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Destiny 2

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Bearbeitet von Ash: 10/7/2018 1:58:05 PM
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Ash
Ash

Sleeper in Gambit.. what’s the real issue here?

Sleeper as a heavy option in Gambit (Too much ammo or aim assist)

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Invaders having too much power in Gambit

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Both

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Feel free to vote your opinion.. in my PERSONAL OPINION (Keyword) I think it’s the invaders that have too much power. I feel like they should tweak invading right now because it gives too much power for once person equipped with Sleeper. I don’t think sleeper is OP at all, it’s just when you use it too invade, there lies the issue. As a whole, if you were to look at Gambit, it makes sense to use heavy ammo/supers when you invade to stop the enemy team. But currently feels way too strong with the “wallhack” ability combined with a death laser. I feel like they should have the “wallhack” ability pulse every 5-10 seconds or so to give an idea of where players are at without just knowing there positions and pre-firing sleeper all the time. That way it gives invaders a slight edge without seeming like it is useless fighting them when they have Super/sleeper.. To all of those that say it isn’t a problem, that’s ok. Then it shouldn’t be a problem if they made changes to it. To all of those that say they never see sleeper in Gambit, bullsquash. ACTUALLY go play the game mode to see what the fuss is about. To all of those that say “well just look around where he spawns and kill him, it’s not hard.” Well it’s not that simple billy. It’s not like you can drop what your doing to find him. A good team can make call outs and find the invader pretty quickly and dispatch accordingly. But when you have things going on like Primeval spawning, fresh add spawn, depositing motes, dealing with blockers, etc. It just isn’t that simple all the time to be weary of those things AND the invader all at the same time. So I don’t accept that as a counter-argument.
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