"It's too casual friendly" proceeds to cheese the raid and whine it takes so much communication. Also whine about the nightfall timer.
"We get loot too fast!" Proceeds to cry when they don't get a full IB or raid set in one or two weeks and get some dupes.
"We want meaningful progression and something to grind for. Not RNG progression." Proceeds to whine about wanting random rolls which could take anywhere from 1 week to 5 months to get the same perk roll everyone desires that could have just been on the gun in the first place anyway...
"We want D1 back" proceeds to cry about reskins from D1 and it not being a sequel but more like a DLC just because it has the same enemy types and elemental types. (Lol what sequel doesn't have virtually the same enemy types?)
"We want the old weapon system back!" But you were crying for three years about special ammo and how those guns were too strong in PVP... and you cried when they nerfed special ammo. You cried for more primary gunfights. They designed the whole game around the new weapon system and all enemy health reflects it. Same with the toned down abilities you all whined about for three years as being too strong.
Point is we contradict ourselves and half of the community wants different things. You really think they will do a massive overhaul to the weapon system and enemy health and completely redesign the game when it is likely still pissing off almost half of the community that prefers the new weapon system? (That half being the ones that are already sticking around longer because they aren't as butthurt?)
Use logic guys. If we can't agree on these forums why are they gunna put massive time and effort into changing it when the change will just sway the argument a different way. They have spoken about the changes they are making which sound alright and they will have more to come. The ones you are asking for now are ridiculously unrealistic. But you feel free to go offer to work 50 hours a week for a bunch of childish fans if you want. If customers at most normal companies acted this way we would tell em to -blam!- off. I know even mine has when the customer became unreasonable and illogical.
"But who says these are the same groups of people Contradicting themselves?" Trust me I've taken note of the names I see whining a lot. I see contradictions in their posts like a week later.
English
#destiny2
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2 Antworten-- GDPR: removed by user request --
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Those same kids who cry and whine also forgot to realize Destiny 1 is still around.
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so you are speaking for everyone? saying that one person said all this? you know.. I don't think this was well thought out
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Give me the end of destiny 1, a fully featured game If you’re sticking with tokens, make them a universal token that can be exchanged with all vendors rather than having a token for each planet. That’s just common sense. Make the exotics feel exotic but if you’re going to say your old stuff is destroyed then why are you bringing them back? Laziness that’s why, even the ‘new’ COO weapons are reskins. I don’t mind dupes but don’t tell me it’s rng when I open up the same exotic almost every time. The chances of that happening with genuine rng is next to impossible.
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Id agree with the getting loot too fast point, if it werent for the fact that im 50 packages deep in IB and dont have the arms on my Titan. thats 50 packages on one character.
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This community sucks, I watched a shit ton of topics saying "we want exotics that feel exotic" "stop with trying to make pvp competitive" etc.... Then the Prometheus Lens happened, now it's "Nerf Please" "This gun is ruining comptetitve pvp". Stupid asses. I honestly don't even know what to say.
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1 AntwortenBearbeitet von Senor Crouch: 12/6/2017 12:47:12 AM"It is too casual friendly." More specifically to your point about Nightfall Timers. I have always been against the Nightfall Timer, on the contrary, I always praised D1 Nightfalls for making strikes feel different, more strategic. A room I used to blast through in Heroic, suddenly I had to think about how I wanted to get through. "We get loot too fast." I have never said that the loot drops were too quick. In fact I have always advocated that the problem isn't with how much loot is dropping, but rather the uniqueness of the drops. (Explained in the following point) "...something to grind for..." I never was a proponent of Random Rolls and in fact was an advocate of having customizable perks back in D1, but was eventually satisfied for a time with the whole re-rolling mechanic. I have always felt a mod system where you can pick up a Triple Tap mod or Firefly mod to attach to your gun would be much more efficient than a random roll system. With random rolls you are throwing away guns/armor left and right. But what if you liked the style of that piece of armor? Well if you got the roll you wanted on another piece of armor, and that armor took you weeks to obtain, would you really do it all again for the right roll, right armor? It was taxing. BUT grinding for the perk would allow you to keep the weapons and armor you like when you finally obtained that weapon or armor and then devote yourself to then grind for the perk you wanted for that piece. Never lessens the grind, but makes it more rewarding instead. Even went and made a mock up of what the new mod system should look like: New Layout: https://imgur.com/IDWEwea Infusion: https://imgur.com/4gHfpzI Shaders: https://imgur.com/vwafxft Damage Mods: https://imgur.com/5ZbXNN5 Primary Trait Mods: https://imgur.com/WNeJTLu Secondary Trait Mods: https://imgur.com/2o59hnh "We want D1 back." I have never cried about something being a reskin, I only ever cried about how Bungie is taking this moderate approach to making perks. And in fact, after the Taken King, I didn't want Bungie to come out with another Destiny. I thought what they had begun doing was something finally worth being praised (minus some of the questionable decisions made between TTK release and the end of Year 3.) But I went along with it because I thought, "Well they proved to me that they understand how to make this game fun and build upon it, there is no doubt in my mind they can screw up with a Destiny 2." Oh how wrong I was. "We want the old weapon system back." I never once complained about PvP, but that may be because I have always hated PvP. The times I did play it I never thought it was that bad. Sure I had some complaints about how boring some of the game types were, but never complained about the weapons. Except maybe how I felt sorry for some of my PvP brethren who seemed to always be getting shafted with nerfs that didn't really affect me in my PvE gameplay. I was always very content and happy with the way the system was set up, Primary/Secondary/Heavy. Did always question why Bungie had such an aneurysm about elemental primaries. It was like watching someone have an allergic reaction. Now the elements on weapons are so ridiculously useless and have no meaning to whether you have an Arc, Solar, or Void weapon it makes me wonder why they even bothered to return them. Just make them Energy if there isn't going to be elemental differences. I have come to the conclusion that we have entered an Era of Sameness. Where nothing feels extraordinary, nothing feels that great, nothing feels different, just mediocre. And worst of all, I think it was all done by design.
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1 AntwortenI don't ask for much and never asked for a brand new game with all the things that made D1 enjoyable removed. All I wanted was a game that was as fun to play as Destiny 1 was. Haven't found the fun in D2 but rather frustration with the core mechanics of the game and every new system they decided to implement in the game. Bungie is confused for sure, not sure it's our fault though...
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This is my theory, if you make up your mind and continued on the actions that have been made, then continue the same formula. Example a company made darksouls 1-3, is the game and concept different from one another? No just an upgrade refreshed version. In this case bungie made d2, they should’ve kept the same formula as d1 and not cater the casuals just the core players cuz you end up with a bunch of randoms wanting different things, to the point where bungie themselves are confused af to give the consumer what they want.🤦🏽♂️
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Well the key to literally all of those things is a balance. Unfortunately that is the thing that Bungie knows the least about.
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The only point I see everyone agreeing on is.... seperate PvP and pve
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4 AntwortenI think separating PVP and PVE would help to reduce the contradictions of what the community wants.
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This. The Destiny ‘community’ is the biggest collection of children I’ve seen. [spoiler]no wonder why bungie never reads these forums[/spoiler]
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The Destiny Community is as hypocrite as Scottish weather.
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You will never please everybody in videogames unfortunately....
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2 AntwortenBearbeitet von Wrath_and_Fury: 12/5/2017 8:42:56 PMEspecially the part about more primary gun fights. Can't tell you how many times in D1 it was brought up that there needed to be a focus on primary weapons in gun fights. D2 comes out and now you have TWO primary weapons, and people still bitch.
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D2 should have expanded on the magic of D1. Not gut it and leave it watered down. They should have added to it with fly able ships, space battles, new enemies, new playable races, new locations in addition to what we had. Also would have fixed a multitude of issues D1 had if they would separate PVP from PVE! Plain and simple.
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1 AntwortenSuper Mario 2 didn't have the same enemy types.
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2 AntwortenNobody complained about special ammo. Bungie just took it because they wanted it to work differently.
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This is the exact reason why I don’t come on here much anymore. Community can’t agree on shît. Just complain all the time
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Nailed it.
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3 AntwortenYeah cause its the exact same people who contradict themselves. Not two didn't sides of the community. One side wants one thing the other side wants the other. There are always two sides to an opinion.
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2 Antwortenbungie just need too do pvp how they what and stop hearing whining crybabies.
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4 AntwortenI very much agree. Many complain that the PvP skill curve was too unbalanced so they took out the unbalanced weapons and made them power weapons. They also complained there was too much nade spamming. Now the community is complaining that there isn't enough nade spamming and they don't have their 30 aim assist ice breakers on D2 to do everything for them because other guns besides the MIDA, Uriels and Last Hope take at least a bit of effort to aim with. In fact I don't understand either. The community complains that the games skill curve is too low but I always felt cheesing the crucible with shotguns was as much as a casual experience as it gets.
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1 AntwortenYeah, but most arguments stem from the same general ideas: D2 is boring and unrewarding for non-casual players.
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That’s the issue. Half the community wants one thing, the other half thinks they want another. I loved year 1, HoW was the best. And I’ve watched the community tear down the game I loved through ttk, then RoI and now hit rock bottom with Destiny 2. Destiny was a casual, fun game in year 1 and that’s when it was at its best