You have a LOT of time in this game. So do I. We had a lot of masterwork cores before Forsaken dropped, and still should have had a lot when Black Armory increased the power level to 650. So we didn't feel the same pain as someone who started in year 2.
I'm not really sure what the OP's issue is, though. He also has a lot of time. I was more thinking about people like some of my clanmates who just started after Solstice.
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Jim, all new players in Any persistent world game will be at a disadvantage to another who has farmed mats for a year or more longer. I feel that pain, and am empathetic to new players, but I can’t think of a sol’n that doesn’t invalidate the time from those veteran players that has already been invested. Maybe mat trading should be allowed, to encourage new players to clan up, and hope their clans will help them out. But, in all truthiness from what I’ve seen of clan jumping, I would be very hard pressed to help out new clanmates. BC, imho, most ppl who have few cores would farm overly nice and helpful clanmates, then leave that clan when it’s convenient.
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In this case, the core costs are bad enough that even long-term players have run out of cores and are experiencing the pain. It's just been delayed because there wasn't much to spend those cores on until fairly recently. So in this case, it hasn't been an organic part of progression the whole time and everyone has had to deal with it. It's a relatively new thing that impacts new players much more than people who stockpiled cores before they were required for everything.
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Of course it affects new players more, the newer they are, the greater the impact, negatively. It is what it is. Do I think that masterworking costs for weapons are too high? Yep, I do. But once again, ppl are screaming about the costs associated with infusing and masterworking. But when pressed with how they approach this economy, their arguments always fall back to: 1) I paid for the game therefore I should have access to everything, immediately. Including All exotics and end game activities. Or 2) Farming bounties or trips to Spider aren’t fun, I want to play the game for fun, mats aren’t fun. Either way, their argument ALWAYS falls back to individual choices. It’s simple, if you want to infuse and masterwork, an economy exists in support of it. It’s not overly onerous. There is NO way you can convince me that going to see spider once a day to buy 3 cores, and complete 3 lost sector Wanted Bounties on each toon weekly, for a total of 30 cores per week, is overly burdensome. 30 cores, just for logging in daily and completing three 3-minute lost sectors in each toon per week. That’s just a handful of minutes per day. I haven’t played much since the holiday season began, and I’ll get back in the swing of things soon. But, I agree with the kidd, leveling is stupidly easy. Spending your cores wisely, same item to same item infusion and using cores for masterworking is the smart thing to do. It’s why myself, him, and numerous others have several hundred cores, several complete sets of fully masterworked armor and a dozen or so non curated fully masterworked weapons. It’s all about choices. Bottom line, if you spend more than you make, in ANY economy, through history, real world or game world, you will go broke quickly over some period of time.