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Bearbeitet von a_dmg04: 1/28/2019 7:49:05 PM
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Feedback Request: Snipers

Hey all, Cozmo and I are currently collecting some feedback on Sniper Rifles. We have been for some time, but we wanted to centralize the source of feedback to an extent. Do you have feedback on Sniper Rifles? Are there any QOL style improvements that you'd want for this weapon archetype? What currently works well, and what would you want to see changed? This does not guarantee any specific changes will be made, but we wanted to ensure your thoughts are properly represented when we pass feedback along to the team. Quick note, Rapid Fire Sniper Rifles will be receiving a buff tomorrow. Currently, Guardians require 3 body shots to be defeated, tomorrow this will be reduced to 2 body shots. With that in mind, are there any other changes you'd like to see? Cheers, -dmg04
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  • Bearbeitet von Perfectionado: 1/31/2019 1:08:06 AM
    From someone who uses them every game, I would like to offer the following: - Change the WAY in which flinch works. If Im going to flinch, I would like it to be predicable so I can at least drag it down in an attempt to save the shot like D1 (though Im pretty sure the flinch was fake in that game). Or make it completely random. This whole 'If aiming at head, move cursor away/ if cursor is not on the enemy, put cursor on enemy' business is the weirdest way Ive ever seen flinch work. - DONT make all high impact rifles a one shot for enemy supers. That would render the Izanamis burden and Box Breathing Tatara Gaze compeltely worthless. I ground my ass off for both SPECIFICALLY so I can have the unique ability to dome enemy supers and save my team. Side notes: When you have things like Jotun in the game, why would you expect players to aim to get a one shot kill over any distance greater than a shotgun. You just roughly aim and hipfire. Tracking does the rest. IF your higher than them and they are not near cover, they ARE dead. Map design actually encourages the use of shotguns so when 10% of the maps actually work with long range, its no surprise no one uses snipers. The entry skill requirement for sniper and shotguns are world apart. Only the masochists like myself that like to hinder themselves in combat, who want every encounter to be a challenge and still persevere actually use them. Personal request: Bring Widows Court back. And Trials. Also, Snipers were SO much more viable in revival based modes like trials. The potential to get that first pick and gain an advantage was a skill that is highly valued and when mastered, almost a guaranteed win for that round for your team. Bring back Elimination and watch snipers fly again in popularity.

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  • Give us more Scope options. I’m tired of having either barrel options or silly long range scopes on CQ maps. Especially since most of the maps in crucible are close range.

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    • Bearbeitet von DKBreh: 1/30/2019 11:18:43 PM
      1) More scope options, no one cares for barrels. 2) Reduced Flinch, slight increase in aim assist (don't want a legendary QBB), increased Handling. 3) It SHOULD be able to one shot ANY super. It can in D1, why wasn't it able to in D2? 4) Not enough sniper options 5) Remove useless perks on snipers. Hip-fire, rangefinder, Firmly Planted(encourages camping) Field Prep, Ambitious Assassin, Threat Detector and Auto Loading Holster 6) More Unique looking snipers (In D1 there were amazing looking snipers even if they were rare) 7) Should be able to put on weapons MODS on old snipers (Frigid Jackal, IKELOS, Silicon, etc, etc) 8) Snipers should feel MORE rewarding 9) Why should we be even using snipers if the who Crucible meta is Pulses and shotties? 10) Bring back fan favorite snipers from D1?( 1000 yard stare, Longbow, LDR) Thanks for listening and Drop comments on what else i missed.

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      • Bearbeitet von SirSlothElot: 1/31/2019 1:33:12 AM
        MORE SNIPER SCOPES TO CHOOSE FROM. Snipers need to have more options as far as scopes go to choose from. I don't wan't to use a different sniper just because the sniper i have only has 2 scopes to choose from and they look no different. Also LDR would be nice addition to the last word, just saying.

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      • Personally they feel very underpowered compared to other options, like plinking with a scout/pulse rifle or just getting up close and personal. Ammo economy is also problematic; with close-range weapons like shotguns and such it makes sense to have a limited pool since you'll be getting ammo frequently, but only having 3-4 clips of sniper ammo is very limiting when they don't always drop targets as reliably. Basically either tweak up the overall PvE damage (PvP values are fine) or give us more shots to use overall.

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      • Maybe unnerf the most undeserving perk of a nerf in the entire game. Box breathing I get why it was nerfed but item slots have changed give us a reason to use snipers again in pve you keep making better and new shotguns maybe let snipers have a use period.

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      • Give snipers 6 rounds that will even the playing field.

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      • You made a good choice making every sniper be able to two shot body someone. A couple of things that I would suggest for snipers are reduced flinch; I say this because there is a meta right now where pulse and scout rifles are being abused. I lost count of how many times I have tried to snipe someone that’s camping in the back of the map and end up getting flinched to death. The other thing is that you should bring back D1 scopes (e.g. shortgaze, ambush, etc.) I know some snipers have these options but it’s only the rare and uncommon ones. I think you should bring back the random rolled scopes from D1. For example, if I got a 1000 yard stare, I could choose between three scopes. I miss that a lot. Thanks

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      • Bearbeitet von Miyamura: 1/30/2019 9:45:58 PM
        I think snipers are currently in a great place as of 29/01/19 however I do feel that they should 1 hit supers with a headshot, even if it is only high impact snipers that can would be a huge improvement, sniper flinch is something that lots of people want to be reduced but I think the flinch is what sets the better snipers out from the rest, as someone who has been maining a sniper since the Curse Of Osiris DLC, I’ve become an absolute beast with a sniper and many of my clan members agree and put me up as the “sniper of the clan” and with well over 7000 sniper kills(3600 of which on my silicon neuroma) I have come to love them as they are and don’t think any more changes are immediately necessary, the only thing I’d really ask for is more unique looking and feeling ones and possibly more variation of arch types in the energy and kinetic slot due to many Aggressive Frame snipers being in the kinetic and very few in the energy slot. Hope you agree with me, Yours sincerely a sniper main

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        4 Antworten
        • Please reduce the flinch on snipers just slightly so that our scopes dont go out of our screens when we get shot by anything

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        • None of these changes really matter as long as the game is running on highly exploitable and antiquated p2p.

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        • 1) Flinch Reduction. I get it, every weapon has flinch, but not every weapon has ONE shot to be effective. I don't care how you do reduce it, whether it be through armour or just in general; but, it does need adjusting. As it stands, if you ain't quickscoping an engagement, you ain't hitting. 2) Scopes. Don't think I haven't noticed that there's absolutely no scope change between medium and short scopes. I'll even post a video proving that. Maybe a slight oversight, but come on. 3) Maps. Think about the map designs for 90% of these; they're PERFECT for shotgunning. So many nooks and crannies for people to hide behind -- So, why make snipers so hard to use as it is? 4) D1 Sniping as a whole feels so different than in D1. Just revert all the stupid changes you've made to sniping and make it like D1 again.

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        • Bearbeitet von Rationalape: 1/30/2019 6:08:10 PM
          While flinch is certainly an issue, I think it depends on how you go about it. I'm all about spec-ing into a build so I think if you made unflinching and enhanced unflinching more noticeable, that would be huge. Make it so that I have to commit to a sniper build. But when I do, I'm rewarded for that. For PVP specifically, I could see something like an extra shot on spawn or maybe extra ammo on pickup, something that incentivizes it more in comparison to shotguns. For PvE, it's a damage output and ease of use thing. Izanagi's is nice for taking majors down quickly but it's an exotic. I think Legendary snipers need a PvE damage buff or maybe boxed breathing needs more utility. There's just so little reason to rock a legendary sniper in PvE and I would love for that to change.

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        • in pve snipers does wayy to little dmg it either needs to be on the same level as the ep threat level shotty's or use white ammo in PVP too much flinch makes in nearly impossible to hit

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        • 2 main issues with sniping: 1. Pulse rifles cause far too much flinch even at significant range. 2. Special ammo economy; when using shotguns and fusion rifles you are typically close enough to quickly grab the dropped ammo. When sniping you have to push into shotgun range and enemy teams to get more ammo which is near suicidal. Would suggest making it return 1 round of sniper ammo to reserves for a head shot kill. Im someone who loves to snipe but I find I always run out of ammo even with scavenger perks. It's so much easier using a pulse and shotgun even on maps such as eternity as I always have special ammo and contest everything easily

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        • Flinch on ALL weapons is way too severe. Console players need an option to turn off aim assist entirely. It hinders more than anything. Ammo capacity is terribly low compared to dmg output. Part of why players never use them. Same issue for scout rifles. DPS to TTK ratio is garbage. Low dmg to rate of fire hinders balance.

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        • Snipers are not in the worst place they could be but it could be better... [b]Flinch[/b]: Snipers in crucible seem to have a pretty comfortable spot at the moment. But something I have noticed is a tremendous amount of flinch while under fire while using snipers (ADS obviously). [b]Possible reduction in flinch on snipers?[/b] [b]Ammo[/b]: It's not extremely hard to get your hands on special ammo but I don't think it would be a terrible idea to spawn guardians in crucible with a few extra snipers bullets. [b]More sniper ammo on spawn? (Crucible)[/b] Other than that keep up the great work Bungie. Let's hope the future is bright for our guardians, can't wait to see what's next.

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          • the flinch is horrible. We need more short zoomed snipers. And we need more random rolled energy snipers with short zooms.

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            • Flinch is waaaaay too high, taking it back to D1 standards would do the trick defo.

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            • In PVE I think just an all around flinch reduction. I'm D1 there snipers were a proficient choice during strikes and raids but now not so much as the best option is trench barreling a boss to death with ikelos. Also better ammo economy In Pvp, I understand they'll never quite be the same as we have small maps initially designed for 4v4, but the handling on them doesn't feel fluent like it did in D1, flinch is really excessive and the scope zooms are just too much. Would really love for an ambush or short gaze scope option back. Also the sway is a bit annoying.

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            • So I have a few problems PvE: 1. Snipers are worse than shotguns and even some fusions in pve due to the fact you need a headshot for like half the damage of a trench barrel shorty shot. Dmg increase maybe? Maybe make the headshot multipliyer more like whispers and just increase whispers damage I dunno. 2. Reduce the recoil, using rapid fire frame snipers feels like shit because you fire twice and your looking at the ceiling PvP 1. Not enough good scopes. I want short zoom, and a nice redical 2. For the love of all that is holy reduce the flinch. This isn’t just for snipers either. I hate it when I line up a headshot and miss because an enemy breathed on me. Pls. Maybe make all weapons have the flinch of when you have an enhanced unflinching chest plate then upgrade everything up 3. Make shotguns a little less dominate. You guys did well with the last word but we need more weapons to pair with a sniper. I love sniping and I really hope you take these things into consideration

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            • Just make them feel like d1, bring back the old scopes, reduce flinch, increase aim assist and/or increase headshot hit box

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              • There is just too much flinch on snipers if u get hit once by anything my scope goes up that’s my only real concern with snipers

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              • Reduce flinch and lower zoom on all scopes

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              • Bearbeitet von zJDz: 1/30/2019 7:59:39 PM
                On console: Shorter zoom scopes like shortgaze. Scopes that have a wider field of view. Slightly faster handling. Faster Equip speed and ads speed for all archetypes. High impact snipers should be able to shut down a super with a precision headshot. Slightly less flinch. Less retinal sway. Also one eyed mask is only a problem on pc don’t nerf it.

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              • I think that flinch should be reduced. A skilled sniper would still have success but right now, even the slightest damge causes the reticle to dance on your screen. I also think that teammates should not be able to flinch me.

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