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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von The Grizzled Ancient: 11/9/2018 4:54:09 AM
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D2 sales not up to Expectations

I know everyone has probably seen the stories circulating today about how Destiny 2’s sales are not meeting Activision’s expectations in spite of the up tick created by Forsaken. So I’d like to take this opportunity to point out why I think that is, so here goes: [u]1) Destiny 2 is still not as good as Destiny 1. [/u] Destiny 2, like any good sequel, should’ve taken the solid foundation of Destiny 1, and built upon it to make a game that was bigger and better than its predecessor in every way. Instead Bungie opted to do a soft reboot and destroy everything fans loved about the first game, only to spend the next year slowly trying to fix the game. Forsaken is a major improvement over Destiny 2 year 1 in a lot of ways (but not all), but it’s still a shadow of Destiny 1. A lot of the things that were brought back don’t completely fit. Snipers still feel underused in spite of their return to the special slot (and addition to the primary slot). Bounties feel mostly pointless with the exception of the dreaming city bounties. The mods are still meh. Masterwork cores are far too rare and so having a fully masterworked piece of gear is rare and honestly doesn’t feel worth the amount of materials it takes to do so. [u]2) First impressions are everything. [/u] Anyone who paid attention to the lead up to the launch of the PS4 and Xbox One back in 2013 knows how bad word of mouth can completely destroy a product. Microsoft was set to release an Xbox One that featured an always online requirement, the inability to trade or loan games to friends or family and no used games. As we all know Microsoft eventually pulled a 180 on these things and shipped the Xbox One with none of those features in the final version of the console, but the damage was already done. I remember watching a video online of someone from IGN (I believe) going around campuses and on the street asking regular people if they knew anything about video games and if they’d heard of the Xbox One and the most common response was, “that’s the one that doesn’t play used games, right?”. This was AFTER Microsoft had reversed all of those decisions, but it didn’t matter, word of mouth had already spread and there was no going back. The same thing happened with Destiny 2. Once fans realized what Bungie had done to their beloved series and the backlash began, so did the word of mouth. I still come across people that say things that, “Destiny 2? Didn’t they screw the game up?”. Honestly there’s no going back at this point, they just need to make sure that Destiny 3 is a grand slam. [u]3) The raids just aren’t as good as Destiny 1[/u] All of Destiny 1’s raids are better than Destiny 2’s. You can say that this is opinion, and technically it is, but it’s an opinion shared by the numbers. Last Wish has the lowest completion rate of any Destiny raid and I believe it’s because people are intimidated by it (it took Redeem 24 hours to complete it). The raids in Destiny 2 are way too mechanics heavy. Too much time is spent trying to remember odd symbols or trying to make sure everyone is in a specific place. King’s Fall was a master stroke of raid design. The perfect balance of bosses, jumping, shooting things and puzzles. Same goes for VoG. Crota’s End and WotM were less puzzles and mechanics and more bosses and shooting guys in the face, but if you have to lean more one way than the other, leaning more into the action is always the better bet. At the end of the day the Destiny 2 raids just aren’t as inviting or fun as Destiny 1’s. [u]4) The gear isn’t as good[/u] I had high hopes for the exotics in Forsaken and while some are really great, many leave us reminiscing on the amazing exotics of Destiny 1. First off, rocket launchers are trash in Destiny 2. There’s no other way to say it. Even the Two Tailed Fox was a major letdown. Tracking sucks. They all hold 1 rocket before needing to reload. They just aren’t fun. And why is it that to this day, the majority of the best exotics to ever appear in Destiny were in the base game? The Taken King has a few good ones, but if you ask someone to make a list of their top ten favorite weapons or armor from Destiny 1 or 2, chances are good that most will be Destiny 1 launch items. And I think this is because before the game came out Bungie wasn’t afraid to make gear that was amazing and super fun to use and worth grinding for. It was when they decided to start nerfing everything that things started going down hill. It really says something when all of the best exotics in Destiny 2 are returning Destiny 1 exotics. [u]5) Destiny 2 should never have been made.[/u] Destiny should’ve been like WoW. No new numbered games, just expansions that build upon the foundation of the original game. Bungie’s reluctance to simply go back to the systems that everyone loved in Destiny 1 is a problem. I can understand not wanting to revisit what’s already been done from a design standpoint, but it’s also important to be able to realize when you made a mistake by changing something, and recognizing that maybe you need to to reset back to that original system In order to properly improve upon it. The weapon slot system is a good example of this. In Destiny 1 it was a perfect system that made sense. But while Forsaken’s system is a major improvement over Destiny 2’s horrible system, Bungie’s unwillingness to fully revert to Destiny 1 leaves this weird system that that tries to be everything to everyone but ultimately feels out of place. In Destiny 1 having the one off exotic that was a special but sat in the primary slot or elemental primaries felt really special and fun. I know I went long on this but Destiny is my favorite game series and Bungie my favorite game developer and so I really want to see Destiny succeed. But there have been a lot of disappointing mistakes made in recent years to Destiny that I really hope Bungie is able to learn from. I quit playing Destiny 2 a few weeks ago once I hit 600 because the only thing I had left to pursue were the Forsaken exotics and considering that since Forsaken’s launch I’ve had maybe 10 exotics drop and not a single one was a Forsaken exotic, I didn’t see any point in wasting time grinding for them any longer. And that really sucks to say. At this point Bungie is going to have to learn how to fix Destiny themselves.
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#destiny2

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  • D3 will be shit at launch and take years to fix. D1 and D2 say so. Bungle used to be my favorite Dev. I pre-ordered D1 a year in advance solely because "Bungie" made it. I now think Bungle is a mediocre Dev with no Code and no spine. They made me feel this way. Destiny could've been great. At this point, it's a given that it will be half-assed until it's life cycle is over.

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    • In Bungie's eyes, it wasn't Forsaken that underperformed, it was the playerbase. Seriously though, Destiny 2 saw about the same percentage dropoff in playerbase as Destiny 1, and Destiny 2 was already selling worse on consoles than Destiny 1. For end game activities, the current Destiny raid has the lowest completion rate of any full raid in Destiny history. (The Spire of Stars raid lair has such a low completion rate that Destiny Raid Report stopped reporting completion stats.) So Activision has a game that has lost casuals, lost hard core players, and failed to attract new players. If Bungie was an Activison company instead of a contract partner, we would see a dramatic shakeup of Bungie's leadership. [spoiler]As a player who loves this game (some of the time), I would like to see a dramatic shakeup Bungie's leadership. Every decision Bungie makes is one step forward two steps back and this has gone one for over 4 years.[/spoiler]

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      9 Antworten
      • Basically, Bungie just needs to go look at Warframe and how DE does it and we'd be all good.

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      • The big one for me is always end content. The raid is way too intimidating. You are spot on. Datto and similar like minded streamer/youtubers messed that up for us. They have videos talking about more/harder mechanics. Yea that's great datto but I ain't got time to play this shit all day and still fail cuz of a dumb mechanic. Like not every one in the game is goddamn WoW raiding God. We just wanna shot shit. It is first person for a reason. VoG was awesome. Crotas end was great. Kings fall was cool. Then we get last wish. What the -blam!-!

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        2 Antworten
        • Hat ein neues Thema gestartet: Upset loyal fan.

        • There is a youtube vid saying they want more transactions....hahaha destiny is failing and has been. It’s bad the guns suck armor sucks gameplay and story is bad and they don’t care so oh welllll rip destiny

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        • 1) sure. 2) yeah 3) that is very much an opinion. I would agree somewhat, but I don't think they have to be better, just a similar level in quality. For instance, Kings Fall is still my favorite raid. Siege engine is still my favorite encounter. But I still think Last Wish is an excellent raid, and leviathan could be better. Spire of stars was a good challenge, and I loved the Argos as a boss. But each raid in destiny has it's things that people don't like. The problem, is people will complain about anything if it is difficult. I think D1 raids and D2 raids have similar levels of difficulty (factoring in 390 light versions of the D1 raids), But the reason people will come to the conclusion of D1 raids being better is because they hold dear memories of experiencing those raids, specifically VoG. Many og raiders will tell you nothing can beat the vault. But that is only because it was the first. Being one of the first to experience a raid is a pinnacle experience. Sometimes I wish I could start all over again just for that sense of mystery and wonder. But beating that experience is very difficult to do. And as for mechanics- people will find a way to complain about everything. I remember when people complained about there being to many tanky enemies (looking at you deathsinger). Now people are complaining about there being too many mechanics. With each raid, players get better and better and finding out mechanics. Wrath of the machine was a prime example of this, being completed in only two hours. Bungie have to make them more difficult somehow. I think they did an excellent job finding a middle ground with Last Wish, where they gave players a light disadvantage, so that it would be hard initially, but after leveling a bit, it's not too difficult. 4) Whisper of the Worm, Sleeper Simulant, Wardcliff Coil, One Thousand Voices, Ace of Spades, Tractor Cannon, Legend of Acrius, Sunshot, Risk Runner, Borealis, Fighting Lion, Nation of Beasts, Chattering Bone, Bad Omens, Badlander, Dust Rock Blues, Parcel of Stardust, Luna's Howl, Not Forgotten, Trust, Go Figure, Bygones, Subtle Calamity, Tyranny of Heaven, ect. Each of these weapons are either as good or better, some heavy weapons being FAR superior, than any of the weapons in D1, and I don't think most people would disagree. I don't think it's a bad thing that old weapons returned, as you'll see when we discuss your next point. Swords could really use some love though. 5) Absolutely! I think adding to the base game extensively would have improved the game greatly. Unfortunately, I think bungie don't have much of a choice due to their contract with activision, but I think D3 will be much better, thanks to the close call they had with the launch of D2. But, I could always be wrong, and we could just have another disaster on our hands.

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        • Lol at the delusional fanboys who blindly defend this POS game. Free to play (PC) and player referral campaigns are not the hallmarks of a healthy game. "You'll be back" "See you in Forsaken" they said. Lol, it's just going to get worse. "Johnson said Activision will be focusing now on trying to get lapsed players to come back and draw in new ones". "We have not yet seen the full core re-engage in Destiny, which has kind of led to the underperformance against expectations to date".

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        • This is so weird... I see a post that paints a negative picture of Bungie and the state of destiny... and there aren’t a million fan boys screeching in the comments. It’s kinda nice

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          • Bearbeitet von CatMan: 11/10/2018 8:02:00 AM
            Perfectly detailed. Bump. Sales weren't going too be good after the shit show that was D2 base game and the dlcs. Hard to believe they didn't see this coming after CoO. Players felt burned and disrespect after having given Bungie another shot. Activision is only going to make things much muuuuch worse.

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          • Bearbeitet von Guardian3681: 11/10/2018 2:22:12 PM
            Good. We’ve been saying for years that they’ll get what’s coming to them for half-assing parts of the game and now it’s happened.

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          • At this point bungie is already f*cked... Players have lost their fate in bungie and have moved on to better games This game will never be as good as it should be

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          • This game wont go anywhere and that's Bungie fault for charging so much for Forsaken+Annual pass If Forsaken would of been 20$ + 10$ pass then people would of continued playing. This game is more like "online service" and as a result if you want people to keep playing DLCs can't be more then 10$ / 20$ max ! Nobody is paying 80$ for a DLC for a garbage old game , when they can buy a new AAA game elsewhere !

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            • I think you could of saved a lot of writing and just mentioned what a turd the D2 base game was.

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            • Well duh, Destiny is a great game to pick up and play for a couple weeks and then dip because content is too dry and RNG sucks.

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            • They're mad becuase Eververse got nerfed.

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              • The Forsaken is great but the damage to the franchise is already done. 90% of the D2 launch player base no longer play.

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                • Battle pass inbound for d3. When d3 tanks remember this name [spoiler]Coddy Johnson[/spoiler]

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                • Everything is so on point in this post (imo). The main piss off is the forsaken exotic drop rate. Besides the ones from quests, I still have yet to get any besides the fusion rifle from the raid. Which is quite OP, and is the only exotic that feels strong kind of like gally was back in d1.

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                • Good They are a shit developer that doesn't listen and lies completely

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                • There are Forsaken exotics?

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                  • PC was a HUGE mistake. It fractured the player base just to ship a few extra units. Now PC is a ghost town.

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                    • I, for one, am only not buying the DLC content because I cannot afford it. Keep in mind that I am a software developer for one of the best companies in the world and earning a good salary. I think that perhaps because I'm in South Africa and have to pay in either Dollars or Euros might be the problem. Either way, can't afford it, won't buy it.

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                      • Bearbeitet von CynaMel: 11/10/2018 6:29:58 AM
                        Honest to God, if they make another destiny game instead of expanding on the existing, you can guarantee that it will be the last title. I know all the comparisons with warframe, which I don't really care, but the reason there are so many players in warframe(besides the free part) is the sense of continuity you get every time a new expansion drops. All that grind is worth something in the end.

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                        • Great post on point 👍🏻

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                        • Bearbeitet von True: 11/10/2018 9:12:10 AM
                          A lot you had to say here is objective. I personally find Last Wish to be the absolute best raid experience (when done without cheesing) and I think D2 is in a much better state than D1. That being said, D2 is a game that needed to exist, but not in the way it did at release. D1 is running on a heavily outdated engine, it wouldn't have been able to handle much more (hence the reason 360 and ps3 players lost out on rise of iron) so in order for more content to be made, D2 needed to exist. And it had to be bigger and better, but with the mix up in the studio, a release date set and enforced by Activision, and a whole lot of the usual Bungie mishandling, it didnt. Personally, I think D2 falls into that same spot as Half Life 3. Even if the game had released as a spectacular showing of modern gaming, with fleshed out content and story, it would have disappointed. It was a game that was doomed by hype, which was of course made all the worse by it's less than stellar launch and DLC's. As for weapons, I completely agree. The current meta favor about a fourth of the overall archetypes in the game, with the bar being set so high that even the guns that come in second feel like garbage (see literally every auto). The PvP sandbox is NOT in a good place right now, and is honestly one of the biggest downfalls of the game, in large part because a good third of the endgame requires you to spend time in the crucible (something that shouldn't even happen in the first place). I was hoping to see some larger shifts with the next patch, but it's become clear to me the Bungie is scared to move if something is divisive (see example Telesto) and are afraid that if they take one little misstep, then its gonna drive the community into an even further hatred. As for exotics, I've found myself enjoying a lot of what I've earned over the course of the game right now. Sure, there are absolutely a few stinkers, but that's nothing new to Destiny. I think D2 has one of the most competitive exotic economies (atleast in terms of armor) that the game has ever had. However, with the weapons it's a different story. While many are fun and just about all are usable, there is a clear disparity between the best exotics and those that play second fiddle. Weapons like Malfeance for example, while absolutely wonderful in their ideal environment are simply pushed to the sidelines in favor of those all terrain exotics like Sleeper and Wardcliff, who are so good in every aspect of play that it becomes very hard to replace them. Some retooling needs to be done here, but I don't think its buffs. Something I'm sure most Veteran D1 players will have noticed is how few and far between nerfs are in D2. And while I'm all for bringing bad weapons to par with the good weapons instead of bringing them down, this idea of everything being broken is eventually going to well...break. Bungie has, in multiple instances, ignored previous problem weapons in batches of buffs and changes, which is something that needs to change soon. For example, let's look at the super rebalancing coming in Season 5 with the next update. Both Spectral Blades and Chaos Reach are receiving buffs. That's great, it'll make them better to use. But what about problem supers, like Nova Warp? Why aren't they being tuned? What about Blade Barrage? While its great to see these buffs, they will continue to play second fiddle to these two superior supers in the PvP sandbox, simply because they are just that broken, and in the case of Blade Barrage, it even outclasses Spectral Blades in PvE, which is what the entire Way of the Wraith was built around! This happened in the Forsaken update as well, with shotguns not being controlled properly, which has lead to this meta we have now where its shotty or bust. D2 is a hot -blam!-ing mess of a game, but goddamn is it fun. Its feels much better than D1, has a much funnier sandbox than D1, and has a lot more room to grow than D1.

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