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#feedback

Bearbeitet von BXR Lonestar: 7/23/2017 4:34:16 PM
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The beta failed to meet even my lowered expectations

I've got limited space here, so rather than dissect my entire experience with the beta, beating the dead horse on a NUMBER of known issues that I believe have been fully fleshed out, I'm going to just to discuss the things that I think are most important to hammer home: First, while I believe the beta is quite possibly the worst thing I have ever seen from modern gaming (the animations from Mass Effect: Andromeda were at least amusing before they were fixed), I do have a couple of positive comments. Bungie's environmental design team, once again, hit it out of the park! They are quite literally the ONLY thing I consider about this company to be AAA+ quality. No matter whether it was the story mission or the strike, the world environments were amazing. And the strike itself, if you removed all of the spongy enemies and the spongie bosses, wasn't half bad. A little long for my taste, but it had its fun moments. [b]Now, the bad:[/b] 1. The weapons - globally, they felt terrible and REALLY weak. It took multiple shots to take down even average red-bar ads. The perks are watered down and unless it was a perk that effected your magazine size or DRASTICALLY effected shot rate, you didn't notice a big difference in performance. Even power weapon performance was comical. I shot Banner the Unbent about 14 times with my sniper, most of the shots being headshots, and it didn't move his health bar below half! Grenade launchers did little to no damage to the boss and were highly inaccurate. Fusion rifles didn't wow me, and shotgun wasn't even playable. I finally got my hands on a RL, but at that point, the beta had already shattered my resolve to try to go back into any activity to test it out. 2. The new loadout: Two primary weapon system SUCKS far more than even I could have imagined. I wasn't a fan of the system when they announced it at the reveal, and have railed on and on about it since that time, and often times I was criticized for judging something I hadn't tried yet. Well I have, and its even worse than I could have imagined. The new system is effectively a WORSE newb combo from Halo - use energy weapon to crack shields, switch to kinetic to finish him off. Except the newb combo was easy and quick to execute and was mostly an insta-kill, whereas in Destiny, you have to plink at the shielded enemy with multiple shots, then switch to your kinetic to whittle away at them some more. Even as a huge Halo fan, I gotta say - this is a poorly executed attempt at replicating that system. 3. Ammo economy: Was terrible. I may have seen more power weapon ammo than most people on here report, but it wasn't MUCH more. Often times, I'd never see a brick drop. And several times I ran out of either energy/kinetic, and was in serious danger to run out of ammo completely. 4. Ability/Super recharge: Again, slow. Bungie's already aware of this, but I doubt a good fix is possible. Armor perks reducing recharge time can only go so far because, due to the unified sandbox, it ALL has to be balanced for PVP - and we now see that PVP will be Bungie's ONLY priority. 5. New supers: They weren't even worth having IMO. They were better used to clear minions than they were to try to do DPS, and you got it so rarely that you might as well have been playing Battlefield 1. Having multiple abilities mapped to the same button is a bad idea in what can often be an action packed shooter. Often I did not use the ability I wanted to, and also wasted my party ability by sliding into cover and then unintentionally deploying it at the end of my slide. 6. Movement: does not feel smooth or natural. Feels very awkward, and ALL characters walk/run really slow. The jumps don't feel natural and often times, you feel like you are fighting your own character to get him to do what you want him to do. If your counting on exploration keeping people intrigued, this system is simply going to hinder their experience. I can't even get close to making jumps I KNOW I could make easily in D1. 7. Enemy health/armor: They're all bullet sponges, even the red-bar ads! Majors have become mini-bosses, and it is so painful to just chip away at the boss slowly with a primary/energy weapon. [b]Some suggestions and comments:[/b] It is clear to me that Destiny 2 was entirely remade for PVP, and mainly to try to get around having to fully separate PVE from PVP. And it's failed miserably. Bungie, do you realize that there are a lot o shooters out there that feature generic/standardized combat with no super powers and no incredible, high-tech weaponry? Battlefield, CoD, Halo, Gears, etc. If we wanted that kind of play, we would have been playing THOSE games. Instead, we wanted all the power weapons we had, we wanted the space magic in droves! That is the magic that made Destiny so fun and addicting in the first place. Now I'm aware that your under pressure from Sweaty-McDickface to start remove all those things from the game to make the game "more balanced and competitive" but you have effectively removed all of those things from a game PREDICATED on awesome weaponry and space magic. What do you think is going to keep players coming back? Pretty environments only take you so far. You can have space magic in PVE and PVP for those who love it and a bland PVP experience for Sweaty-McDickface if you want. [b]All you need to do is make ONE, maybe TWO PVP modes where you MUST use standardized gear, trickle is on permanently, and you have "MLG" versions of those maps so that heavy and special ammo doesn't spawn.[/b] THERE! Those who want a boring, primary-based PVP experience can have it. Everyone else can enjoy their space magic and power weapons and everyone's happy. [b]NO remake of the entire game necessary.[/b] You can call the new mode "Hardcore" mode and the weapon/armor pool for that/those modes can be balanced separately from everything else so what players like TripleWreck want will not have any impact on what the rest of the community wants. Secondly, even with a "hardcore" mode, it is clear you need to separate PVE from PVP. We came to this game for the PVE, not the PVP. I ditched Halo 4 to play Destiny 1 after all! So stop treating us like second or third-priority gamers. We pay the same money that PVP players do, and arguably, we bring in more revenue. PVE players are more likely to recruit new players to this game because PVE content is easier to teach/learn, so it is more accessible to new players. Sweaty-McDickface isn't going to recruit new players to this game - it will take a LONG time for new players to become competent players and assets in PVP. Finally, streamlining skills for the sake of PVP just doesn't work in this game. The advantage of keeping the old style perk tree would be to simply the control scheme, as the Captain America Shield for the sentinal could replace an under-utilized option, like the standard Ward of Dawn you first unlock (no armor/blessings of light). IMO, the "team ability" is just awkward and wasn't all that useful outside the titan's cover deployment - which was more effective in PVP than in PVE. I have so much more to say regarding this topic, but only so much space here, so I'll end with this: Bungie just needs to go back to the D1 system for both Skills and loadouts and separate PVE from PVP. Forget the idiots who say "but then its not a new game!" But even the Halo series has enough commonality between the games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5. D2 isn't even the same game - its clearly just your average generic shooter with aliens.
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#feedback

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  • What an incredible overreaction, it really doesn't feel that different from the first game in PVE and an increase in heavy drops should freshen up gameplay enough with maybe a buff to super trickle rate. Otherwise the game is great, I've played from day 1 of D1 till now and obviously we're gonna get a load of outsiders who played like a month or two when D1 launched or along the way but coming in expecting it to be specically altered to what your vision of what the game should be is unreasonable and unrealistic. If you had fun as I have had for 3 years, I am sure you are in for D2. If the game is 'ruined' because of grenade cooldowns and supers, that I feel is just an overreaction and you trying to force bungie to change the game to suit your playstyle rather than you adapting to the game. We had 3 years of constant grenade and super spam, time for some actual gunskill. It is a shooter afterall.

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    • Worst modern gaming experience? I should have ignored your entire post on that over-exaggerated brainless analysis, but I gave you a shot and continued on to your post. So...do you know what a beta is? Your focus on damage numbers, DPS, ammo economy, and cooldown time pretty much the entire post. A beta is a BETA not the full game. Is is a snapshot of a much larger game, not to mention is highly likely an OUTDATED snapshot of the game. Do you think they start off at "Okay we want the sniper to do X damage, let's build a new game" or do you think maybe they work on a new story/graphics/characters/weapons/locations/loot system first? DPS, damage numbers, ammo, and cooldowns are not set in stone in the SLIGHTEST. In fact they have already stated cooldowns and ammo are totally different in later builds. You've got to be kidding if that's your only analysis for the game. To reply to your movement comments, yeah guardians feel a bit slower and I guess more 'clunky'. That's a factor of 2 main things, one the PvE spaces are MUCH larger so you feel slower. The second is changed for PvP, which is a more competitive/strategic crucible. With slower TTK and a weapon based crucible movement NEEDS to be slower. No one would die if that wasn't the case. Get hit from behind? Twilight garrison to Titan skate the hell out, shadestep sprint out, or blink slide around a corner. Again probably should use your brain a little more. I've seen you around the forums and you usually had thoughtful comments, this is laughable. Don't play destiny 2 and don't comment on here if you want to stick by what you've said. It's a BETA lets calm the -blam!- down and think constructively and intelligently.

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    • [quote]Bungie just needs to go back to the D1 system for both Skills and loadouts and separate PVE from PVP. Forget the idiots who say "but then its not a new game!" But even the Halo series has enough commonality between the games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5. D2 isn't even the same game - its clearly just your average generic shooter with aliens.[/quote] Nostalgia is a powerful thing.....looks like you're stuck on it.

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    • Bearbeitet von DAX L32: 7/24/2017 2:28:47 PM
      I need to add that Bungie has released info that they are already fixing some of your listed issues in PVE; increasing weapon damage (1), increasing power ammo drop rate (3), reduced ability cool downs (4), reducing enemy/boss health (7). However, I am not defending Bungie and I agree with you on this stuff, and even if they change these few things based on the community's reaction to PVE, none of these changes can make up for how terrible your number 2 problem is, the new weapon system. If this remains in PVE nothing else matters. This change was unneeded, it takes away options, play styles and creativity, and I have yet to hear a good reason from Bungie as to why they did it in PVE. It's obvious why in PVP, but if they can't separate the 2 then I'm not buying the game for 2 more years of crap like we got for the last year of re-skinned D1.

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      • Covers most players experiences. As such it will be ignored as we I think are not viewed as the future of the game much like D1 we are just the past.

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        • Everyone who argues/likes the changes for the sake of teamwork in the crucible are kidding yourselves. No one in a random lobby is actively helping you get kills or complete objecitves no matter what you might fool yourself in to believing. They're doing one of 2 things: 1. Using you as a human shield OR 2. Trying to cherry pick your kills. Team shots? LOL give me a break. "Oh look another Unsung Hero Medal I'm such a good helper!!!! GO TEAM!!!!!" Said no one............................ever.

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          • I had fun. Sorry your standards are impossibly high.

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            • I don't think you are playing the right beta. Movement feels the same as D1 (try increasing your sensitivity). Weapon slot changes are good now because there aren't any warriors around that have no skill and need a shotgun to get a kill. I've had no problems what so ever with the servers in the beta. You my friend must be garbage.

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              • [quote]But even the Halo series has enough commonality between games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5.[/quote] You mean Halo CE and Halo 4, right?

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              • The second I read the mass effect animations part in the beginning I knew I didn't need to read any further. There was nothing in this beta as offensive as the mass effect launch. Hell this beta was better than that entire crap ass game.

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              • Bearbeitet von Ken_Malibu: 7/24/2017 1:09:22 PM
                TL;DR: [quote]beating the dead horse on a NUMBER of known issues[/quote]

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              • Honestly the only changes that I think that are the most annoying/necessary are power ammo economy and abilities/supers should charge a little faster. Other than that I am already in love with this game. I like the new gun system with energy and kinetic weapons and overall the game just feels like a much better version of D1. PvP in this game has me playing for hours on end which is a very good sign for me, since I found D1 PvP just mostly annoying as hell. I know I am not the best of players but I have seen a large improvement in my own performance in the beta. The strike is fun for me aswell and I just dont see why people think pve is just gonna be bad.

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              • Bearbeitet von James w Ralston: 7/24/2017 12:52:45 PM
                Well I want the pc edition, and im a xbox control gamer -now I felt the ps4 control was weird to handle so I didn't do much on the console beta a quick run-through once on the starter mission once on the strike Deleted the beta I would have played thru it more but I felt the controller was leaving a bad impression due to poor handling The weapons were off -- but the developers already mentioned the new editing engine would separate the pve ~ pvp settings now I use the scout and the pulse rifle - I would expect the secondary weapons to be weaker but not to a degree like the in the beta, lastly why couldn't we sample a scout on our primary slot and lastly the kill rate felt slow both by damage & lv difference. the cabal were well higher than your level, while the vex strike was barely met at the light recommendation. the weapons could actually be more balanced after a breif period of leveling to balance the differences we have to deal with in this beta

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              • Did i play a different beta than some people? I really liked the PvE gameplay. The movment and jumps felt great and didn't feel slow or difficult to handle my character. The enemies are not bullet sponges. The ttk is only a little longer and apparently some players are incapable of precision shots that still take enemies down fast. And the mini bosses can easily be taken out with power weapons. You just need to use your power weapon ammo wisely and make sure you have some for difficult encounters. Sorry you got easy mode gameplay taken from you. No more fast easy no skill kills where you just shoot and dont have to think about what you're doing. No more being able to use Op weapons and rely on your supers and abilities to breeze through everything. You're going to have to play with some skill and intelligence. I personally hope D2 PvE endgame content is insanely difficult where only a small talented and dedicated playerbase will be able to accomplish the activities. Everyone else can just complain on the forums or just play a different game and stop whining.

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                • Those of you complaining about the beta need to face the fact that you are trash and need to get smart on how you play the game. I can't see any big problems besides the fact that fusions can map. Also, if your team is losing in countdown don't leave like a sore loser and screw your teammates over.

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                  • "I have limited space" Then proceeds to write a book.

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                  • Bearbeitet von ricstar: 7/24/2017 8:55:50 PM
                    Agreed.

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                    • But hey, Evershit will be there day 1, that's cool right? #Sarcasm

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                      • Bye Felicia🖐

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                      • Well said, thank you!

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                      • Bearbeitet von ArchangelLBC: 7/24/2017 6:28:13 AM
                        Let's be honest: no matter how good or bad a game it is, you were going to hate it. You were determined to hate it. You listed like two legitimate complaints, which they've already said are being addressed, and everything else is just the kind of bitching to expect from someone determined to hate something before they even try it. The complaints about mobility I find particularly laughable. Took me a few run throughs to get used to and then I felt as mobile as I ever have in D1. Saying the supers as useless for dps also makes me wonder if you actually tried. Save your super for the berserk phase of the strike boss is like playing the game on easy mode. At least if that super is Poledancer, Dawnbreaker, or either Titan super.

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                        • Not saying you're wrong but all I'm going to say is that this game at the moment is only a beta... The game still has until September to fix all of these problems you've listed.

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                          • Bearbeitet von craftycajun11: 7/24/2017 3:17:44 AM
                            All the "I played _,000 hours of destiny my word is final judgement" arguments are ok, but we need more "I played _000,000 hours of destiny 2 it sucks remake the entire thing from scratch" arguments those really prove your point

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                            • Snipers, fusions and shotguns are effectively useless in PvE now, I mean with only about 5 shots MAX the ONLY heavy I use ( and the ONLY heavy I ever needed) is the Rocket Launcher Having to switch back and forth between primaries gets tiresome reeeeeeeeeeeeeeeeal fast

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                              • RIP HUNTERS - The NINJA GODS ARE DEAD !

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                                • Bearbeitet von xI Vorpal Ix: 7/23/2017 11:57:51 PM
                                  This game is in trouble. RPG Skill tree and weapon perk system is a big downgrade from D1

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