The Drifter has a reward for his most dedicated Guardians.
Earn Breakneck, the new Gambit Pinnacle Weapon coming in Season of the Forge.
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#destiny2
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1 Antworten*Account Recovery Incentive: Breakneck "Don't forget to mention us in your streams!!" [spoiler]Fixed it for ya[/spoiler]
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1 Antworten[quote]The Drifter has a reward for his most dedicated Guardians. Earn Breakneck, the new Gambit Pinnacle Weapon coming in Season of the Forge.[/quote] Just got this weapon and I gotta say, it's terrible in the crucible. I thought I could get a good weapon to break the meta but it just doesn't.
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I hope this one is better then that vanguard shit. The fusion rifle needs a helluva buff. Its not very pinnicle.
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13 AntwortenBearbeitet von Trick Nor Treat: 11/28/2018 10:29:51 PMMatches Completed is the objective that will take longest time to get done. After 5 matches, I'm about halfway done on the 2 Auto Rifle objectives and almost done on Challenging Enemies objective. After a total of about 10 matches I should have all objectives complete except Matches Completed. That will take another 30 matches. At least I don't have to play with an Auto Rifle for those 30, so I can mix things up to relieve the tedium. [Update] Took 13 matches to complete all the objectives except Matches Completed. Averaging about 3 matches per hour, so the next 27 matches will be a long slog. Interestingly, in 5 matches yesterday, the meatball appeared 3 times. In 8 matches today, didn't get meatball once.
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17 AntwortenBearbeitet von Mara Sov’s Step Bro: 11/27/2018 3:13:35 PMIm seriously concerned with how stupid this community is based on all the comments. Fire rate increases WITH Rampage stacks. Rampage stacks up to 3x for 3.5 seconds and its timer is refreshed every kill. Meaning you will have increased damage and fire rate so long as you kill something every 3.5 seconds. Rampage suffers though if you have slow reload and this gun DOES NOT reload slow as can be seen at the end of the video. So tallying everything up, you have a 600-720RPM Precision Frame Auto Rifle with Rampage that reloads as fast as Outlaw without having to get precision kills. Ya'll are idiots.
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5 AntwortenAll the people hating on breakneck for unfounded reasons when it’s already been tested and is the highest damage dealing primary destiny has ever had 🤦♂️
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Every ff match takes 3 roundss
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3 AntwortenUriels Gift , will do me still better than hazard of the cast in my opinion.
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107 motes banked 10 guardian kills and we lose. Breakneck bounty has ruined gambit. Second best on my team had 29 motes....:
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12 AntwortenHave the gun. Not worth the grind.
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I got the Breakneck today and it’s awesome! Well worth doing and one of my favorite kinetic weapons so far in Destiny 2. It’s a beast for sure.
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7 AntwortenBearbeitet von FoxMulder94: 11/29/2018 2:08:25 PMWhy aren't these weapon quests covered by all 3 characters not on each character? I can't understand why someone would want 3 of the same weapon anyway unless it had different elemental damage. Hope you guys know what I mean.
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29 AntwortenGood luck to anyone trying to do anything productive with Gambit other than grind for this gun... no one will be playing properly lol
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2 AntwortenI think it's glitching a bit. Says I have 53 challenging enemies defeated, but only 39 auto rifle kills. How can that be when I basically only used the auto rifle? Does it count the teammates kills on challenging enemies? Or am I missing something?
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4 AntwortenGot this last night and played around a bit with it. It has range but no accuracy at range. In PVE non-Gambit it takes most of the magazine to kill anything that isn’t a red bar. Reload IS slow, very. The perk is ok when active but is glitchy. The increased ROF seems to go away if you stop shooting while rampage is active, until you get another kill. I’m going to play around with it in Gambit and different mods but it’s more than likely going in the vault to collect dust until AR’s get a buff.
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9 AntwortenI want to know why the damage goes down on rampage as the fire rate goes up. a normal 450 autorifle hits harder per rampage stack then this... Now before you say it's to balance it so that it isn't open, rampage doesn't last very long. It's hard to keep it active, and they already have a weapon that increases firerate like crazy and keeps damage... I know it doesn't gain...
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9 AntwortenPinnacle reskined SHITE where's the imagination for instance a weapon that impales enemies to walls , a weapon that cuts enemies in half like the scorn weapon ,a weapon that actually melts enemies into a pool of piss the ideas are endless ,no we get a plain ass fusion rifle ,grenade launcher and a f***ing auto rifle ( With perks) the thing is when you make something good out of what already about then every bodies going to use that gun where the others get left behind .
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35 AntwortenBearbeitet von PhraustStryke: 11/28/2018 12:16:28 AMWhat about the other perks? It holds a 40 round mag that spins up when rampage kicks in and stacks. It's going to go through 40 rounds quickly. Does it have reload perks? What about stability? I noticed when it began to pick up the RPMs the shooter went into hip fire. Possibly to mask the loss of control while ADS? It would be an absolute beast of a weapon if it had zen moment on top of rampage and onslaught. [b]EDIT:[/b] Looked up the stats in the collections tab now that the update dropped Breakneck: Impact- Same as Horror Story Range-Default value is the same as Horror Story, the masterwork of 10 increases it slightly above it. Stability- Slightly better than Horror Story Handling- Slightly worse than Horror Story Reload Speed- Half of Horror Story 450 rpm 40 round mag. Perks: Precision Frame: Intrinsic- This weapons recoil pattern is more predictably vertical. Polygonal Rifling: Barrel-Barrel optimized for recoil reduction. Increases stability. Extended Mag: Magazine- This weapon has greatly increased magazine size, but reloads much slower. Greatly increases magazine size. Greatly decreases reload speed. Rampage: Trait- Kills with this weapon temporarily grant increased damage. Stacks 3x. Onslaught: Trait- This weapon's rate of fire increases as you stack rampage. Masterwork lvl 10 range. Mod slot available. My final thoughts: This confirms my suspicions prior to the edit. The video shows a rally barricade to hide a potential reloading issue once you chew through the 40 round mag once onslaught spins up with a 3x Rampage. Shooter went into hip fire to minimize the viewing of the lack of stability while ADS. Again this could lessened by target acquisition/handling perks from armor that support this weapon type once you go hip fire. At the end shows a snappy reload more than likely from armor perks that support the kinetic/auto rifle weapons class reloads that the shooter has. Since it has half the reload speed of Horror Story and no reload perks.
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2 AntwortenIwas seriously hoping for a pulse rifle since they are so popular rightnow. Honestly this does not worth the grind and I dont see anyone using this when bygones is so popular.
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13 AntwortenBearbeitet von Fibby: 11/29/2018 10:57:15 AMStill need to play 20 more games to get this thing, dont really care if its good or bad but i’m considering just giving up and never playing Gambit again, even if that means i’ll gain power levels slower once the new cap is applied next week.... There is too much heavy ammo which nearly every invader relies upon and it makes invasions too easy, there is plenty of lag just like with every pvp activity because the P2P-infra and matchmaking is what it is, teams playing solo players regularly, and worst part of it all is the one truly broken and OP weapon called Queenbreaker that you guys over looked the last time when the ammo economy and aim assist was balanced for the Sleeper. The mode would be much better if enemies did not drop any heavy at all, there was only one brick at the wall per round, and those would only give enough ammo for two presicion kills for all of the linears fusions, or two single target guardian kills for the 1K voices. If its supposed to be a competitive pve-mode, take the ammo RNG out of the picture and make heavy and super usage for invasions a tactical choise, and stop matchmaking solo players against teams.
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3 AntwortenBearbeitet von CannyJack: 11/29/2018 8:42:18 AMWell, this turned out to be underwhelming. At least it was easy to get. It’s not straight garbage. It’s okay. Just nothing stellar. In Gambit, I found you need a full Rampage stack or you’ll to have a hope of sustaining Onslaught through more than one magazine without a lunarift or barricade.
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5 AntwortenIt looks beautiful, but I think you people are sugarcoating its performance with the Rally Barricade. For a proper preview, just show us the gun in the field. No gear perks, no Rally Barricade, just the gun by itself.
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I’ll buy the annual pass if you make exotics completely non duplicates, thank you
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Question, I've noticed this among some of the folks who already have this, the damage at two stacks of rampage goes down then back up at 3. Both to the body and head. Is this how it's supposed to be or there a issue?
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9 AntwortenSo now people aren't banking motes because they are trying to get auto multikills. Great.
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3 AntwortenThe bounty on each character is tracking individually for me? Is this an issue?