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Bearbeitet von ramthesocket: 8/21/2017 6:12:18 AM
94

Two primaries problem

FFS! WE DONT HAVE 2 PRIMARIES! We have a weapon dedicated for generally damaging enemies ( kinetic ) and a weapon generally suited for destroying shields and being a little more like a weapon from space ( energy weapon ). D2 is [b]NOT[/b] D1! People see the weapon changes as having 2 primaries because we are used to D1 and are complaining that this change was stupid. Really though we got this change to be balanced to the enemies within D2. Having a sniper as a secondary constantly always distanced you from bosses and enemies and made gameplay stale. Having closeup weapons makes us have to get near enemies and actually use skill to takedown bosses rather than sniping a boss and waiting for teammates to respawn. So [b]PLEASE[/b] stop saying we have 2 primaries The changes were made because we wanted gameplay to not be stale and repetitive - being distanced from a boss all the time [spoiler]bracing for non constructive criticism but accepting well constructed criticism[/spoiler]
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  • Um yeah... we've got two primaries. One with elemental damage and one without.

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  • Every change to the weapon system has been done because of Pvp simply to stop Pvp players from abusing the special weapons.

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    • Yeah and they're distinctly different weapons

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    • We do have two primary weapons in D2. That semantic distinction is both dishonest and absurd. They're the same types and archetypes. And they're even equivalent in power: energy primary weapons take down shields faster but after that they deal 10% less damage than their kinetic counterpart. Another dishonest argument is pretending that this change is not obviously 100% motivated by the need to balance PvP. There is nothing else to it; everything else is just an attempt to sugar-coat yet another one-sided compromise that PvE players have to swallow. The weapon slots system was never an issue in PvE. Those reasons you are bringing up never came up before people started to voice criticism about this change. They are a very transparent rationalization you guys use to oppose criticism just for the sake of opposing criticism. People used snipers more than other special weapons? Who cares! This is a problem only for those who spend too much time whinging about how others play. We use sniper rifles because killing bosses is a large part of Destiny, and almost every boss has special abilities that forces us to engage them from afar, as well as a big juicy critical hit spot. [i]If[/i] it was a PvE problem (and [i]it's not[/i]), it would be an encounter design problem, not a weapon problem.

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    • It's because Bungie/Luke Smith cares more about getting Destiny into eSports, and less about appealing to the non-competitive community, and I swear it's because of Overwatch, literally D2 feels like Overwatch, minus the ability to be the same type of class in the same game, supers charge even slower than Overwatch, gunfights are slow and take more to kill, assists now count as kills like in Overwatch. Bungie is building their game to appeal to the competitive community, and not the casuals, they ruined PVE by changing the weapon system, giving us 2 primaries, they slowed our super charge time, and I don't care if they make Power ammo have an 100% drop rate to compensate for no special, it's a stupid decision that was caused from 1# Luke Smith jealous that Overwatch got into eSports and Destiny didn't ( And it shows with PC D2 coming on Blizzard servers). 2# the PvP community whining for stupid changes, "Oh nerf this its too op, nerf that its too op" when it wasn't op, they just think it is, and its Bungies fault for listening to these people, and 3# Bungie doesn't even know how to test their game, they test it in a closed environment, how is that ok?? You won't know if a nerf or buff was enough or too much unless you test it in a public game, which is why I don't get why they didn't just make little tweaks, make these changes public, and see how it goes, instead of nerfing something to the ground ie: TLW or snipers, tweak them a little bit, if not enough then tweak a little bit more, if too much go back half, until it feels right, that's what every other company does, why is it so hard for Bungie to understand they can't just nerf the hell out of something, or buff something until its too strong and then not have another patch until months later, and again, they can't just nerf something because it's used by a lot of people, that's like Respawn nerfing Ronin in Titanfall 2 because there are a lot of people using him, or Infinity Ward and Treyarch nerfing assault rifles because their overused, its completely stupid that they think like that.

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    • Bearbeitet von Boobel: 8/21/2017 5:25:20 PM
      The fact the enemy Shields take different elemental damage puts your theory in the bin. We have 2 primaries to make pvp nerving and balancing easier.

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    • People don't see the weapons as having 2 primaries because of D1. People see the weapons as having 2 primaries because we [i]actually[/i] have 2 primaries. Let's be real. Pecking at everything with a combination of rifles/hand cannons while being only limited to ONE choice of a shotgun/sniper/fusion/traditional heavy doesn't feel satisfying for a lot of people.

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      • Changes were made because bungie is too lazy and inept to figure balance out. It's 2 primaries. Deal with it

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      • Umm we have 2 primaries

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      • Says we don't have 2 primaries. Continues to explain why we have 2 primaries. He trolled himself.

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        • Yes 'cause I'm sure everyone is excited about DPSing a boss with primary weapons for 20 minutes straight. I mean, who didn't like using Icebreaker or Black Hammer? Just because we had a sniper in our secondary slot did not mean we ONLY wanted to use a sniper. It was simply an option and a tool in our tool box. The new system feels like a step backwards to me and frankly a bit of a cop-out because they couldn't figure out a way that special weapons could fit in PvP.

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          • Ima just leave it at this. CoD MW2 had a primary & secondary just like D1. Funnest game for me in awhile!

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            • Some of us have wanted 2 primaries from the start, at least for pvp. There was no good reason to lock us into a 1-1-1 load out. It should be up to the player to economize ammo if they want to carry two weapons that use the same type. Unfortunately, the D2 implementation will ruin PvP. Practically everyone will run around with an automatic weapon in one of their slots and it'll be a boring bullet hose fest.

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              • I can see what you're trying to get at with your argument... but... The utility of the new system doesn't make sense in comparison to the old system. You argue they aren't "2 primaries", how do you figure as far as utility is concerned? Energy weapons look more or less the same as kinetic, and work exactly the same with the only difference being better against shielded enemies. Now, how many shield enemies do you come across in a single strike? Not very many, I counted maybe 6-10 in the inverted spire. And not all of those shields are going to be the same match as the energy weapon you picked in your loadout, so it's really only useful against lets say 4-5 enemies in a single strike. Apart from those chance 4-5 enemies, it serves the exact same purpose and utility as your primary kinetic weapon. You can argue that there's going to be explosions for properly matching element/shield damage, but I hardly doubt it's going to kill the shielded enemy, and the chance of there being enemies in explosion proximity is likely low. You note Snipers as a big decider in bungie moving to the new system... But Snipers were only 1 weapon from the special slot, what about shotguns, fusions, and side arms? Are you telling me they moved all of those weapons to other slots just because it was possible to keep distance on a fraction of boss fights with a sniper rifle? What's the point of snipers even being in the game if that was such a big problem? If they were looking to move all confrontations closer in an more engaged, then why are sniper rifles in D2 in the power slot now? I mean, I think D2 is going to be fine regardless, the game is still fun, I can live with it, but people can't pretend that this change is of any improvement to PvE from the D1 weapon system, because it's not. The change makes us less effective against tougher enemies. Sure, it forces more roles and loadout decisions with your team, but it's unnecessary and removes that much more freedom that we used to have. It feels more and more like Bungies "philosophy" is devolving their video game. Games evolved over time to allow players to have more freedom and to be able to accomplish their goals in game the way they wanted, which makes then way more fun. But Bungie's decisions force players to play a very specific way, where there are limited paths to success, and it's incredibly annoying and frustrating to see a game with such potential to limit the players as much as they do.

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              • The new weapons system sucks

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              • Mail me a sample of what you're smoking!!!

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              • If it's an Autorifle, it's a Primary. If it's a Pulse Rifle, it's a Primary. If it's a Handcannon, it's a Primary. If it's a Scoutrifle, it's a goddamn Primary!

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              • We have 2 primaries no other way around it 2 primaries a kinetic one and a elemental one This layout is different yes But too similar with double primaries Gets repetitive and boring for PvE and PvP Simply in patrol I'd like to run fusion rifle or sniper rifle or shotgun with rocket launcher, sword, machine gun sounds more fun than any D2 loadout because of 2 primaries. [spoiler]2primaries[/spoiler]

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              • D2 is not D1, but we do have 2 primaries in D2.

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              • I guess my play style lends itself to this new system, I would run with a smg headlong into enemies and whip out a pulse to deal with threats I don't want to get into the middle of. Also someone brought up a good point that you can run with 2 weapons of the same type but of varying archetype, an example being a high RoF nearly automatic pulse and a slower but much higher damage per shot pulse.

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              • Bearbeitet von ReaperBlack_201: 8/21/2017 11:41:06 AM
                Thank you for you feedback but i can't agree with you. Changing a weapon means changing play style, doing something different, or doing more damage. Not means changing to same type of weapon. If a player wants to play from a distance and use a sniper, let him do. If a player wants to use a shotgun and running around adds, let him do. if a player wants to be powerful, let him do. There is no way you can justify two primaries. Bungie tries to force players to play same style which is wrong from roots to end. Two primaries will make this game harder? NO! Good game mechanics will make a game harder. Bungie can't do a good job with mechanics so they force us to pay with two primaries. Two primaries will make this game fun? HELL NO! Shooting a boss for an hour is not fun, never will. What good make using two primaries? It does help Bungie and their stupid game mechanics stay longer. It extends player's game time and that's one of the main reason why bungie do this. The other one is PVP of course. If they really want to make this game better, they'll add mechanics to strikes. Shoot boss, adds coming, hide and shoot, shoot boss is not a good mechanic. Best regards

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                • ... [spoiler]Sidearms are primaries now[/spoiler]

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                • Bump

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                • I was disappointed but after reading this it does make sense. It'll just be a little different. Thanks for posting!

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                • I don't know whether to applaud you or laugh at your little rant 😁 To be honest, it's a pet peeve of mine when people use words like Primary, Secondary and Heavy when they talk about Destiny 2's weapon system. It's [b][i]Kinetic, Energy and Power[/i][/b] weapons. I honestly can't understand why so many people are having trouble with this.

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                • "Having a Sniper made things stale...". Yet they just gave us 2 Scout Rifles.....

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                  Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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