Now, the very first thing that people are going to have to say that 'It's not even out yet, you're just salty.'
And that's partially true, however the point will still stand afterwards.
The problem with Curse of Osiris is that, quite simply, the DLC will be about the Vex. Now, there's no problem with the Vex themselves, but what this means is that for the second game in a row, BUNGiE is going to fail to deliver a consistent and meaningful investment in the story of Destiny.
Here in Destiny 2, one of the biggest positives of this installment is that D2 finally had a cohesive and understandable story (Even if it was still piss-poor.) and that the Raid continues to play on the events of the main campaign. In D2 we are introduced to Ghaul, a Cabal Warlord, who seems obsessed with proving himself to the Traveler and earning it's favor over what he sees as weaklings cowering beneath the Traveler's protection. Ghaul scatters humanity's now defenseless defenders by sealing their powers, and plots to take the Light for himself before wiping the entire solar system out. We move in a set of logical, sensical events that slowly but surely thwart his plans and eventually confront, and defeat him. Afterwards we receive an invitation from another Cabal. Calus, the previous Cabal leader, invites us to his ship to celebrate our part in his revenge against Ghaul who, with the guidance of the Consul, overthrew and exiled Calus.
Now we reach the actual problem. Upon completing the Leviathan raid, Calus essentially invites player to join forces with him and reach new heights of power at the price of helping him achieve his own agenda. [b]Which is now entirely being shunted aside to make room for Mercury and the Vex to take the spotlight.[/b]
Similarly, in Destiny, we fought a disjointed battle that inevitably focused around killing a Vex god-mind and then take down a time-manipulating being in the Vault of Glass... only to have the whole idea of the Vex being a concern thrown out the window to focus on the Hive and Oryx's family.
We're looking at facing yet another game where each new update invalidates our previous endeavors and leaves behind what could have been an incredible [i]cohesive story where choices we make and actions we take made waves in future content.[/i] All just so the 'exciting' Osiris, who was basically passed over the entire game, can make his debut after a year of people being to preoccupied with the Taken to be bothered to question his existence.
Way to waste more potential, Bungovision. Never cease to impress on that end.
Edit: "A Previous topic of yours has been banned or warned by a Moderator, you may not reply to this topic."
Ayo Ninja, Please don't break my heart and tell me it wasn't DeeJ or Hell, Luke Smith's sad sack getting butthurt about legitimate criticism and justified frustration towards this clearly declining company's preformances.
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#destiny2
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2 AntwortenPreemptive bitching? This is some next-level shit right here!
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55 AntwortenWtf lol. Forum crybabies: WE WANT NEW CONTENT, I PLAYED 145 HOURS AND FINISHED THE GAME IN A WEEK! Bungie: Ok, heres some info on the big update due out only 3 short months after game release, which we worked endlessly on since release to appease you whiney babies who think games should never end. Forum crybabies: ITS NOT GOOD ENOUGH, I WANT SOMETHING DIFFERENT, I WONT BUY IT CAUSE ITS NOT WHAT I WOULD HAVE MADE! Theres no winning with you losers, lol
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15 AntwortenThis post is so ignorant. It's like you're saying there is only one way to write a story, and since Destiny doesn't follow your idea of what a story structure should be, it's bad. Destiny's overall story is not just about the enemies, it's about the Guardians and their triumphs. It's about the fact that they are having to deal with all of these different crises at the same time and emerge triumphant against all odds. Each main story is meant to be separate. Manageable little epic short stories that can stand on their own (mostly). However, each new story that comes up doesn't completely end the story/stories that came before it. Every new DLC includes side missions and quests that tie up loose ends from established story lines and set up for new ones. Each enemy faction is a separate entity, so it makes sense that they're going to do things at their own paces. The Vex aren't going to go "Oh, the Cabal have a storyline going on? Guess we should back off." No, they're going to go "Hey they just got demolished by the Cabal. Now would be a good time to attack them." This leads to the story having to shift its main focus, but again, they don't end the previous story completely. I guarantee you there will be more about the Cabal Emperor in the future. It might not be some grand major storyline right now, but most likely it will be in the future.
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Also notice how bungie isnt going to apply any of these fixes to the current game until a paid dlc?
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Yay, more vex to shoot at. The Vex are interesting, I am pleased.
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I have given some thought to this. The fact that the Calus we fought ends up being a robot, who is to say the Vex did not make him and were controlling him the whole time? Vex using him to control the Cabal? Just a thought ... Of course alot of the things we as a community come up with seem beyond Bungie's grasp for trying to have a cohesive story...
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If you watch the video after the end credits you can see the order of the dlcs. It starts with the travelers light hitting mercury and ended with it hitting the triangle ships(which is probably what calus refers to) it still keeps with the story. We are dealing with the immediate known threats to humanity.
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Oh shut up, it's not even out yet!
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4 AntwortenExcept that this threat is [b]light-years[/b] away and will take a very long time to arrive. At the same time, the other races have their own desires that they wish to fulfill. Also, as stated in the trailer, you have to travel back in time to stop the Vex, which means that this literally takes a second out of the present day by the time you are done and our Guardian will be back to punch this major threat in the teeth. Ease off the anchovies, bud. You definitely got salt-drunk.
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You're an idiot. You don't even know the story of the DLC and you're whinging like a little brat.
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3 AntwortenDidn’t read
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It’s not even out yet, you’re just salty.
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We are not going to join Calus, story over.
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3 AntwortenIt’s episodic. You have a fallen chapter > vex chapter > hive chapter > Cabal chapter > fallen > vex > hive > Cabal > etc until they converge at the end.
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10 AntwortenYep. Because when you are fighting a universal war with multiple enemies and fronts, it's best to only fight and worry about ONE of them. The rest won't plan or attack in the meantime, that wouldn't be nice. Step back and look at the bigger picture before you bitch about something so stupid.
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3 AntwortenBearbeitet von Antosino: 10/31/2017 3:49:07 AMThe way the games launch and now expansion release have progressed feels like an intentional and very cold, calculated business decision on Bungie's part. This post is a long bit of rambling, sorry, but if you skip to the fourth-from-last paragraph you'll get a tl;dr version of one of my main points. Anyways, no, the problem with the DLC is that Bungie is effectively being paid twice to deliver one product, and that's assuming the expansion fixes all (or at least most) of the issues in the game. It's going to be a sad day when more publishers realize they can intentionally release a title SIGNIFICANTLY lacking in content and then charge another $20 to $30 three months later to deliver what shouldn't have been missing in the first place. When the expansion is out, try to remember to do this; when you're playing the game, ask yourself "would I have been shocked at how great the game is and how much there is to do if it launched in this state, or would I have thought it was simply the expected level of quality for an AAA release on PC and this generation's consoles?" If once you've installed the expansion you can genuinely say the game feels like a well done title that has MORE than you'd expect from a base game (since it's game + expansion at this point) then fine, it's justified. If, however, you get the expansion and it simply feels the way the game should have off the bat in terms of content, design choices, and gameplay (or, even more likely, that it's STILL lacking in these categories) then we simply got duped. Again. So yeah, I hate to be the pessimist -- I spent a long time sticking with the game even though I was bored with nothing to do VERY early on, I didn't make any threads complaining or bashing Bungie (I did reply to quite a few, but didn't start my own for quite a while) -- but at this point it feels like Bungie is being rewarded for their negligence. They were able to sell us an effectively unfinished product that was not as expected for the standard, full retail price, and now they're selling us an expansion that will most likely just give us what should have been there in the first place. Can you imagine a game from Kickstarter being released and missing a third of the content backers (realistically and legitimately) expected based on prior releases and communications? Then imagine if the developer charged them another 20% to download an update that added content originally meant to be included with the game; it would be absurd. It's one thing if launch content is gutted for whatever reason to be later released as DLC if the launch title is at (or at least close to) 100% without it, but it's unacceptable otherwise. Another problem is that it feels like they are INTENTIONALLY ignoring the issues we have BECAUSE they want expansion sales. Think about it; most dedicated players bought the season pass, and most people that are burnt out already are at that point because they played a ton; they're still likely to try the expansion. Why fix anything now when you can leave the problems, automatically flagging the expansion as the "finally fixed!!" version of the game? The hardcore are much more likely to buy (or have already bought!) the DLC regardless, and as such aren't as much of a priority; it's why they can afford to do this, because the very casual players are the ones they really need to convince to buy the expansion, and they most likely won't have a clue or see it for what it is. What a formula they've developed: Leave out launch content so you can push it as DLC, then ignore problems experienced by tons of people so the expansion can be the solution and, as such, appear to deliver just that much more awesomeness. This all feels very, very calculated. I really hope I'm wrong, but I just can't help feeling that I'm paying Bungie twice for content I should have had on day one... and that I'll be lucky if the expansion even delivers on that. Again, I HOPE I'm wrong. I want it to be great, I want everything to be fixed, this is just how I feel and what I'm predicting after watching Bungie handle (ie do nothing) this travesty. I bought the $100 digital deluxe edition with the season pass so it's not like I have a choice regarding getting it or not anyways. For the first time, though, I'm starting to think that preordering DLCs and the concept of season passes may not be a good thing anymore. While they were originally a nice way to get a discount and encourage the developer by showing them people are interested, companies like Activision are starting to make me believe that they've become a metric for how much they can get away with NOT doing. If you see that 60% of your primary audience has already paid for your DLC, maybe it's easier to neglect and throw less time and money towards a release now that there's a guaranteed level of sales that have literally already taken place; they have the money for it before they've even finished it. That doesn't feel like a great incentive for quality anymore, to me at least. I have a totally different opinion when it comes to some other developers, especially smaller companies and indie devs, and will continue to support them with preorders whenever I like a title... but in cases like this I'm starting to wonder if it's doing more harm than good. Sorry for any typos or errors, writing this on my phone.
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1 AntwortenThe Calus story isn’t even the main plot. The main plot is the Traveler and it’s battle against the Darkness. They’ve always done this, main story in vanilla, and DLC for important side stories.
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3 AntwortenActually in a lot of the adventures on nessus, it refers to the cabal attempting to tap into the vex networks and the vex fighting back. Also in the data cache adventure it references a "user" in the system named Osiris. I would go as far as to say that Osiris knows what the cabal have been trying to tap into, and is being summoned to help fight against the cabal, however in order to get Osiris' full help we would need to thwart some vex invasion. Looking into the future, the second dlc has the warmind symbol which we also know the cabal and hive have been attempting to tap into for some time now. There are a lot of connections to be made, and sometimes in order to solve the over arcing issues, a lot of smaller hurdles need to be dealt with to further the outcome.
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Different forms of media do this all the time. They put the big plot on hold for a bit, usually because the plot needs time to rest and gather some time to build up to it. If bungie just went straight from the raid to you fighting pyramid ships with calus on the backs of ahamkaras, it would probably be a lesser experience because there was no build up, and if it happened in the first dlc, every dlc after that would make it feel pointless because the pyramid ships weren't even the greatest threat out there despite being hyped up to be the greatest threat. They're putting that story on rest and resuming/starting a different story. You'll most likely ride on ahamkaras with calus against pyramid ships in D3 because it's the final game. The dlc after it will probably have to do with finishing off the pyramids.
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Thank God I found someone not toxic and has a positive opinion I agree with most of the things you have said
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New Raid! Vault of Glass: days of future past. [spoiler]yaaaaaay! More reskins![/spoiler]
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Wow. Just wow.
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Just wait for TTK2 expansion, boy will you have something to bitch about then!
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2 AntwortenBearbeitet von MrPlebiusMaximus: 10/30/2017 7:07:55 PMI see what you're saying, but personally I've always viewed Destiny as an episodic series. Rather than one incredibly long plotline, the tale of our guardian is told by different events that occur along the way. There was that time we woke up in an unfamiliar world and had to kill some Vex for reasons unclear. Then there was that time we killed a hive god, only to have his father launch a massive invasion of our solar system in search of vengeance. There was the time we killed the Kel of Kels and put the fallen back in their place, only to have them re-awaken a techno-virus out of shear desperation to survive. And then there was the time we lost our light and had to kill a would-be Cabal god. Again this is just me personally, but I prefer this style of episodic stories all weaved together in a larger universe as opposed to one very long, drawn out story focusing on just one or two things.
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9 AntwortenIt's not a waste of potential. Calus is testing us. Have you ever thought that between the test and whenever he needs us, something might happen with another faction Such as oh, I don't know, a lead on a guardian lost to the vex? That would definitely take priority over sitting on your ass in the tower waiting for Calus to call
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Bearbeitet von Flingar: 10/30/2017 8:21:45 PMHmm. Maybe Calus wanted us to join him because he knew of the upcoming Vex invasion. Maybe Osiris is already allied with the Cabal because he knows he can’t beat them by himself. But then again this is an FPS so the story doesn’t matter