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4/18/2018 10:32:45 PM
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This Week at Bungie - 4/18/2018

This week at Bungie, we unleashed teams of six into Iron Banner.
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  • RIP for Solo players

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  • Bearbeitet von JJIBIIIS: 4/19/2018 3:33:59 PM
    Can I just say; I’ve seen many posts in regards to solo content and being that each ‘Individual’ that purchases the game, is an individual, a solo event would be welcomed! Raid, no! Solo arena would be a good option or make lost sectors instances with each having something to loot that’s been ‘lost’ whether that be weapons, armour etc! When I stopped playing and the reason I stopped is down to replay value, time invested and it’s return! The activities need substance and a reason to play guys, the lost sectors need addressing and the soloist needs vision and goals to actually help them feel that the raid isn’t beyond them, a learning curve! Edit; please also note, entering a raid and getting to and beating that boss solo, is a good feeling, getting to a point whereby a fire team is needed is understandable and also putting mechanics in place to make it a group activity is fine! So, on that note what’s to cater in regards to the soloist if there are no auto queues or replay-able events with substance and varying difficulty! Let the soloist be able to achieve at least something in the raid that rewards the sense of adventure and skill, don’t keep cutting them off and that’s why something needs to be done and cater to a large part off the audience! I’ll also add that I have ADHD with a fluctuating mood dependant on many factors and also become very confrontational to the elitist or those that belittle others, I defend what’s right! So I play solo to avoid confrontation, your queuing system is also bias towards the soloist and I’ve never understood that choice or more to the point, lack there off!

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  • Bearbeitet von Rufas-1: 4/19/2018 4:08:47 PM
    Do the changes to the progression mean that engrams in general will no longer be up to 5 levels below our current max level? With slow increases towards the hard cap I am getting the feeling that its going to take forever to get all your gear to the max cap. EDIT: Hopefully there will not be any "forever 379" moments either.

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  • Bearbeitet von iFox1983: 4/19/2018 3:08:55 PM
    I like the power progression similar to D1. With my new clan, i play raids twice or thrice a week. But please please please for the sake of please, make endgame rewards worth the grind (Vex, Ghally) again.

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  • Great TWaB but I noticed one thing missing from the developer roadmap. Where is Prestige Eater of Worlds? There is so many armor mods that need this milestone but with the new roadmap there is not mention of the Prestige mode. Can you give us an update?

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    • Bearbeitet von xilxad: 4/19/2018 4:37:16 PM
      In D1 I could use titan legs to level hunter legs. You bringing that back too? I mean I can turn a ripped cloak into weapon parts! You know most of us don’t really have clan members anymore, is this really a good time to make co op the ONLY way to level up? I’m not saying I don’t want the grind but face it, co-op is going to be out of reach for a whole lot of us unless you bring players back and IF that happens it won’t be until after the fall release.

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    • So, I'm on the final stage of my rat king quest. With the timer eliminated for the nightfall, I was wondering what the requirement was now four completing the nightfall, and final quest step. Upon further research, I keep coming across the some answer all over the web. Everyone says that all you have to do is complete the nightfall on normal. I completed 4 normal nightfalls, one in under 10 minutes. Both of my fireteam members had their Rat Kings equipped in their kinetic weapon slots. (Not sure if they were stowed or not, but everyone says it doesn't matter) My quest never completed, and I can't figure out why. I've done everything it says to do online, as far as I can find. Can anyone offer some insight into this? What am I doing wrong???

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      • It's Thursday already? More importantly, I'm concerned with these level/engram changes. I'm a die-hard player, I'm not worried about getting to the cap. I worry about how long it will take, what with the random nature of drops. I need to be ready to help others, and if I'm being gated, along with terrible rng methods for leveling, this seems like it's going to be a problem. If the people I help aren't able to level quickly as well, they are more likely to be left in the dust struggling by themselves. This is bad for both parties. One of the best things about loot in D1 is that you could potentially raise your power, or find a better roll in a gun, doing anything. Up until a short period that was reserved for things like the raid and trials. I feel you guys are trying to find a happy medium between the last games power struggle, and this games power mediocrity. This is not looking like it will be a fun or interesting change, merely a roadblock thrown up in our way to keep us from leveling quickly/efficiently or having fun doing what we like to do and still making progress. Most importantly, if we have to struggle to raise our power, we need to feel exponentially stronger once we've reached the cap. As a max level guardian, I want to decimate all who stand before me, not simply be on par with them. You guys haven't seemed to understand this disconnect. There's no activity that requires a substantial level aside from prestige Nightfall which is a joke, only meant to give you a score. I've seen no increase in RNG by running high point nightfalls, the sheer majority of drops come from simple, speedy, normal runs. Aside from showing off, there is no point in running prestige. We need activities that have high power requirements, but also reward us accordingly. Making a soft cap does not make your harder content feel rewarding. It makes getting there more frustrating, that's it. Please, stop tinkering with things to make us feel weaker, or challenged. Make is feel stronger, and more capable. We will always find ways to challenge ourselves should the need arise. Implementing hard gates to progression and enjoyment is NOT the answer. As always I will try before I cry, but this is my opinion today. We shall see how it changes in the coming months.

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        • Bungie is missing the critical factor here. The end game content is not good. There are no white whale weapons to chase. Grinding needs a goal and end game cotent needs to fun and plentiful for this to work. Otherwise bungie is just slapping the worst aspect of the D1 grind without the rewarding part.

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          • I don't see what the issue is with how they are going to do the new power up system. You want the best gear, you have to work for it. Same as in life. You want the best you have to work for it. Working for it in this case is doing raids. Where do almost all MMOs have their best gear? In the raids.

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          • Bearbeitet von KillShot_PR: 4/19/2018 10:36:20 AM
            Well I’m screwed out of reaching anything close to max light unless I do raids (because to hell with your continued intent to get players into PVP). I understand why you are making the change however you will lose casual players, is that simple, not all of care for raids as we’re happy doing public events and strikes, things you guys seem to hate now. One thing you need to remember is that before raid gear had advantages everywhere, now it only has it on the raid which is why many of us don’t even care to get it, and making that and rewards the only way to reach the max isn’t fair for players that like to farm other events. Also whoever decided that drop exotics wouldn’t help you level up is an idiot, exotics should always help you regardless of how you get them (except Xur), and taking that away from them, which already have a stupid low drop rate, is just making getting exotics meaningless unless it’s a weekly reward, but that’s also RNG. So yeah casuals are the only people still here and you guys will just drive them away, and be sure other games will make sure they have an equal chance at reaching max level as raiders do.

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            • Progression now doesn’t mean anything more, the grind just got time gated... Being able to level up in any activity made any activity worth playing. With the published progression changes there is close to zero incentive to pick up Destiny and get back on an D1 Y1 kind of grind/minimal progression per week treadmill again. It’s like Bungie completely forgets the things that people didn’t like in the past and just repeats them every few updates.

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              • D2, the early premise. "we want to respect your time." D2 now, "We want to make you chase down a number that has no real relevance outside of being mechanism to cause a grind." This is not even close to what I thought of when looking of the prospect of added grind. I wanted substance, not a shifted number that took what, 5-10 minutes to adjust? At face value, this looks like the laziest way to add grind. No new content is needed to manipulate the LL numbers. I know there's some shifting going on to make the LL a little more meaningful with scaling to the enemy, but overall this is just going to be a grind for absolutely nothing more than grinding's sake. Why do we even have actual levels?

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                • Bearbeitet von Alovon11: 4/19/2018 2:57:53 PM
                  "People ask for Power and the level grind to mean something" "Bungie does just that" "OMG BUNGIE IS SATAN FOR DOING WHAT WE ASKED TIME GATING MAX POWER!! REEEEEE!" Even though every MMO does the same thing. You know, make people who do the harder conent level and get better gear faster. EDIT : Power Level in D2 = Item Level in MMOs,

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                  • I'm probably in the minority but I'm a little disappointed with the power climb changes. I suppose I'm what you'd call a more 'casual' player who doesn't raid (I raided a lot in Destiny 1, but circumstances changed for me meaning I didn't have the time in Destiny 2). Will these changes mean it takes me 3 months or more to reach the level cap? I'm not sure if I can be bothered with that sort of timeframe. I mean, I don't mind grinding but not if it lasts seemingly forever? One aspect I liked about the end of Destiny 1 was that you could still level up from activities outside of the usual raid/Trials, e.g. you could grind Heroic strikes for keys to get some gear that was above your power level. But that doesn't exist in D2 outside of the milestones and exotics and it looks like those are being scaled down. That's a shame IMO.

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                    • Clan engrams should be all cosmetic stuff. You shouldn’t get rewarded for something you didn’t participate in. It should be a reward for you and the clan mates that played with you. I can join a clan with 20+ active people and get to max light without doing anything. As long as I sign in at the end of the week and grab all of the clan engrams. It was a good idea in theory that you’re rewarded for being in a clan. But you can’t give out rewards for something you didn’t do yourself. At least not rewards that will help your light level. Give me a pack of 20 shaders or something (or just a shader if you ever get rid of consumable shaders. Not sure who thought that was a good idea).

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                    • Power Level is just a number. Power Progress shouldn't be just a number in a level, it should be the discovery of new skills, Weapon, Armour and subclass progression. Progress shouldn't just be just a dmg number increase on enemies. It should be a journey of progression to obtain better customization in subclass and gear, this should not stop even after max level. Slowing Level increase effects players ability to do activities. Restricting the cap does not address the problem in the game. The endgame grind we want is loot not power level, so we can create individuality and diversity within our Builds, Subclasses &Gear.

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                    • So, they are rewarding the no-life neckbeards with the ability to get max level (much) faster than casual players. Two steps back AGAIN! Artificially controlling replay by reducing the rate and ability to advance. F**k off. I can't wait for Gearbox to announce BL3. 😵

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                      • Power Climb....? This sub topic in the TWAB is flat out a horrible idea. Simply put its a sad attempt to force players do the same mundane milestones over and over on 3 characters. You should strongly reconsider rolling back this upcoming change with a game that is deemed dull and boring forcing players to play longer is not a great idea. People will blow through the 2 hours worth of content then be forced to do the same milestones that have been around since September.

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                        • Good job #BUNGIE,you just lost your casual playerbase

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                          • So, (besides more focus on pvp,) you want people to do even more public events?.. Is that the answer for more pve?.. Do you even realize how boring public events are?.. And to top it, make it harder and way longer to lvl up?.. I think you really missed the point many people are making. Wtf.. why am i even spending time on this forum?.. silly me..

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                            • Believe me when I say will be far better for us to be able to grind for awesome weapons and gear and not for light level so we can be excluded from activities!

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                            • Please dont make the climb to the Level Cap any harder. These changes will do nothing but punish those of us who are incapable of spending hours upon hours on activities like the Raids and Trials. We find pleasure in coming together for what little time we have to play Destiny and progress together and see that progress reflected in our Light Level. Seeing our level go up only by very small numbers after finishing activities that grant “Powerful Rewards” will feel frustrating and will not be fun for anyone stuck in the same situation. I believe those of us who DO spend time on Raids and Trials and attempting to hit the highest score on Nightfalls should be greatly rewarded, but letting them get to the Level Cap way before those who dont have the time or the friends to play with is not a good way of doing so. Please consider a different way of rewarding the highly dedicated players that doesn’t involve placing Road Blocks bewtween the players and the Level Cap.

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                              • Getting to 400 at the beginning of ROI was a pain for those who didn't raid much or at all. Exotics were one of the few reliable sources for increasing light, and it was only a blessing that the first Year 3 Iron Banner happened to be around to help with leveling up. Exotics should decrypt at or above light, because they are the rarest engrams in the game.

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                                • So do we get anything better than legendary shards for breaking up under levelled exotics? Cos my last 3 exotics were aeon safe for the Titan and unless my Titan can spawn 6 more arms it kinda makes exotics pointless once you have them all.

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                                • I see forever 29 all over again. Checked into the latest TWAB to see if coming back would be worth it. And now I'm sure that I'm done with this franchise.

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