If TTK for weapons is getting faster then abilities need to be buffed to keep up with that.
Melee with melee charge in PVP should be two hits, three without melee charge and maybe bring Back the snap discharge perk to make people want to actually try to melee battle.
Pretty much all grenades could use a buff aside from pulse grenades which are currently still on top. In my opinion sticky grenades really are on the bottom when it comes to damage and being feasible in combat.
Abilities are just being pushed to the back with all of the weapon buffs and it’s not right that we spec into abilities that are just not viable when compared to just shooting an enemy.
I love the gunplay and all but if abilities can become more balanced with weapons, it’ll bring a whole new dimension to combat.
Edit: If anyone has other opinions about ability buffs that I didn’t mention then please post them.
Remember that if what you want to change only pertains to your chosen class you need to think about how it affects balance across the board.
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I haven’t seen anything about the overall TTK getting buffed? Is that a thing...cause I wish it was.