If there's anything we learned from the months after Forsaken's launch, it's that the elitists of the game have convinced Bungie to make the game specifically for them, while isolated the quiet 90% of the community.
As much as I hate to say it here-- believe me: I really do-- Bungie is far easier to manipulate than a three-year-old boy who would do anything for some candy. Bungie only listens to the most common requests, rather than the most judicious requests, they do not know how to properly "buff" or "nerf" anything, and everything this game has to offer is repetitive... "At least it's satisfying the hardcore fanbase, so we can just leave it the way it is." is what I imagine Bungie is thinking right now... assuming they read this at all. I'm genuinely surprised Bungie lost all of their credibility just so they could make a game that is dedicated to tens of thousands of players, rather than millions who left, because they used to be the kings of First-Person Shooters. If anything, they really should've let Activision take their series, because they would've done it at least a bit better somehow. I hate to say it, but it's true.
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35 AntwortenNah. When D2 launched, it was an easy boring generic shooter that catered to casuals. It failed. With Forsaken, they kinda lean toward the more hard core crowd. It worked, and brought the game back from the dead. This is the right direction for the game.
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1 AntwortenBlack Armory was the last straw for me. I play video games to escape from reality for short periods of time and for fun. D2 is no longer fun. It has become a chore. A broken, neglected, red headed step child of a chore.
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A middle ground needs to be established.
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4 AntwortenIt caters to me and I’m not an elitist
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Bearbeitet von TheArtist: 2/20/2019 5:50:20 PMI think you can only accused Bungie of catering to elitists in PVP. The lack of SBMM is making PVP a miserable experience for solo players and average players. But on the PVE side of the game, Bungie is just making one bad game design decision after another with the game's RPG systems. IMO, in an effort to artificially extend the grind over a shallow lootpool by stuffing the game's progression system from top-to-bottom with RNG...and unpredictable rewards. Which is a FOUL where the design of loot-based games is concerned. People are pushing back against this....but Bungie is digging their heels in and stubbornly defending this. They are losing me, because I refuse to have my time disrespected like this....and to have my preferred way of playing games like this demolished.... ...and yet continue to pay Bungie for what is a pretty poor RPG experience. A game that has become a tedious chore, rather than a joy to play. Not when there are other alternatives in the marketplace.
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1 AntwortenOk, literally nothing you said was backed up by anything.
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6 AntwortenBearbeitet von Mnkke: 2/19/2019 8:48:12 PMSo you think they don’t cater to judicious request and I assume that means anything that comes from people like you? Know why D2 launch was hot trash? Because they catered to people like you. Now the game is picking up again and suddenly it’s an issue. Activision wouldn’t do shit. They literally tried to shame non season pass owners in BO4 and followed the BR band wagon.
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4 AntwortenWhat I really find funny about everyone saying D2 is for elitists is that most of these changes were brought back to bring the feeling of D1. And D1 Y1 was even more elitist than this IMO. Imagine not having spider for planetary materials, and spending like 100-200 of a material to get all of your weapons perks... People call that Destiny’s golden age.
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1 AntwortenFairly certain all the nerfs were from the temper tantrums of bad kids....
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I'm a regular, I'm not Hardcore and I'm still here.
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It will never cater to anyone at all because it tries to be everything to everyone and more or less fails. They want everyone to play everything and to like it, and that’s unrealistic when the activities are so different. PvE and PvP are worlds apart. At the very least they need to let people play the activities they like to progress quests and earn gear. If not, they need to give the game an identity and stick with it or they will lose players to games that have an established identity.
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Yeahhh the main playerbase of Destiny has always been more or less hardcore. The reason Vanilla D2 flopped so bad was because they made everything so basic and streamlined, removing any kind of major grind, and they made PvP all about teamshooting. It didn’t appeal to the Destiny 1 PvE or PvP crowd and it’s why they lost so many people. Forsaken made the game more of a grind (albeit in some shitty ways like low RNG drops) and that’s why people have returned somewhat. Bungie made a mistake in thinking they would use D2 to appeal to new players, because it cost them the players they already had.