Okay does anyone even like team shooting or does everyone hate it I’m just curious I vote no
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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Yes. Oh sorry I thought you said Teabagging. My bad.
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1 AntwortenTrash kids like team shooting, because it gets them out of those oh so scary 1v1 situations.
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1 AntwortenBearbeitet von Super68: 3/3/2018 1:53:20 AMI like that D2 has emphasized that playing as a team is more effective than playing as a lone wolf. But frankly if you ever had the pleasure of playing D1 with a really good team, you ALREADY knew that team shooting was CRAZY effective vs. members of your team going off and just doing your own thing. Team play = smart play, even in a meta that allows for individual plays.
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Player numbers should answer that question
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Teamshooting is in every game to an extent, the variance is how powerful it is. In Titanfall, I can chain kills with effective movement and the quicker time to kill allows me to chain kill more decisively. Older Halo also discourages hopping into a fight because of the molasses movement speed, new Halo doesn't allow health Regen to start while sprinting, therefore making chasing a risk for that, on top of the slow health Regen. Destiny q also has ways to break up teamshotting, mostly being powerful abilities and special weapons, and the movement to an extent allows chases and Jules. Destiny 2's problem is that these breakers were either mostly removed or nerfed into Oblivion. This is on top of a slower time to kill, which makes the gap between a 1v1 and a teamshot extremely large, compared to CoD or Battlefield, where you're dying in 2-3 hits when you have a 4 hit kill in most instances, while D2 you die in around half a second compared to your second plus time to kill (I can't use shots to kill for Destiny because of the extreme variance between shots to kill in primary classes). I feel like a good baseline would be to return movement, abilities, and Time to Kill Beck to D1, while overhauling the loadout system could potentially not be necessary (for PvP, PvE should be D1 loadouts).
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Hell no! Not with this game. Not in most games.
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I love it, but I grew up playing team sports, so I'm pretty biased.
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I like staying alive more then showing off.
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Slicing the pie is tactical and has no place in a space magic game! Chalk and -blam!-ing cheese for crying out loud!
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no to teamshooting
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4 AntwortenBearbeitet von Makeshyft: 3/3/2018 9:25:24 PMI of course get frustrated by it. But anytime you play a team-based multiplayer experience, you're going to run into it. It's a simple strategy by math: twice the damage on one target over a small period of time is better than lighter sustained damage or medium damage on two targets.. A frustrating concept, but with a good team (either on your side or against you) it can make or break a match. EDIT: 'Nother thought. I feel like Destiny (1&2) suffer from fatigue from concepts like this much more frequently because a faster pace of combat means quicker returns to the fray. The faster you're back in the s$%t again the less cooldown time you have since the last frustrating death. It's a concept I've been musing since Bungie sped up combat since the Halo days.
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I at least liked having the option to go it alone or buddy up in destiny 1. In destiny 2,I feel like I need to buddy up just to be effective in PvP because of the slow ttk. It encourages/forces folks to buddy up to ensure a quick and easy victory.
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8 AntwortenBearbeitet von Enochua: 3/3/2018 11:51:38 AMif you are not shooting the same people as your team then you are doing it wrong...that stands true for every shooter. skilled players have taken to this better than the lesser skilled. Kill times are no slower than they were in D1, but map size and the guns that are actually consistent is what people have a problem with. But note that the guns that are the most consistent are the guns within their archetypes are the ones that have the most aim assist (console). Zoning lanes, map control, heavy/power weapon control, reading radar, and team play are always fundamentally what makes an arcade shooter an arcade shooter. I can not wait for the weapon/ability sandbox changes for March 27th.
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Hate having to rely on dipshit teammates who adamantly refuse to work together, and think they can just lone wolf it while the enemy team is moving in formation, steamrolling us. I miss being able to manage on my own with a damn pulse rifle. Can't do that in this game because of the shit TTK that ruined them.
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I've never had a problem with team shooting in and of itself; the problem is that there isn't a good counter. 2-4 people team shooting, with radar, slower speed, and low TTK make it hard to break up. In D1 there was team shooting too, but faster TTK allowed you to slowly pick them off by focusing on a single enemy, and faster movement speed let you scatter them with a rush or ambush with nades that would send players into fight or flight mode. In D2 with weaker nades and lower TTK, team shooters will just turn around in unison, murder you, then rotate back to the previous fatal funnel. I think the go fast update this month will address this issue in part; from there maybe we'll see if something else needs to be adjusted.
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7 Antwortenteam shooting has always and will always be a part of every shooter the problem is not team shooting, the problem is movement speed and time to kill in halo the ttk was higher but it was ok because a spartan couldnt move around like a monkey on coke but when you add a higher ttk to a game like destiny, you shoot someone once they run and get behind cover and wait for their reinforcements in D1 the movement speed was even higher for the characters, however ttk solved those problems hawksaw killed as fast as night shade with kill clip, and landed shots way better palindrome killed as fast as old fashion with kill clip, without any damage bonuses palindrome with damage bonuses like reactive reload or LITC killed faster than antiope with kill clip so in the hands of a skilled player, a primary weapon could MOW DOWN a crowd of people that were trying to team shoot so teamshooting was kept in check because the primary weapons killed faster and registerd criticals better team shooting still existing in D1, its just that skilled players could mow down the team shooters now ... the skilled players hands have been tied
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5 AntwortenIt IS a TEAM based game. So you have to work with your TEAM.
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Team shooting as a game focus, not only decreased the TTK for the Team, it actually killed The Playerbase! Pure genius...
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1 AntwortenI tend to lone wolf it, despite the negative influence on my K/d, which is now meaningless anyway. Of course, teamshots happen because sometimes a teammate and I both see an enemy, or we're pursuing a common goal, or a teammate who likes teamshooting is following me. But it's not a tactic I'm fond of.
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Team shooting is for casuals.
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The best teams I've played against don't team shoot at all, they spilt up and flank, come at you from all different directions.
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It would be more acceptable if matchmaking pitted randoms against randoms and teams versus teams better. The problem is the player who has a small group of friends still in the game getting matched with three squirrels high on speed against a full team.