For D2 to be successful I believe it needs to go back to exactly what D1 was as far as game play and weapons. It’s that simple. I have no idea why Bungie decided to change everything that worked for the past few years. I still go back and play D1 because I enjoy it more
I put 3500 hours into D1 and after a couple hundred hours of D2 I’m completely burnt out. There’s nothing worth playing for.
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#destiny2
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2 AntwortenI admit, I do miss the weapon system from D1 I don’t even use shottys or snipes anymore 😢
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Adding more MOD slots and letting us play ALL the D1 pvp maps .
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Deej said we would have Friends for our End Game??? What? WTF?
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Agreed d2 can die in a ditch
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It's not really about something to grins for. The game just isint fun
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Bearbeitet von BlessTheMic863: 11/21/2017 1:42:11 AMBecause they figured D1 players would stick around regardless of changes, so they designed the game to bring back the players that left during D1. Most of these players left because the game was too hard or too much of a time sink for them. So Bungie designed a game aimed at the lowest common denominator. They wanted to make more money and then their deal with Activision put time constraints on what could be packaged in the game at launch. Bad business choices and poor design philosophies.
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Players: We really like all raid VoG weapons Bungie: GREAT! Lets never make anything as good again!
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D2 is just everything Bungie learned in Years 2 and 3, only put on steroids. If Destiny wants to be successful, it needs to go back to how things were in D1 with some common sense fixes to real issues, like: 1) Separation of competitive PVP from the rest of the game; 2) Optional matchmaking for all activities. Maybe some sort of language preference and mic check to ensure that communication is actually possible. 3. A progression system that doesn't need to be rebooted at the drop of every DLC; 4. Ditto for the game economy. 5. If necessary, a slight improvement to RNG. While I don't necessarily think the game's best items should be EASY to get, I do think that running 100+ raids and not seeing ONE particular item drop may be an issue. RNG can always be slightly tuned towards the player's benefit. Not to the degree that 3oC's did in TTK or that D2 does now, but definitely improve it somewhat. I actually think TDB had it about right personally. 6. Keep expanding on the game we already have rather than rebooting the game all the time. WF does things right. When DE adds content to Warframe, it only expands the game and options we have, it doesn't limit them.
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6 AntwortenMaybe not exactly... D2 did bring some good stuff to the table. However, a lot of what made D1 special has been taken away from us: statrolls, exotics that were more than situational, the list goes on.
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3 AntwortenYou all cried about D1 and ruined it, now you want it back? Idiots
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11 AntwortenBearbeitet von Chicken RICK: 11/21/2017 12:07:20 AMIt’s already successful, they dominated sales. Made good money, just to sit back and watch all you cry babies bitch about stupid shit I love playing the game on PC. In fact I am such a fanboy I am grinding PUB events while I have b.net on the other screen where I praise Bungie and defend them against haters with my intense fanboy ways
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Umm it was successful But they always struggled with content and d2'is no exception
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Too late...
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3 AntwortenRemove Bungie. Profit.
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4 Antworten[quote]For D2 to be successful I believe it needs to go back to exactly what D1 was as far as game play and weapons. It’s that simple. I have no idea why Bungie decided to change everything that worked for the past few years. I still go back and play D1 because I enjoy it more I put 3500 hours into D1 and after a couple hundred hours of D2 I’m completely burnt out. There’s nothing worth playing for.[/quote] Yup. For me it mostly boils down to them removing all the uniqueness from our Guardians and making us all the same. They've 'over-balanced' the game to cater to PvP. I love PvP, and I didn't mind it being unbalanced in D1 because it was FUN and skilled players could shine. They've lowered the skill ceiling and raised the skill floor, compressing the skill level in PvP as a result ... they need to go back to the original formula and tweak that if anything. Also .... - No more random rolls / perks on weapons and armor. Everyone gets the same stuff ... over and over and over again. I used to live for grinding to get that stuff, and when you got it, it was rare and 'worth' something. You felt accomplished. - No more open sub-class skill trees. Why did they mess with this? They are now dictating how we play the game by forcing us to choose from 2 skill 'pre-sets' for each sub-class. Talk about dumbing down the game. - No more choosing Crucible modes. Who's dumb idea was this to force people into playing a mode they don't want to play? I understand why they did it (to shorten queues / wait times before matches), but all they've done is made people leave matches because they don't like the random play mode of that match. - No more selecting strikes. Why can't we select the strike we want anymore? Now we're forced to pray that RNG makes it show up in Ikora's meditations. - No more strike specific gear. This was the stuff we grinding for, and grinding for those random perks that gave us the 'god roll' we wanted. - Nightfall Timer. Sure, OK ... maybe as a modifier from time to time, but not every time. I miss the old NF's and their difficulty, along with the threat of being booted to orbit. The rewards were great too. - Raid Rewards. These should be powerful and only drop in the raid. Can't do it? Too bad. Join a clan. They shouldn't be dropping from any given engram or NPC as a faction reward. - Exotics. They're no longer special or worth the grind - not that there is one. Someone can get all of them in the first few weeks of play, even as a casual! Exotics don't feel special, powerful, or earned. Most are junk, and there are better legendary options. These are just a few of my complaints .... I can live with a lot of the other stuff that I haven't mentioned here (big list), but the stuff above is game breaking for me, and many others it seems, since it removes the "carrot" to grind from the equation.
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1 AntwortenDestiny went from unbalanced, but fun, to boring and still not balanced.
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Three guns in the teamshot meta is boring af. Look at their numbers
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It is successful.
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1 AntwortenD1 wasn't that great. I stopped playing after TTK, came back for a week at rise of iron and never went back. I enjoyed vanilla Destiny when it was fresh, never before played. Powerful weapons like vex mythoclast, fate bringer and gjallarhorn were what you chased, Doing farm runs on earth, and even the loot cave. I'll enjoy Destiny for what it was but it has matured into a game it can never go back to.
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5 Antwortenthis game will improve in the future im sure of it
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For d2 to be successful we need a massive overhaul of the game and make it like the destiny game in the Zhan Long novel
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They probably changed everything because it didn’t actually work as well as you thought it did. Weapon balancing was a joke. Fix one thing break 5 others. Not every weapon was created equal, and you had plenty of guns that were simply so far outclassed that no one even bothered to use them. Do the weapons in destiny 2 still need work? Yes! But at least now changes can be made on a weapon by weapon basis. Does the endgame of D2 still need improvement? Yes! And bungie has already made announcements about how they will be expanding on the number of activities available for players.
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3 AntwortenBungie changed things because the forums were a nonstop bitch-fest in D1. The forums made their beds, and now they have to lie in them. If D1 came back, the forums would be a bitch-fest again. "This weapon is OP. This subclass is OP. This super is OP. This rock is OP." These forums are just as much to blame as Bungie.
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2 AntwortenThey seem to be doing just fine without doing that. Also, they changed game play & weapon systems because people wouldn't stop bitching about it for three years.
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How long after D1 was D2 announced? How much development time was split between D1 expansions and D2 creation? How much of your extensive D1 hour count was in the expansions that were post D2 announcement/dev time? Is D2 targetted at the PC players that came buckets over the idea of D1 on PC? Did D1 prevent the unlimited FPS PC players demand, requiring D2 to be crafted from dust? Can D2 ever reach and exceed the potential of the first game? Are expansions for D2 possibly aimed at aligning the enjoyment of D1 post-release with D2 newborn? To hell with the questioning, and the patience, and the expectation, and the unknown, i'd rather smother the infant than risk having to hate the adult.
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8 AntwortenAre you serious? As someone who has put such hours into D1 you should know they plan expansions for when they feel players will be "burned out". Wait to December 5th.