Since the release of [url=https://www.bungie.net/en/Explore/Detail/Update/46536]Destiny 2 Update 1.1.1.1[/url], we’ve been monitoring player feedback concerning the Masterworks. We’d like to give you a list of items that’s on our list to address. We don’t have a specific date for when these changes would take place, but we’d like to give insight as to what teams at Bungie are aiming to accomplish:
[b]Player acquisition:[/b][quote]• We’re implementing a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG.
• We will also be looking at adding some guaranteed sources of Masterworks, but we are working on a broader plan to improve prestige activity rewards and it might wait until then.
• We’re watching overall drop rates and usage over the holiday and will adjust drop rates and material costs as needed.[/quote]
[b]Masterwork Inventory Management[/b]
[quote]• We’re planning a fix for Masterwork Cores not going to your postmaster if you’re full on Consumables.
• To help prevent accidental loss of Masterwork Cores, we're extending the dismantle timer to give players a larger window to stop the process.[/quote]
[b]Stat Bonuses[/b]
[quote]• Right now, the stat bonuses are small tweaks intended for players who want to optimize very deeply. We’re watching feedback and are excited to adjust or add more stat bonuses in the future. Once we have more information, we’ll share our plans with you.[/quote]
Additionally, the in-game UI currently doesn’t have a good way to show all of the possible stat rolls. Here is the current list of Stat Bonuses that can roll per weapon type:
[quote][b]Auto Rifle[/b]
+5 Range
+10 Magazine
+10 Reload
+10 Handling
[b]Fusion Rifle[/b]
+5 Stability
+10 Reload
+10 Handling
[b]
Grenade Launcher[/b]
+5 Stability
+10 Reload
+10 Handling
+5 Blast Radius
[b]Hand Cannon[/b]
+5 Stability
+10 Magazine
+10 Reload
+10 Handling
[b]Pulse Rifle[/b]
+5 Range
+10 Magazine
+10 Reload
+10 Handling
[b]Rocket Launcher[/b]
+10 Reload
+10 Handling
+5 Projectile Speed
+5 Blast Radius
[b]
Scout Rifle[/b]
+5 Range
+10 Magazine
+10 Reload
+10 Handling
[b]Shotgun[/b]
+5 Stability
+10 Reload
+10 Handling
[b]Sidearm[/b]
+5 Stability
+10 Magazine
+10 Reload
+10 Handling
[b]Sniper Rifle[/b]
+5 Range
+10 Reload
+10 Handling
[b]SMG[/b]
+5 Range
+10 Magazine
+10 Reload
+10 Handling
[b]Sword[/b]
+10 Magazine
+5 Impact[/quote]
[b]Masterwork Armor[/b]
[quote]• We have begun plans to add Masterworks to Armor as well.
• The Armor bonuses will be more modest than the Orb generation on Weapons (in part because you have five equipped at once), but at minimum we want to provide a much requested mechanism to change the Armor stat type.[/quote]
[b]Weapon and Armor Mods[/b]
[quote]• We don’t have a firm ETA yet, but feedback on Armor and Weapon Mods has been heard!
• At minimum, we are looking to ease inventory pressure (ex: collapsing per-slot or per-class Mods)
• We’re also seeking to make Mods a more meaningful part of your loadout decisions.[/quote]
If you have feedback for Masterworks or Mods, feel free to sound off! Post a thread in the [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Destiny2]#Destiny2[/url] or [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Feedback]#Feedback[/url] forums to share your thoughts. We’ll have more in the coming year to talk about. Stay tuned.
Cheers,
-dmg04
English
#destiny2
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Just #remove_eververse
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https://www.bungie.net/en/forums/post/240904135 if anyone is looking for a clan
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r u blind? cant u c what people want ? wats this BS? ffs #RemoveEververse. im gonna write to whoevr i hav to to spread this in canada gg
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hope you're taking in all this feedback from the forums the last couple days
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4 Antworten900+ weapon parts turned in, ZERO master works received. Come on, man....
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4 AntwortenHere is some feedback about masterworks. Modifying stats is underwhelming at best (that is the kindest way to say it). Weapon perks are terrible (compared to D1 weapon perks) and should be improved/strengthened. Then allow for rolling of perks, not stats. Or just get rid of static rolls. As long as Luke Smith fights the community on this, it will be a problem. There is nothing wrong with him admitting that he is wrong and changing the game. Just do it already and you have a chance at saving this game. The loot pool is so sparse that the easiest way to increase it is by creating better perks and random rolls on existing weapons. Masterworks does far too little to make a difference. One alternative to that suggestion, that you must have considered if you are even trying to improve the game, is using the weapon modification system to add different perks to weapons. For the sake of crucible “balance” 🙄 you could restrict the usage of weapon mods in certain crucible modes. Or just continue down this same path of the community melting down every week over some issue you should have foreseen and you responding in some inadequate way.
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Nice to see that loading screens have been brought back with CoO, it was something i have missed from D1 and is a welcome addition.
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Remove eververse
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1 Antworten@dmg04 How do I find out what the stat bonus is? I just converted a gun (AR) to a Masterwork for the first time, and I could not find any indication of what stat bonus I gained. I figure it's got to be there somewhere, but I couldn't find anything. How do I know if I want to re-roll if I don't know what I'm re-rolling? Hoping you or a helpful forum member can sift through all the noise here and get me an answer. Thanks.
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For everyone Who don’t understand this is why we are trying to get rid of eververse
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Masterworks should give more cores for dismantling, I think the drop rate is ok but it shouldn’t take dismantling 5-10 Masterwork weapon’s to make one of your favs into a masterwork. Also the stat bonuses feel underwhelming, getting 1 or 2 more bullets with a “10 Magazine” bonus doesn’t feel great. Also why aren’t there impact bonuses to weapons besides the sword? Oh right, PvP ruining things for PvE players again. Got it. I like the idea of masterworks and seeing one drop feels good, even if the actual stat bonuses are underwhelming. You guys fix that and you’ll have something special.
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Remove eververse
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8 AntwortenBearbeitet von Sploads: 12/24/2017 8:19:14 PM@dmg04 From you to me: I would like to see a new enemy, similar to the flood (Halo), introduced in future dlcs. That would be so awesome. :D
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Where is that motto you guys said Players first? Oh that’s right you’re working with Activision
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Bearbeitet von CatMan: 12/24/2017 10:22:48 PMCan we get some (destiny one like) ornaments for the homcomming armor sets? Maybe two sets of ornaments. One that looks like the destroyed armor and another with some sort of cool effect on it (like the rift ball glow....with the ability to change the color of the glow). And masterwork upgrades for the sets. Edit: Fix the hunter recovery stats Please get rid of the titans huge shoulders Bring back.campaign playlist with mods.
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Lmfaooo still trending #1 ?!?!?!?!?!!??! Get the -blam!- outta here
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Good to see they are listening to feedback
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Make this game great again. Remove eververse.
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Yeah that’s nice and all but I’m case you’ve missed it or ignored it all over your forums today, REMOVE EVERVERSE. Until then, we don’t care about your petty masterworks updates
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Remove Eververse
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We will not stop until eververse is gone so do you here us now
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1 AntwortenBungie, it's time for Eververse to get out of this game... FOREVER. Leaving Microsoft for Activision (smh) was a big mistake, hopefully you see that now. You should never have a season pass and microtransactions in a game, one or the other people.
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4 AntwortenWe already paid for your game and dlc STOP HIDING ALL THE BEST STUFF BEHIND A PAYWALL!!! #RemoveEververse
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#RemoveEververse
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Remove Eververse!
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1 AntwortenNo one gives a -blam!- about useless ass mods for the weapon. there are two tings you got to do .REMOVEEVERVERSE AND GIVE US -blam!-ING RANDO ROLES.