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ursprünglich gepostet in: Forbes
12/15/2018 4:56:13 PM
1
Massive open World? Hell no. A couple of medium size zones that aren’t connected=/=an open world. How many people are on a patrol fireteam? 3. How many people are usually in one area (even with a public event) 3-4, excluding blind Well and E.P. And even EP areas max out at 9-10 with fireteams
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  • Bearbeitet von Astellan: 12/15/2018 5:03:10 PM
    And doesnt matter because Guild Wars 1, an MMO, maxed at 12. What do you think by arguing Destiny isn't an MMO that it provides it some form of leeway? Or are you just so dumb that you think the game will change if you admit its an MMO?

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  • I don’t have to admit something that isn’t true. Besides, the endgame would’ve been different if it were an MMO but it’s not.

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  • Bearbeitet von Astellan: 12/15/2018 6:17:22 PM
    What the hell are you talking about? The Endgame of Destiny is exactly like WoW with less content, doofus. Do you even know what players do during the endgame of WoW? They do dungeons which are strikes. They do daily quests which are like bounties that are tied to a daily system much like the milestones. Finally, they raid. The only difference between Destiny's Endgame and WoW's are the following. Heroic dungeons can only be done once a day. Mythic dungeons can only be done once a week but they have a key system that allows you to do prestige modes that are timed and drop rewards equal to that of Normal and Heroic Raiding. The raids have 4 tiers. LFR, which is a random group encounter broken up into three boss encounters queues. Normal mode Raiding that drops decent gear, heroic raiding that drops higher quality gear and has higher difficulty, abd then you have Mythic which is the hardest level of raiding and drops the best gear in the game. How is Destiny's endgame different? The public events? Wow has public events. The form of weekly world bosses that drop heroic raid quality gear. Patrols? Patrols are just daily quests. Hell the wondering high valuable targets are nothing more than World unique elites. The only difference is one is a game where you are running around shooting mobs and abother is a game where you play in third person whacking mobs with medieval weapons and magic! Oh and dont try to say "the raids are smaller in Destiny 2". Every MMO has different ideal on group sizes. Destiny's strikes and quests are three man, Swtor is 4 man, WoW is 5 man(in Vanilla you could get a raid of 40 people into a 5 man UBRS Dungeon), and City of Heroes was 9 man.

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