The issue isn't with the activities themselves, but the rate at which we will get to and be able to complete said events.
The first forge should have been 585-590 in order to complete the quest for the machine gun and boost player engagement, along with giving players going into black armory a taste of what is to come instead of more senseless grind. Bungie needed to give players a nip at the carrot they are hovering in their faces to keep them interested.
Now, due to many players being teased with a quest and not being able to complete said quest, player engagement is dropping. To remedy this, they should:
*this is a list of "and/or" options for the 1st level forge [b][i][u]ONLY[/u][/i][/b]
-lower the light level to 585 scaling to 600
-have matchmaking que 4 people instead of 3
-increase the timer to 90 seconds
-increase the time added per charge to 3-5 seconds
-change yellow bar enemies to orange bars, and orange bars to red bars
-reduce the amount of charges needed from 20 to 15
-reduce the amount of adds that spawn
These are a few options that are worth looking at, I'm not saying to implement all of these, as that would make the encounter much too easy. A few or even only one would suffice.
I understand these forges are supposed to be end game content, but making the first encounter as it stands is frustrating and dissapointing for a majority of the player base, who wanted a taste of what the Black Armory had to offer, not another grind of the same content we've seen for 3 months now.
English
#destiny2
-
2 AntwortenNo, 585-590 would have been too easy for those already at 600 considering we are likely to be 610 by the end of the week possibly higher
-
They should have left the cap imo and scaled the difficulty to that
-