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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
10/21/2018 5:51:35 AM
14

Class supers are not balanced

Brief list: my opinions for every super (console) Titans: barricade is good, shoulder charge has way too much aim assist on it, it is easily shutdown by someone with shotgun ammo however at the moment the aim assist does make it a little op. Hammers: Very weak to team shots. if you use hammers and rush 3 guys you will most likely die to the team shots because they have no way to avoid team shots such as a blink or dodge. the jump is slow too. on top of that hammers have a slow travel speed making it take longer to eliminate the guys team shooting before they kill you. sentinel: Again weak to team shots, they are hard to avoid with such a slow jump and no other means of dodging. The Throwing shield is good. the shield bash never registers, it takes almost three hits to every guarding to kill them. Striker: Weak to team shots. Missile titan is good however getting more than 3 kills per super is hard. inertia override is useless, damage increase is minimal and it lasts for not much more than a second. Warlocks: rift animation takes too long. Nova warp: it is probably over powered. has a high resistance to team shots because of the massive amount of health recovery from a kill. blink and teleport make closing gaps and chasing people down easy. it can shutdown every super including missile titan with an exception of blade barrage. teleport makes dodging blade barrage possible but not easy. it lasts for an eternity, enough to wipe a team almost twice. storm caller/ chaos reach: chaos reach is a good super however it is very susceptible to getting shotgunned or sniped from behind. A small radius of damage around you when you use it would help with getting killed by a shotgunner from behind. storm caller is decent. daybreak/ well of radiance : well of radiance is a pve super. it has no place in pvp unless there was a hard point/king of the hill game mode. Daybreak is good, tracking on projectiles is nice and the jump while in super is very fast. floating while aiming down sites is annoying, there should be a different way of activating it. Hunters: dodge is very good. it has a fast recharge time and gets rid of enemy aim assist. It can be used to have a massive advantage in any shotgun battle. hunters jump is very fast and takes little time to reach max height. this gives hunters an advantage when shotgunning. golden gun/blade barrage: golden gun could benefit from a slight armor increase while in super because it dies almost instantly to team shots if the enemies aren't all in the same spot. blade barrage is very good. it can shutdown every super and get 3+ kills reliably. increased armor makes it very hard to kill making it a great panic super. armor in super should be reduced and it should be made slightly harder to use. arc strider: can be run away from very easily, should have a small increase in movement speed. reflecting projectiles is very good for avoiding team shots, deaths from other supers and killing titans with their own hammers. Tether/ spectral blades Tether is easy to avoid just by running. It should shutdown supers almost immediately. spectral blades is very underwhelming. The hit detection is poor and the lunge distance need a small buff. Invisibility however is good. My opinion on relevant supers from best to worst (console) 1. nova warp 2. blade barrage 3. missile titan 4. chaos reach 5. new arc strider 6. daybreak 7. chaos reach 8. hammers 9. golden gun 10. sentinel 11. spectral blades 12. tether reworks over view: Titans: Need armor buff for hammers and sentinel. inertia override needs increased damage and or time. Shoulder charge needs a lot less aim assist. Hit registration on shield bash needs to be looked at. Warlocks: rift animation needs to be faster. nova warp health gain from kill needs to be lowered as well as the time it lasts for. charge time should be slightly longer. chaos reach should have small radius of damage around it. Hunters: implement some sort of skill gap for blade barrage super usage and decrease armor in super. spectral blades lunge distance increase. Hit detection needs to be looked at. tether should suppress supers immediately. golden gun should have a small armor increase in super. hunter jump should take slightly longer to reach max height. dodge should maybe lower aim assist by quite a lot instead of getting rid of it.

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