I've been in this game since the beginning and some of my best moments where chasing the epic elemental primaries from the first 2 raids. Fatebringer, Atheons epilogue, vision of confluence (I still don't have and always will want), and Crotas gear too.
These rewards made running the raid worthwhile. Since they took away elemental primaries the raid weapons have been boring and have lacked any real reason to use since there is better gear in the game. That really took a big chunk out of Raiding for me and my clan. Nobody chases the drops anymore - cus who cares, they aren't special.
Bungie keeps making decisions that kill the fun, the worthwhile grind, and the game lacks any major incentives to play. I sincerely hope forsaken addresses these issues and is not just a prophecy for the future of this game.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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2 AntwortenThe constant changing of the game is the issue when it comes to weapons among other things. Destiny originally was being created to expand over time. Once y1 took place with all the changes that were unnecessary led this game to be in the state it is now. Changes are happening again, and changes are happening with D3. The changes that are being made don't work for a game like this and that is a fact. IMO It doesn't have a loot system that has an incentive, that has a foundation to work with because it's constantly changed and has been for 4 years now. I don't understand that logic and don't want to. Mainly due to the fact that (common sense says you stick with one system that works) and build from there. It's not brain surgery, yet this company is making things harder for themselves as well as the gamers. I don't care what update is coming because that update with the new DLC has way too may concern's because of the changes and this companies actions so far this entire year that have not been pleasant, to say the least. IMO Bungie really needs to stop constantly changing the game. It's doing it more harm than anything else. Stick with a plan and work from there and actually listen to the feedback from the player base. I don't care what anyone says. This listening to fake people that sit on a comp all day looking to get people to subscribe is pure nonsense, and the "community summit" was one of the most disrespectful things this company pulled so far using them fake people as bait to try to get gamers to come back. [b]They are not the entire player base and their "opinion" shouldn't outweigh the rest of the player base[/b] IMO raids should have been set up if anything at all, exactly how D1 raids were when it came to rewarding gamers. Luke Smith among whoever is the cause of the poor decision that was made with primary elemental. Instead of using his brain and work with the sandbox, you know, because they have a job for some dumb reason. His pathetic solution as always is to remove things from the game. That's top-notch talent if you ask me.
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4 AntwortenMy biggest gripe with raid weapons after elemental primaries were removed was that they never truly replaced the raid primaries elemental burn with anything that had the same universal utility. Vision of Confluence was a solid weapon on a base level, but the burn put it over the edge because demolishing shields is useful in everything. If I do hard content, I want rewards that justify the effort. One of the biggest mistakes Bungie made was taking away a beloved part of the game and not replacing it with something equally as good. I don't raid for shaders, I raid for loot, and to flex on non-raiders, but that's a separate issue. Bungie probably isn't going to go back on the elemental primary rework, but they need to do something to make the raid weapons worth it.
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7 AntwortenNot only are The raid weapons shit, the raids are hot carbage!
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1 AntwortenYou forgot about WotM. Had excellent raid weapons and raid exotic. As far as D2 goes though, took me from an avid weekly raider to nada. Not even worth loading up the raid here.
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I just want all the D1 gun perks, barrels, and scopes back in their original power state (Firefly > Dragonfly. Dragonfly WOULD be cool if they’d buff it to Firefly levels for crowd control. And Firefly needs to come back to kinetics). There’s currently little to no variety between guns. Only thing to hope for is synergistic perks, an example being outlaw and kill clip. Everything else is just reskins. 🤷♂️ Be nice to see D1 perks tacked onto D2 when random rolls drop again. 🤔
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Never finished axis never started Leviathan... Did one of the raid liar's twice and really dnt care to go back... But did everything repeatedly Oryx's foward... Raid loot is shit... Not worth the time especially as gimmick heavy as they are now... Mechanics I mean
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Whenever I hear the two words, Luke & Smith in the same sentence; my head just drops 😖 and my enthusiasm for that forthcoming DLC, just disappears like the air outta a popped balloon.
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Games been a joke since bungie fired the real talent and put that asshat Luke Smith in charge, he needs to go but in my opinion destiny is dead anyway. Gfy bungie!
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Nah, I'm disagreeing here. You mean to tell me just because they have an element on them immediately makes them better? Fatebringer was good because of its perks. Midnight coup is a phenomenal a weapon because of its perks. Outlaw and rampage? Ridiculous. Chaos Dogma was amazing because of its perks and DPS. That thing was ridiculous. Perks make a weapon. Not the element.
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5 AntwortenSome people (including myself) liked the raid rewards being a level above the rest. Others don't, unfortunately for those of us that did like it that way, that includes the developer. Luke Smith wanted to promote gun diversity and here I am in his diverse world constantly using the same guns anyways. If another game comes out that captures Destiny's play-ability but treats the gear as more of an RPG progression/tiered type, I'll be a happy camper. I don't have any hope left of Bungie going back to how things were.
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When D2 dropped with the weapon selection it had, it was to ensure that solo players "didn't feel left out" from getting certain gear. Some people just handle the fact that many games offer a selection of items that many people won't be able to get. It's just a product of the industry.
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7 AntwortenI miss my vision of confluence and my Fatebringer.
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3 AntwortenI'm pretty sure fatebringer's defining quality wasn't it's arc damage.
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1 AntwortenI miss the scout rifle from vog it was so overpowered
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5 AntwortenSome were crap. Kings fall and wotm both had good weapons come out of it. I'm sorry but a worthwhile grind isn't running the same thing hundreds of time for a small chance to get a good weapon. A friend of mine ran vog multiple times and never got a fatebringer. Rng is not a grind.... It is luck. Seriously, how is running the same thing hundreds of times considered fun?
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2 AntwortenVoC, og Black Hammer and Ghorn on a solar nightfall! I get hard just thinking about it.
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The problem is the way the weapon system has been changed and how burns have been nerfed into singes, they have less meaning than they did in D1. I agree though, D1’s year one’s raid weapons were special. So many of them were so good. Heck even post TTK raid weapons were more interesting than most of the weapons we have now.
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Bearbeitet von Eqitx: 7/9/2018 8:22:06 AMThis is the reason we all left, after all. Why bother, everything is crap
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You’re wrong. Raid weapons were great in D1, whilst they are underwhelming in D2. They don’t totally suck, but almost. That’s only because they match the level of the game, which is to suck ass.
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2 Antwortenlet’s get real here, the entire catalog of weapons in this game are lackluster, boring, and unimaginative.
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In all honesty I think you are 2 years too lake for this argument
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That whole original system worked best.
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8 Antwortenwhile i do like the look of the leviathan weapons they all should have dropped in the leviathan raid Eow and SoS should have had their own weapon sets, The rolls however are the problem, not even the whole "Elemental primary thing" the guns rolls were in general Bad Nothing making them worth using over things you can get in the base game, I mean they gave trials weapons there own exclusive slide perks in season one, they could have done much better with the perks for them.
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Agreed, primary elemental were amazing, it's shocking that they were ever removed. They were some of the most coveted weapons in the game, and still would be!
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This and the fact that most of the raid weapons from vog had a unique perk that no other gun had at the time.
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1 AntwortenThey don't even have perks that deal more damage to Cabal unlike D1 raid weapons... (VOG weapons dealing more damage to Oracles for example) Pfft!