I want the super to be better, I don't really care about the neutral game.
It's neutral game is really good, the super is fine but could be better.
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You can't have a good neutral game and then have an awesome super. That would make the class OP. super clears ads better than it ever has, and since you dont care about a dps super for bosses it's perfect where it stands now.
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There are supers that clear ads far more efficiently on the titans side already that also deal better damage. Most people wouldn't be using striker for boss dps to begin with so there's no reason to argue over that, but it's happened many times where simple orange bars, especially for code of the juggernaut, simply tank through 70% of the super then die. This buff is to make it's super better at its job, not to make suitable for everything. It's a melee super, it's never going to be suitable for everything. As for the argument you gave...why not? Why shouldn't classes be allowed better skill trees and supers? Our characters are SUPPOSED to be op. They aren't supposed to be designed to give enemies only a simple run for their money. Would it really be op for striker to deal some more damage and get an extra use for slamming and shoulder charging? No, but it would make it so much better than it already is. If striker can only kill 4 groups of ads at the maximum, but other ad clearing supers like sunbreaker other sentinel can kill more...whats the purpose to striker? To have a singular skill tree with a good neutral game, while code of the juggernaut is only good for melee, which is bad in itself? Why does one skill tree get to decide whether a subclass gets a buff or not?
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OP vs other classes, not enemies. Have you used other supers? All yellow bars tank supers, not just havoc.
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So a single extra slam and shoulder charge would be op towards the other classes? I don't want them to buff the damage in crucible nor am I asking for an extension to the duration. He'll I'm asking for a flat 25% reduction on the slam would only only give you a small amount of energy to perform the 4th slam. It's like sunbreaker. You CAN get off 6 hammers, but you have to use it from start to finish otherwise you won't. Am I unclear with how I made my post?
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You realize that the higher you jump the more damage the havoc slam does right? So you can either do little jumps and do less damage per slam, or bigger jumps and do more damage but probably have 1 or 2 less slams. In d1 it was one slam and one slam only. So you had to either wait for a bunch of ads to be grouped together or save it for a yellow bar with a couple of ads nearby. Anything else was a waste of a slam.
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Are you referring to code of the earthshaker? Aftershocks perk means that it gets stronger the longer the aftershocks are active. The super itself doesn't actually get stronger. Code of the earthshaker, however, has an overall stronger fist of havoc. The aftershocks isn't what instantly destroys supers, it's the slam itself that's simply more powerful. That's why code of the juggernaut can't one shot supers. It has a directly weaker fist of havoc.
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Jug is garbage. Earthshaker is much better all the way around. Each subclass has a skill tree that is clearly better than the others. So this is nothing new for any of the subclasses.
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Oh I know it's like that, but people won't ever look at it that way. I could make a post talking exclusively about code of the juggernaut, but I'll still be bombarded with things about shoulder charge and pulse grenades and blah blah blah. People don't care if you look at it exclusively so I said -blam!- it and decided to go for a blanket buff that would benefit both. I haven't gotten any bad responses for the most part and a lot of them are telling me that fist of havoc is fine, which I don't necessarily disagree with. But it's the people telling me to wear an exotic to make it good is what's irritating me currently. If synthoceps weren't a thing what would this make of the titan supers. If insurmountable skullfort gets nerfed (which I can feel coming) then we don't have that to rely on. I don't like feeling forced to use a certain exotic to make the best out of the game. I like mask of the quiet one, hallowfire heart, etc, but they made synthoceps so damn good that it's basically not even worth it to take them off. Skullfort is so good for striker as a whole that using things like mk.44 standasides and the works are simply not worth it, but since synthoceps are so damn good, you will be using that over them. I don't even care about the supers in PvP at this point. They all are good for their own different reasons. But in pve where every super is either dps or ad clear...titans having 5 supers that do the same general thing is just ridiculous especially when 85% of them are melee based. Striker should be the titans best ad clearing super, but it's not and it's the most dangerous one to use.
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I carry two exotics for my titan. Skull and Armentarium. Skull for striker and Armentarium for everything else. In d1 it was Armentarium all the time. Exotics are so good across the board for specific subclasses that you would be a fool not to use one.