for acquision once per month. It's gear that will completely disappear when the next season kicks off. Bungie is just doing a poor job keeping it interesting.
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Tl/dr. Next time you write a novel, maybe break it into chapters or DLCs if you will.
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6 AntwortenHey Sols Can we also talk about the frustrating aspects of pve? Like the titles being tied to frustrating rng? Or the fact that yr 1 weapons are still locked behind NF rng. Players like myself who still haven’t completed the nodes im on 38/40. I feel like so much of pve can be streamlined and tweaked for a better experience, but it seems like bungie is saying everything is fine as is.
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5 Antworten[quote]Season of the Drifter[/quote] I don't give a shit about the drifter; and I don't give a shit about Gambit. It's a broken mode in a broken game, and I'm [u]bored[/u] with everything else, the weapon rolls- whatever, I'm done running around hitting my head against a wall, trying to god roll. I'm switching to Anthem for a while once it drops tomorrow- it probably sucks ass, but you know what- it's new. It may just be another Destiny- but at least its fresh content! 3 strongholds only? 3 new strongholds that D2 isn't getting right away...
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Me personally I only stopped playing because in my opinion it's dumb how you have to do a 640 misdion in order to unlock a 610 forge. The raid is already 640+ we don't need a mission that is pretty much the same, we all asked for endgame content not make the game legendary difficulty pretty much. All I'm saying is ya it may be a dead game but at least people are still playing it. It has everything, the grind, the "story", etc, but they still haven't listened to their community and the players so that basically destroys everything they set out. It will be slightly better if they listened and not like read 3 words and so oh ya I mean take time and really think what do the players really want? On most and if not all of their they say we have listened and are giving the people ehat they always wanted, yet at launch all the stuff is gone and went back to being what bungie wants not the community. Who agrees?
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2 AntwortenWhat I find most depressing about this thread is that Bungie will simply ignore all the posts in it.