The Destiny franchise was pretty much a rudderless ship through TTK. Four months into that expansion, things were so bad that the CEO (Harold Ryan... The one who signed with Activision, fired Marty, pushed Joe out and cancelled the original game) was fired.
If anyone here is able to put the timeline together, you'll quickly realize that the rudderless mess of D1 extended into D2's development including the "reboot" when TTK released.
Parsons became CEO in spring-ish 2016. So Parsons had essentially 16 months to get D2 on track and shipped (while also keeping D1 running, improving and creating new content for it). In my opinion he's the best CEO they've ever had and it's odd how everyone acts so shocked the D2 had to undergo change when we all knew that all this was taking place back then.
Destiny 2 isn't what anyone probably expected or hoped at launch (including the developers), but if people can't see how active this company is now in listening to and engaging with the community and truly working to not only make a better game, but be a better studio, then people need to open their eyes.
The response and commitment to improving this game and franchise that we see today did not exist in Harold Ryan's Bungie. I get people are pissed and want shit better now, but honestly I think it's pretty impressive how far they've come in understanding what they are and need to be and I wish more people would look big picture.
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Dude they throttled xp behind our backs to make people buy bright engrams. I don’t trust a single one of them, not one!! Jerks!
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a shit show is still a shit show
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1 AntwortenIts pretty impressive how much Bungie dick you can eat
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9 AntwortenYou know, I used to look at your posts and see well thought out, big picture looking thoughts. But this? Those who have forgotten history? Destiny 1 released and Bungie made a lot of mistakes with it, but they learned from those mistakes and fixed them. Then Destiny 2 releases with Bungie making the same mistakes as before on top of worse ones, all the while taking the game in the opposite direction that they succeeded with in Destiny 1. If anyone has forgotten history, it's BUNGIE, not us. With posts like this, I can only look at you as a deluded fanboy trying to put Bungie on a pedestal that they DO NOT deserve to be on. You've become sad and pathetic, Sols.
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1 AntwortenBearbeitet von Orpheus49: 2/10/2018 11:26:29 PMSo basically, they are excused for sucking because they have always sucked? Great logic pal. Also, way to blame the man who got fired for a poor job, not the guy, you know, who directed the game into the ice berg during the reboot? And you know how they continue to make stupid decisions and make lies? Is that Ryans fault to? He's been long gone. They are still a poor excuse for a dev Hilarious how the goal post just always seems to move
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1 AntwortenBearbeitet von Haunter: 2/12/2018 5:58:32 PMSigh, let's do this[quote]The Destiny franchise was pretty much a rudderless ship through TTK. Four months into that expansion, things were so bad that the CEO (Harold Ryan... The one who signed with Activision, fired Marty, pushed Joe out and cancelled the original game) was fired.[/quote]Note there's no discussion on what about ttk was a rudderless ship, just that it was and proof of it because someone was fired. [quote]If anyone here is able to put the timeline together, you'll quickly realize that the rudderless mess of D1 extended into D2's development including the "reboot" when TTK released.[/quote]Note he does it again. What rudderless mess? Ttk revitalized the game, who doesn't remember the quests for black spindle, sleeper, no time to explain, what about the kings fall raid which was one of the best they made? What exactly was rudderless? They were making solid content, new subclasses that were great, swords, etc We all just wanted more content, nothing rudderless about it, just more of the same. [quote]Parsons became CEO in spring-ish 2016. So Parsons had essentially 16 months to get D2 on track and shipped (while also keeping D1 running, improving and creating new content for it). In my opinion he's the best CEO they've ever had and it's odd how everyone acts so shocked the D2 had to undergo change when we all knew that all this was taking place back then.[/quote]So what you're saying is parsons was in charge of moving vog and crotas end up to AoT which meant he was fully agreeing that players wanted more of the same then had Dr Jekyll come out and swap everything around for D2? [quote]Destiny 2 isn't what anyone probably expected or hoped at launch (including the developers), but if people can't see how active this company is now in listening to and engaging with the community and truly working to not only make a better game, but be a better studio, then people need to open their eyes.[/quote]Not at all, by far the opposite. Reveal Bungie: pvp will be 4vs4 only Community: No! We need variety! Bungie: ignore, ignore, ignore 'Players leave' Bungie: haha! We're bringing back 6vs6! (In 2 months) Xp gains Community: something's wrong. Bungie: ignore, ignore, ignore 'Bad pr incoming' Bungie: haha! Actually we made a mistake! (Doubles xp requirements) Community: Dawning is just fotl again! #RemoveEververse Bungie: ignore, ignore, ignore. 'Bad pr incoming' Bungie: haha! Actually we made a mistake! [quote]The response and commitment to improving this game and franchise that we see today did not exist in Harold Ryan's Bungie. I get people are pissed and want shit better now, but honestly I think it's pretty impressive how far they've come in understanding what they are and need to be and I wish more people would look big picture.[/quote]The bungie of old listened and cared. This new one couldn't care less. Old bungie Community: custom games! Bungie: you got it Community: theater! Bungie: you got it Cpmmunity: firefight! Bungie: you got it Community: forge! Bungie: you got it
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1 Antworten1. If I hear just wait be patient one more time after being a D1 vet who was patient. 2. If I see one more drip feed road map to keep a player base interested in order to push sales of future dlc. 3. If I see more cut content released and sold at later date. 4. If I see one more community manager say we are listening after 3 months of mute silence. 5. If I hear one more article about a certain dev working on future destiny titles after this ship wreck of a game. 6. If I see one more RNG element implemented in the mechanics of a raid. 7. If I see one more item added to “throw money at the screen verse” that should be in the base game. 8. If I see one more re skinned armor set or gun. 9. If I see one more hype campaign and then delivery of underwhelming content that should be free. 10. If I see one more stupid emote, ship, or shaper instead of new original weapons or armor. I might just jump off a ledge in the tower. Don’t try and talk me off. My ghost will just revive me. And like a vex simulation I’ll just keep reliving the same bungie results over and over and over and over and over and over and over again. That’s the true end game.
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You have some brass neck, after all the pap that you post about how great the game is, reams and reams about how things are better now than D1. To be honest I think you should just let it drop, they hired cozmo and now we have dmg. No matter how many cheesy bot songs you write, YOU WILL NEVER GET A JOB AT BUNGIE.
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3 AntwortenGod, shut up sols... Please
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Bearbeitet von lxl R3APER lxl: 2/11/2018 11:04:21 PMSheep are so funny this game is trash. If you're willing to take the praise for a game being great deal with the back lash for ripping people off. As well as having a long track record of lies and deceit
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This entire post supports the production and release of unfinished games. It doesn't matter who is CEO. Bungie has a communication problem within their own company and with the community. This lack of communication is the foundation for all of their problems.
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Bearbeitet von Nox Lumina: 2/12/2018 8:30:14 AMThe difference is the squad and I religiously played during the great drought of TTK. Why? Because there was still a roll to get, still another raid to do that could drop the piece of armour with the perks you need. D2? Not even worth getting to light cap. For the first time in the franchise. Don't really give a damn about internal issues at Bungie either, they released a $40 product with a $60 price tag, and are now selling $5 scraps as $20 expansions. I expect both my time and money be worth these price tags and thus far they didn't even deliver halfway. And they don't deserve any patience or understanding at this point. They deserve a boot up their asses so they get going and not take 8 months to fix a simple shader issue.
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2 AntwortenIt's interesting reading the replies to this. It's as if everyone thinks they made D2 after they shipped Age of Triumph: "Well that's us finished, lets make the sequel". D2 has been in the works for years, the lessons learned by Y3 of D1 were learned too late. At least the team that fixed D1 is working on D2 now. I just hope the pattern doesn't continue and all of Bungie gets to the same page sooner rather than later.
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games always been shit chief sorry 2 break it to you
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2 AntwortenYou are beyond a joke now.
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2 AntwortenYou make some good points, Sols. And the history lesson is important. The chaos at Bungie before and after Destiny’s launch has certainly woven its stain throughout both games. Add to that a brutal release timeline specified in their contract with Activision, and [i]voila[/i]: Destiny 2. For me, D2 is a lost cause, and should be left for dead after the last DLC. They’re not going to bring any players back who haven’t already bought the DLC, and they won’t attract any new players with improvements to a game that’s already lost all credibility in the gaming community at-large. Nor do I think they’ll lose many more players from here on through the DLC. Those of you who still play have committed to this game franchise, in spite of it all. The true test is not whether the “newerish” Bungie can make D2 a slightly less steamy pile of pretty colored shit; it’s whether D3 is a nearly perfect, phucking [i]epic[/i] experience. Only then would they see a cent from me. Only then would they earn back any respect as a developer.
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1 AntwortenYou just opened an old wound. I hate Harold Ryan for what he did to Marty and Staten. What you said does not excuse the loot box greedy Bungie that Parson created. Also it does not excuse the butchering and dumbing-down that happed to D2.
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1 AntwortenD1 was a massive learning curve for bungie. They listened, learned and made the game better and better. So why did they forget all the lessons they learned for d2? Is one not supposed to learn from their mistakes?
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4 AntwortenAm I the only one who like The Taken King?
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They just take way too long to fix things. 6 months for a vault space increase? We haven't had a single change of meta since release, no weapon balancing, nothing. Compare that with something like Fortnite, a comparatively tiny studio making the game and it receives updates more than once per week. I genuinely don't get it, Bungie have literally hundreds of devs.
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I forgot to mention, it sounds like you want me to be understanding with Bungie. Will Bungie show me the same understanding the next time it comes to my money and there inability to produce a complete game at launch. Wipe your chin.
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9 AntwortenStill doesn't explain the bullsh!t practices to screw over the community The horrible direction pvp went to The awful weak feeling u get when playing pve The centering of content strictly around microtransactions Completely different direction of a game than what d1 was Lack of any attempt to LISTEN to the community before they had enough... Now they're forced to and even the stockholders are wary Don't be a blind moron, I'm waiting for sandbox changes to see if they really do listen. If not, the community and knowledgeable stockholders who do hold bungie management responsible will make sure they get what's coming
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Bearbeitet von MC 077 Lasombra: 2/11/2018 9:20:37 PMReally? Then why didn’t they say anything about making improvements until we ranted and raved for months? If they felt bad about what they put out they would of said something. They would of had a roadmap already planned out. They would of been thinking of how to improve it [i]before[/i] it hit the shelves. They didn’t. It took months of feedback for them to decide what to do and even then they’ve admitted they may not deliver on all the updates. Which in their totality barely gets us close to 1. Why would anyone make a game that is a 180 of its predecessor if they didn’t think that was a good thing to do? Why build such a crappy foundation if they intended to fix it up post release, that makes it greatly more difficult. See? You’re just putting your head in the sand. So tell me, how do you know this wasn’t deliberate? Given all that it sure does look intentional. I know we would all like to believe otherwise because no one likes to see a franchise flop but damn man, take of the blinders.
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They had almost 4 years to learn from their mistakes and yet utterly failed to do so. Other devs face far more difficulties without the privelege of having one of the largest number of staff on their teams, backing by the world's biggest publisher and a huge budget, and still manage to learn faster, release content far more regularly, update, patch and communicate wth their communities. Other devs give more and ask less. Bungie gives less and asks for more.
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Bearbeitet von Swiftlock: 2/11/2018 1:23:45 AMAll the "responding and commitment" in the world doesn't mean much if D2 still isn't a satisfying game to play. Gamers don't want perfection, they wanted D2 to take the best parts of the Destiny experience and build on them - like any good sequel. Instead, Bungie stripped those things away and now they're trying to piece things back together. It's a total mess. It's perfectly fair for paying customers to be frustrated and concerned with the current state of the game, especially when major fixes won't be deployed for quite some time.
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2 AntwortenSry can’t hear you over all the slurping noises you are making