https://www.bungie.net/en/Explore/Detail/News/47630
English
#destiny2
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6 AntwortenI’m sorry dmg I think most people on these forums don’t acknowledge you as actual people with lives and families. I think this community sees Bungie as less than human. In fact I think you should abandon the forums altogether. That way you can focus without someone constantly berating you as if you and your associates are lesser.
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3 AntwortenAre y'all actually planning on. Updating shax and zavala this season .. I thinks it's kind of a shame that black armory didn't bring a whole new vanguard crucible and gambit armor set to grind .. and surely well get a new pinnacle weapon to grind for all 3 not just crucible .. and honestly at the very least each on these vendors should 3 or 4 new weapons per season NOT RESKINS.. Considering joker's wild is based around gambit ... Drifter should have a whole new weapon pool and armor set .. and don't mean take away the old armor or weapons .. just make 2 daily bounties for legendary gear ..1 for season if the outlaw gear and one for season of the drifter gear ... that way you can old stuff through bounties and still get the new gear as well.. Honestly bungie ask yourself would y'all wanna grind a game that the three main vendors gear never gets updated each season ... Not even talking about planetary vendors who are completely wasted an unused .. use the assets in your game and do more with them then let them take up space ... If your gonna reskin any weapons this season don't .. instead of reusing weapon models from destiny 2 pull from the destiny 1 weapons .. I'm sure players wouldn't mind having a fatebringer model handcannon or treads upon stars model scout in the game over you reskinning a ten paces and calling it a thin line .... Come on guys
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1 AntwortenWill iron banner have double valor as well?
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9 AntwortenI'm not a Trials player so I have no skin in this game. But I'm curious what's wrong with simply going back to the D1 Trials of Osiris model. Is this something the Trials playing community would support?
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1 Antworten[quote]https://www.bungie.net/en/Explore/Detail/News/47630[/quote] Fcking fix Crucible man, seriously. 2.1.4 broke it. Hell the damn rat king was easier than the 2nd quest step for The Last Word...and that was needing to finish the nightfall with 2:00min left...
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4 AntwortenThe PvP team is still incompetent. Shocking.
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Sucks as usual.
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Thank you so much for kicking me from a gambit with 4 straight wins your severs are shit
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4 AntwortenTrials isn’t returning because Bungie doesn’t know how to handle cheaters.
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12 AntwortenComplete laughingstock of gaming. I love watching you guys fall apart. Between your company and this community is my favorite soap opera.
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Can’t defend u guys anymore, just seem blind and clueless ever since D2 launch, ya foresaken was great but after all the setbacks and suffering hoping that it will get better you remove trials.... what a joke just remaster d1 already
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2 AntwortenHow about ACTUALLY DOING SOMETHING instead of just muttering random bs about this and that. Game is basically dead right now
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Heres an idea. Since you gave us the cosmodrone....dump some of D1 into the mix. Do a quick fix make nightfall loot strike specific loot...like i need my tanics cloak back.. give us our vault back. There are a few items id like to have in D2 that are from D1. We all know you can do it. Lets go Bungo. It is your time to shine here. Make Destiny Great Again!!!
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1 AntwortenWould you guys think about separating ads sensitivity and regular sensitivity?
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Last chance to obtain the useless iron banana crap before uneventful season of the Gambit Grind folks ...
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14 AntwortenAll these post from fed up and angry destiny players...And not 1 RESPONSE i see from anyone at bungie Bungie your game is trash and you are all the laziest must unoriginal piecies of sh!t development team ever
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1 AntwortenBearbeitet von Zeldafan92: 2/19/2019 8:03:45 PMSo Bungie truly desires a new era of communication, cooperation and support from the community, then sorry to say it to you and Cozmo, but it can't be through a bunch of middle man/ customer service representatives such as yourselves, the time when "community managers " could satisfy us (and I don't just mean the forums )is long since passed, people such as Luke Smith , Christopher Barrett and other team leads should be the ones I and others am addressing with my concerns and feedback, and defending their positions, cause that would lead to actual progress and results. I say this often, but you guys should really take a page from what Square Enix did after FFXIV started to bomb, and in the interest of showing you a little bit of what I mean, here is an excerpt from Wikipedia's entry and I recommend you pay close attention to the point after citation 44: After two extensions to the initial free trial period, then-Square Enix President Yoichi Wadaissued a formal apology to players and fans in December 2010, and announced a dramatic overhaul in the development team, most prominently the removal of Tanaka from the project and the demotion of Komoto from Director to Lead Designer. Monthly fees for the game were suspended until further notice and the previously planned PlayStation 3 version was canceled.[41]After the change in development team, Naoki Yoshida, who had worked as planning chief of Dragon Quest X, was brought in to supervise the project as both producer and director.[42][43] In attempting to improve Final Fantasy XIV, Yoshida quickly discovered a number of key tasks. First and foremost, he had to restore trust in the player base while bringing the game up to a playable quality.[44] To address this, Yoshida began writing "Letters from the Producer" which would discuss design direction, upcoming changes, player feedback, and increase transparency in the development process.[45] However, outdated and cumbersome programming choices in the source code prevented the more radical modifications necessary to enhance the game. Thus, planning for a brand new game built from scratch started in January 2011 and development began in earnest by April, with work on a new game engine and server structure.[5]Meanwhile, the team's efforts to improve the original release first came to fruition with patch 1.18 in July 2011, which included major changes to the battle system, implementation of auto-attack and instanced dungeons, removal of the controversial "fatigue" system, and the introduction of the Grand Company storyline which would supersede the original main scenario questline.[46] Subsequent patches would further refine the gameplay as well as set the stage for the Seventh Umbral Era events.[47] On the anniversary of the game's release, Wada claimed that the initial launch of Final Fantasy XIV had "greatly damaged" the Final Fantasy brand.[48]Thus, Wada and Yoshida announced the brand new version of Final Fantasy XIVin October 2011, code-named "Version 2.0", which had been in development since January, along with a tentative roadmap for future progress for both PC and PlayStation 3.[5] Current players would be provided copies of the new PC client at launch, free of charge, and their character data and progress would be transferred as well.[49] Along with the roadmap, they announced that monthly fees would be instated in order to offset the cost of redevelopment.[5] Billing for the game began in January 2012.[50] To encourage users to continue playing while paying subscription fees, Yoshida revealed the "Legacy Campaign" which rewarded players who paid for at least three months of service with permanently reduced monthly payments, an exclusive in-game chocobo mount, and their names featured in the credits of Version 2.0.[51][52] At Electronic Entertainment Expo 2012, Square Enix debuted "Agni's Philosophy", a tech demo for their new Luminous Studio game engine. Though members of the Final Fantasy XIV development team worked on Luminous, Yoshida admitted that both Luminous and Crystal Tools were optimized for offline games and could not handle an online environment with hundreds of on-screen character models.[37] Though Version 2.0 uses a "completely different engine", he called the Luminous engine and the 2.0 engine "siblings" due to similarities in their structure.[53] In July 2012, Square Enix revealed that Version 2.0's official title would be Final Fantasy XIV: A Realm Reborn.[54] As development for A Realm Reborn ramped up, Yoshida made the decision to shut down the servers for the original release on November 11, 2012.[55] This date served as the "grand finale" for the old game, culminating in a cinematic trailer for A Realm Reborncalled "End of an Era".[56][57] In a Game Developers Conferenceproject postmortem, Yoshida reflected on the herculean task of maintaining and updating an MMORPG while simultaneously developing a new one over the course of just two years and eight months.[58][59] He identified three main reasons why the original launch failed: an over-emphasis on graphical quality, a lack of modern MMORPG expertise in the development team, and a mentality that all problems could be fixed in future patches. These evolved from the team's prior experience on Final Fantasy XI, the previous MMORPG in the Final Fantasy series. As the series has been renowned for its state-of-the-art graphics, the original development team gained an unhealthy obsession with maximizing graphical quality at the cost of server performance, which was unsustainable for an online game with tens of thousands of high definition assets. In designing Final Fantasy XI, the team spent a year playing EverQuest, the most successful MMORPG of the early 2000s.[42] However, they lacked experience with modern games in the genre; the Final Fantasy XIV team was instructed merely to make something "different from Final Fantasy XI". Yoshida admonished that the team should "go play World of Warcraft for a year [for inspiration]" instead.[42] A prevailing design philosophy for A Realm Reborn was to simultaneously appeal to hardcore MMORPG players while reaching out to new players and Final Fantasy fans who had never experienced the genre before.[60] As a consequence, Yoshida held optimizing gameplay for controllers as a top priority.[61] To streamline development, he made about 400 fundamental design decisions which eliminated time lost to getting approvals, with a focus on implementing standard features of the genre first.[59] The new workflow pipeline was tested using updates to the original game and applied to development of A Realm Reborn. The continuing operations of the original release also provided a valuable testing ground for new features that would be carried into the relaunch.[58] Throughout this process, Yoshida emphasized that communication with players and restoring their trust was key, even admitting that sales were secondary compared to redeeming the reputation of the series.[44][62] Live streamingconversations between the development team and fans, such as the Letters from the Producer LIVE events, became a major element of Yoshida's player outreach strategy
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It seems like we're stuck in a time warp am pretty sure just before your community summit ( which lets be honest didn't really reflect your community it was more of who got the most subs on YouTube or twitch) you went all silent as for that complete bull crap reason for trails how incompate can you actually be I mean real talk you guys are fast becoming the biggest joke going like where's the improved faction rallies am honestly thinking that activsion wasn't the cause of half the problems the main cause was bungie being complete arse hat badge owning c o c k s that really don't care ? You can tell that majority of the team that made halo and destiny 1 no longer work there geuss they took all the talent with them and left dumpster fire of team behind oh and quote bungie the communities listening it's just your being silent as always[armory] geuss we all know what will kill destiny now destiny it's self rip 2019
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21 AntwortenAnnnnnd Anthem is out! Bbbyyyyyeeee Destiny!
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I don't see any posts on competitive we're players are leaving the match during and before. Players that stay should not get points taken away. Why would I want to play a 4 stack team by myself? Why should I get punished for this? Bungie answer: that just competitive...
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I remain a pretty devoted fan of this franchise but when you put trials-related update in TWAB.... which actually consists of no update whatsoever.... I really have to question your thought process. I've never been a big Trials fan as my PvP skills just aren't that good but I just cannot fathom why, when so many people including Fireteam Chat at IGN, have said please bring back 3v3 Trials you wouldn't just try that. Try bringing it back as a rotational mode and see how popular it is if you're unsure.
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43 AntwortenPro Tip: Now that you guys are independent of Activision, you should be giving your players lots of reasons to believe that the game will be better going forward with you at the helm. Since the split, you have told players to F-off regarding their enhancement core concerns, and now you float a totally bogus excuse for why 3v3 elimination Trials won't return. Confidence in Bungie is low, and getting lower. Sad really. The game should be better with you making all the decisions.
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Bearbeitet von Coney_Land89: 2/20/2019 5:23:04 AMNo trials. No destiny. Peace.
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No double or triple valor!!! 😡😡😡
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2 AntwortenWhy is it so hard with this company
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1 AntwortenYou guys are a joke! LoL