Ever since D2 came out I have questioned the point of this expansion. Let's be honest here, D2 is not a full game, it's an over blown expansion of D1, that removed a good chunk of progress in terms of quality of life due to poor planning in regards to how and when this game was developed.
I am an app developer. Not a game developer, but one of the core ideas in development is usability. Making things function as intended, but also useful to the end user. Whether it is a shopping cart or a survey. Getting the user from point A to point B in the most efficient and useful way possible is always at the forefront of the development process. Are compromises necessary? Of course. But the user experience always has to come first.
Destiny has never been great at this, but at least in D1 there was some tangible improvements year after year.
D2? Far too many systems that simply do not feel as if they mesh. Be it the clunky inventory system or the repetitive activity structure. Most things in D2 "work", but they do not work well together.
Consider your character. You have a level. A power level. Then 3 core attributes(mobility, resilience, recovery). Which seemingly operate independently of one another. What does level 50 do for your overall power? Nothing. It's an arbitrary marker and a means of gaining access to early game activities and loot. Attributes? At max level, power and character, can you really feel the difference in general game play between 5 resilience and 9? I don't. Getting sniped in the Bergusia forge feels pretty much EXACTLY the same between setups, with my subclass skill tree seeming to make more(if ever so slight) of a difference.
Is Kill Clip THAT much more powerful than Rampage? Are .2 second TTK increments really the determining factor in gunfights? No. I being a shitty crucible player can seemingly take forever to kill someone with the exact same gun that always seems to 2 shot me when used by someone more skilled. So why bother? What will having top tier gear do for me, or players like me?
Nothing. Why? Because none of these systems seem to work in conjunction. So the incremental differences ultimately don't make any real difference other than on paper. Which brings me to the title of this post. Everything, and I mean everything just feels tedious.
You need gloves to hit max power? Welp, grind out your milestones and hope RNG doesn't give you weapons. You want to complete that crucible quest? Welp hope you get good teams, seeing as most quests are prohibitive when it comes to progress vs time spent. How does being 70% of the way towards Last Word feel, only to get three full stack ass whoopins in a row. Now you are back at zero progress...
Why? You want a fast reload? Here, let us gimp your range, or stability, or magazine. Again, why?
Grind, sure. But why? What is the point? Do these things ultimately make enough of a difference to be worth it? No, IMO, not really. And I think that is why a lot of players, average players, keep playing.
I have a group of friends who don't really pay attention to the minutia of D2. They use what they like and muddle through. They don't care about TTK, or which perk is better. They just play. And what they end up doing is playing the same 3 things week after week, chasing the arbitrary power cap, just to get there. They haven't even touched the forges. Are just unlocking their subclasses, and only play PvP for the milestone.
How is that a good thing? And why do they play that way?
Because there is no clear reason for them to play any other way. Why worry about stats when they aren't going to see any noticeable difference. Why run a 20 minute strike when all they are going to get is the same useless loot they get from doing a public event? Why spend 20 minutes when you can achieve the exact same results in 5?
Two new locations came with Forsaken. How many materials do you have from each? Yet week after week, "collect 25 of this" or "go into X lost sector". It's a waste. And it is, as I have stated in the past, poor design.
Bloated, poorly implemented design.
The fix? Make things meaningful. Period. Everything in the game should have a purpose. A means to obtain it, and use. EVERYTHING. From strikes and adventures, to your vault and the destination vendors. All of it should be meaningful. Not tossed in, only to be rendered useless or obsolete with every update.
The shooting is fun. That's it. That is why I still play. It's fun to shoot. Otherwise this game is terrible. remove the shooting mechanics and no one would be playing. Grinding out milestones week after week. dealing with the worst PvP system in the industry. No one.
Destiny used to be a hobby. Now it is a diversion. something I do to pass some time. But I don't care about level, or what I can and can't collect. Gone are the days where I hunted for things. Ironic, that we have a collection that I use for little more than a cheaper and more reliable means to gear.
Destiny 2 still sucks. And I don't really see that changing. But I also see the wasted potential, and still LOVE the shooting. So I still play. For now.
Cheers.
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2 AntwortenI agree. The problem is they don't care as long as people are playing and buying silver.
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Nice you can see the wood for the tree, too bad it took you 15 months more than 95% of the players. Catching up quick lmao!
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This is a really well thought out and relevant post. You basically nail all the issues I have with the game!
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And... [spoiler]They'll do nothing and only listen to streamers.[/spoiler]
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That moment when you realize while the game is going through the loading animation of you jumping from planet to planet. You probably have enough time to go to the bathroom and probably make a quick bite to eat.
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2 AntwortenDestiny has always been tedious. Remember forever 29? Remember farming materials for every single weapon to level up? Remember only being able to get 2-3 etheric light per week? Remember farming for the exotic sword materials? This game has always been tedious. Idk why people think it started with D2
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Top 5 all-time best post in the Destiny forums. So good it might actually become part of Destiny’s real life unwritten lore.
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The people at Bungie made a looter shooter thats really just a shooter. Wait until you get to the endgame and you need like 5 things in the game- drops just completely stop for months at a time. You know what you need, you know what activities to do to get it done. Nothing ever happens. You just play the activities over and over for months and nothing happens. The team has absolutely nothing to say since 2 months ago. I understand they are going through a big change divorcing Activision but were still here playing a broken game.
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Agreed. They have turned D2 into a hot mess. Crucible is as you said with the guns. I will never understand how someone shooting me with the same gun kills me so much faster than I can kill them but at the same time I have had rockets hit people supers hit people grenade launchers and so on and do no damage at all. Most of the game now feels like the wife gave me a chore list for the year and said have it done this week. There is nothing even fun about it at all especially crucible.
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1 Antworten[quote]Destiny used to be a hobby. Now it is a diversion. something I do to pass some time. But I don't care about level, or what I can and can't collect. Gone are the days where I hunted for things[/quote] Your entire post is 100% accurate, but this drives it home. I cared in Destiny 1, I kill time in Destiny 2. Something to do to kill 20 minutes while the wife is getting ready. This game is bare tedium held up by wonderful mechanics. And blindly defending said tedium (looking at you, "enhancement cores") just tells me this is the game Bungie wants to sell. So I just tell Bungie they're done getting money from me. Not sure if this is the investment their "Investment Team" was hoping for, but that's what they're getting.
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Bearbeitet von The Arxfiend: 2/12/2019 9:51:59 PMWhat's throughly annoying is progression of the power level. You're telling me that not only must I grind to INCREASE the pwerlevel, I have to go out of my way for these cores to keep my good gear relevant. They just artificially extend my playtime through bullshit means. "Daily" challenges don't even reset every day. I'd progress the same if I did all available challenges in one day, then didn't come back for 4 days and did the next set. I may miss out on prine engrams, but I don't even get those every 4 days. It's tedious. It's not fun. It's them artificially extending playtime. If this game wasn't fun to shoot and mess around in, I wouldn't come back at all. It's fun to [b]play[/b], not fun to [b]make progress[/b] in. And a game of this type needs to be both. SWTOR and GW2 is both. Warframe is both. Battlefield is both. Destiny 1 was both. But not Destiny 2. And that's what bugs me.
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I have been playing Destiny since day one of D1. And this has to be the most thoughtful, well written post I have ever read. Absolutely spot on, couldn’t agree more. I hope this post get the attention it deserves, well said friend, well said.
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Bearbeitet von Corrick II: 2/13/2019 5:54:51 AMAll of this. Bungie, please make your game fun again. You know... fun? Like what people playing games like to have?
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true. there is no meaning to the "weekly milestones" besides the light level upgrade. all you obtain are the same couple armor and weapons that you just can't be bothered with. u got a bad reputation? go figure. the light level is completely meaningless and feels out of place in a system that acts much more similarly to Guild Wars 2 than WoW. Get slaughtered by enemies 20 light higher than you, then struggle with enemies 300 light below you. i understand you want to keep old content still relevant, but why have that artificial number at all? and also, there really needs to be new perks added to weapons and armor because...it's just boring.
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Destiny should be a borderlands style lite rpg. Not some hardcore grind fest. The devs just dont seem to know what they want with the game.
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Well written and on point.
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Agreed. I stopped playing months ago.
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To be frank, one of the best forum posts that used a balanced language and get the ideas across other players in the forum in a really smooth way. I cannot applaud you enough, all I can say repeatedly is BRAVO...
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8 AntwortenI mean, basically all MMO-esque games are tedious to some degree, but I do agree that it gets boring sometimes. Having to do 40 strikes for Loaded Question was painful.
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12 AntwortenWell now they Activision is out of the picture. Bungie is now going to start bringing mostly everything back from D1 considering it was Activision holding them back from doing so
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Agreed GREAT post thanks
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3 AntwortenThis thread has become one the best threads I have read in a long time, I really hope more of these pop up until Bungie gets the idea
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Kill clip is better than ramp because it doesn't have to stack but you have to reload.Both are good in my opinion.
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6 AntwortenThe game is fundamentally flawed, and there's nothing Bungie can do without reworking a lot of the game, which we know isn't going to happen. Considering the trend between Destiny 1 and Destiny 2, Destiny 3 will not be any better. It'll look prettier, shoot better maybe, and that's really about it.
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Masterclass 👍
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4 AntwortenSeeing more and more people expressing this sentiment. I've pretty much stopped playing too, and for the same reason as OP, I might jump on once a week to shoot shit... That's the single motivating factor for even spinning up D2. Not because I feel like my time (or feedback) is being respected, only because of the shooting mechanics. That's. It. This has been my favorite game franchise ever. Both Collector's editions. All DLC'S. D2 is boring, unrewarding tedium. At this rate I won't be buying into anything Destiny related again, and that's a shame. I feel like Bungie should probably be worried, but I don't think they're smart enough to figure out they're losing their "bread and butter" demographic. Just my opinion though.