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#feedback

Bearbeitet von BXR Lonestar: 7/23/2017 4:34:16 PM
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The beta failed to meet even my lowered expectations

I've got limited space here, so rather than dissect my entire experience with the beta, beating the dead horse on a NUMBER of known issues that I believe have been fully fleshed out, I'm going to just to discuss the things that I think are most important to hammer home: First, while I believe the beta is quite possibly the worst thing I have ever seen from modern gaming (the animations from Mass Effect: Andromeda were at least amusing before they were fixed), I do have a couple of positive comments. Bungie's environmental design team, once again, hit it out of the park! They are quite literally the ONLY thing I consider about this company to be AAA+ quality. No matter whether it was the story mission or the strike, the world environments were amazing. And the strike itself, if you removed all of the spongy enemies and the spongie bosses, wasn't half bad. A little long for my taste, but it had its fun moments. [b]Now, the bad:[/b] 1. The weapons - globally, they felt terrible and REALLY weak. It took multiple shots to take down even average red-bar ads. The perks are watered down and unless it was a perk that effected your magazine size or DRASTICALLY effected shot rate, you didn't notice a big difference in performance. Even power weapon performance was comical. I shot Banner the Unbent about 14 times with my sniper, most of the shots being headshots, and it didn't move his health bar below half! Grenade launchers did little to no damage to the boss and were highly inaccurate. Fusion rifles didn't wow me, and shotgun wasn't even playable. I finally got my hands on a RL, but at that point, the beta had already shattered my resolve to try to go back into any activity to test it out. 2. The new loadout: Two primary weapon system SUCKS far more than even I could have imagined. I wasn't a fan of the system when they announced it at the reveal, and have railed on and on about it since that time, and often times I was criticized for judging something I hadn't tried yet. Well I have, and its even worse than I could have imagined. The new system is effectively a WORSE newb combo from Halo - use energy weapon to crack shields, switch to kinetic to finish him off. Except the newb combo was easy and quick to execute and was mostly an insta-kill, whereas in Destiny, you have to plink at the shielded enemy with multiple shots, then switch to your kinetic to whittle away at them some more. Even as a huge Halo fan, I gotta say - this is a poorly executed attempt at replicating that system. 3. Ammo economy: Was terrible. I may have seen more power weapon ammo than most people on here report, but it wasn't MUCH more. Often times, I'd never see a brick drop. And several times I ran out of either energy/kinetic, and was in serious danger to run out of ammo completely. 4. Ability/Super recharge: Again, slow. Bungie's already aware of this, but I doubt a good fix is possible. Armor perks reducing recharge time can only go so far because, due to the unified sandbox, it ALL has to be balanced for PVP - and we now see that PVP will be Bungie's ONLY priority. 5. New supers: They weren't even worth having IMO. They were better used to clear minions than they were to try to do DPS, and you got it so rarely that you might as well have been playing Battlefield 1. Having multiple abilities mapped to the same button is a bad idea in what can often be an action packed shooter. Often I did not use the ability I wanted to, and also wasted my party ability by sliding into cover and then unintentionally deploying it at the end of my slide. 6. Movement: does not feel smooth or natural. Feels very awkward, and ALL characters walk/run really slow. The jumps don't feel natural and often times, you feel like you are fighting your own character to get him to do what you want him to do. If your counting on exploration keeping people intrigued, this system is simply going to hinder their experience. I can't even get close to making jumps I KNOW I could make easily in D1. 7. Enemy health/armor: They're all bullet sponges, even the red-bar ads! Majors have become mini-bosses, and it is so painful to just chip away at the boss slowly with a primary/energy weapon. [b]Some suggestions and comments:[/b] It is clear to me that Destiny 2 was entirely remade for PVP, and mainly to try to get around having to fully separate PVE from PVP. And it's failed miserably. Bungie, do you realize that there are a lot o shooters out there that feature generic/standardized combat with no super powers and no incredible, high-tech weaponry? Battlefield, CoD, Halo, Gears, etc. If we wanted that kind of play, we would have been playing THOSE games. Instead, we wanted all the power weapons we had, we wanted the space magic in droves! That is the magic that made Destiny so fun and addicting in the first place. Now I'm aware that your under pressure from Sweaty-McDickface to start remove all those things from the game to make the game "more balanced and competitive" but you have effectively removed all of those things from a game PREDICATED on awesome weaponry and space magic. What do you think is going to keep players coming back? Pretty environments only take you so far. You can have space magic in PVE and PVP for those who love it and a bland PVP experience for Sweaty-McDickface if you want. [b]All you need to do is make ONE, maybe TWO PVP modes where you MUST use standardized gear, trickle is on permanently, and you have "MLG" versions of those maps so that heavy and special ammo doesn't spawn.[/b] THERE! Those who want a boring, primary-based PVP experience can have it. Everyone else can enjoy their space magic and power weapons and everyone's happy. [b]NO remake of the entire game necessary.[/b] You can call the new mode "Hardcore" mode and the weapon/armor pool for that/those modes can be balanced separately from everything else so what players like TripleWreck want will not have any impact on what the rest of the community wants. Secondly, even with a "hardcore" mode, it is clear you need to separate PVE from PVP. We came to this game for the PVE, not the PVP. I ditched Halo 4 to play Destiny 1 after all! So stop treating us like second or third-priority gamers. We pay the same money that PVP players do, and arguably, we bring in more revenue. PVE players are more likely to recruit new players to this game because PVE content is easier to teach/learn, so it is more accessible to new players. Sweaty-McDickface isn't going to recruit new players to this game - it will take a LONG time for new players to become competent players and assets in PVP. Finally, streamlining skills for the sake of PVP just doesn't work in this game. The advantage of keeping the old style perk tree would be to simply the control scheme, as the Captain America Shield for the sentinal could replace an under-utilized option, like the standard Ward of Dawn you first unlock (no armor/blessings of light). IMO, the "team ability" is just awkward and wasn't all that useful outside the titan's cover deployment - which was more effective in PVP than in PVE. I have so much more to say regarding this topic, but only so much space here, so I'll end with this: Bungie just needs to go back to the D1 system for both Skills and loadouts and separate PVE from PVP. Forget the idiots who say "but then its not a new game!" But even the Halo series has enough commonality between the games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5. D2 isn't even the same game - its clearly just your average generic shooter with aliens.
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#feedback

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  • 7/8/15 That was the last time I had played Destiny before Friday when the open Beta started. I have always loved the idea of this game, what I call the RPG/Shooter. Yet Bungie just made choices I couldn't agree with so I stopped playing. I have always hoped things would get better. I really wanted to like Destiny 2, but after the reveal it didn't look like Bungie had anything in mind except PvP. Destiny's PvP was the worst I ever played, and some of the changes actually improved that experience for me. Problem is that I am burnt out on PvP and need a break. Also when I do want PvP I like large rosters and vehicles which Destiny doesn't have. So I didn't touch the crucible in the Beta and will leave the reviews of that side to players who like to play PvP. Here's my thoughts on the rest of the Beta. The good: The campaign mission wasn't bad, it wasn't like some of the empty missions from Vanilla Destiny that were so short it was embarrassing. Also the cut scenes were skip able which is another good thing. The Strike too had a nice layout and length to it. The added class abilities to Titan and Warlock were both good and could be helpful to encouraging team play. The bad: The reduction in movement speed was noticeable right away, at first it actually made the gunplay feel off until I got used to it. Also since this is a game about space magic it would seem the lack of being able to use it is a problem, recharge rate for supers and grenades is too slow and more than once I tried to throw a grenade and when I came up empty I realized it wasn't ready yet. The new Hunter ability isn't very good, why it wasn't something in a similar vein to the other two is baffling. Please change it to be a team based ability like the other two, perhaps something to do with invisibility? The Ugly: As suspected the new weapon system sucks. Two primaries is a no go for me, while playing I even hated the guns with burns being separate. If this is how you guys are going to do it just drop the different burn types and shield types completely! That way I have better control over what weapons I can use in the two slots. Another sponge boss at the end of the strike? What the hell is that, you make a drastic weapon change and stick us with 2 primaries and your chance to showcase that you guys will design the content around that change and you totally blow the opportunity! You also left last gen machines behind, yet we still can't get 4 players in the majority of your activities? Why? Isn't this supposed to be a social game? The player counts in all activities should be growing! Over ten years ago Halo 3 had 4 player co-op campaign yet now we are stuck with 3? Most important to me it seems your still using the Activision "Thieves" business model. Charging for DLC and using micro transactions is the Activision way, but is no longer viable. Games like GTA 5, Halo 5 and Battlefront 2 are all using micro transactions to pay for all the dlc. Which also have dedicated servers by the way. Not to mention the fact all your dlc was way overpriced. Bungie you've got a long way to go before getting a player like me back into your game. Thanks for letting me try your game Bungie, hopefully I helped test your game.

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  • I'm going to make this a follow up post for all those who are saying "your top concerns will be addressed in the final game." That may very well be true, but I believe you are making an assumption and just taking bungie's word for it - and Bungie may have just issued the statement in order to try to sooth the heat that they're taking right now. First, lets look at their excuse: [quote]The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants.[/quote] I'm going to take this excuse point by point: 1. What can you learn by product testing an obsolete version of the game? It's like Apple product-testing the Iphone 4S right now when they offer several superior products. It doesn't make sense. The comparative value is so low that it literally makes no sense to product test an obsolete version of the game when a superior version is presumably available. 2. IF a superior version was available, then wouldn't it make sense to product-test THAT version so that if there is any additional fine-tuning they need to do, they can be well prepared to issue a hotfix patch before launch so that you deliver a far superior, more refined product? I think that makes complete sense - and that is why most companies don't product test OLD, OBSOLETE versions of their products. IMO, this excuse just doesn't fly. 3. Even if they didn't want to use the final tunes for the release of the game, they presumably had the tunes from the reveal available, and the game was far better received during the reveal. Even players who are unhappy with the settings now, players like RWG and Lost Sols, reported that the beta was NOT reflective of their experience with the reveal. They could have easily used those settings for the beta, and the beta may have been more well received. 4. They said themselves that they released the beta with poor tuning for the purpose of confirming their own thoughts on the matter, but this is just hogwash. Why purposely release a bad product for the purposes of confirming that it is bad? That doesn't make sense, especially when Bungie knew from the outset prior to the beta that there were a LOT of skeptics regarding many of the changes they're making to the game. Why give MORE fuel to add to the fire so close to launch, especially when that fuel is likely to increase negative feedback and reduce overall sales? After all, Bungie is in the business to sell videogames, so putting a bad product out there doesn't even make logical sense. 5. This is a beta, but it is NOT [u]JUST[/u] a beta. Given all the skeptics out there, Bungie knows that this beta will be a crucial point for the success or failure of D2. They used it as a marketing tool to try to boost pre-orders, and they know that the beta period is a time when they should be cementing pre-orders, winning over skeptics, and increasing pre-launch sales. So it makes absolutely NO business sense to NOT put your best foot forward in an attempt to do so. After all, Bungie is a business, and we can expect that a business would act in its own best interest to further its own goals (sell more games). Given all of these arguments, and Bungie's poor reputation for being honest and transparent, the fact that they came out and said "all these issues will be fixed in the final release" tends to fall on deaf ears. I don't think Bungie is stupid enough to purposely release a bad version of the game for the beta when they know it is a crucial moment for the game. I think it is FAR more likely that Bungie saw this tuning and did not see any problems with it. I do think they will try certain bandaids to try to make the game more palatable, but I don't think they will be anything but quick-fix temporary solutions. There is only so much they can do since they won't tune PVE separately from PVP. So while they can decrease ability recharge times, they can't decrease it too much because not having access to abilities is a pillar of their PVP-first approach. This is ALSO the reason why armor can only do so much to impact the ability regen times. Ammo drops? They can always increase those, but it doesn't address the issue that PVE players just plain don't like whittling away at strong bosses with weak weapons. There's nothing engaging or exciting about it, and that kind of play DECREASES rather than INCREASES replayability. The TL;DR- I don't buy that Bungie was testing an old, obsolete product. I think it FAR more likely that they simply don't respect PVE players - as has been their pattern of behavior over the last 3 years. I don't trust them at all to implement a solution that does anything more than the bare minimum to shut PVE players up, but I don't believe they will actually give us anything to make us happy. THAT kind of effort will be reserve for the PVP crowd.

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    • Well! Considering that the beta was made well before E3 and that bunjie told for weeks what to expect in the beta. Your post means -blam!- all.

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    • Great thread and feedback. Our idea's go side by side as usual. Bungie simply needs to delay the game release a month or two. This game is no where ready to be released to Public. They did the mistake with Destiny 1 and they get away with it. Sale numbers for Destiny 2 clearly highlight that many guardians didn't forget all the issues they had with Bungie. Bungie can't survive releasing another half ass game. Bungie please take your time and revert weapons back to Year 1. Work on re balancing the game similar to Year 1 and then release the game. If the game is released as it is , the Destiny we all loved will end up as Division. Streamers will not help you Bungie , if they did your pre sale numbers would be way higher and you wouldn't lost 100 milion $ already.

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      • Bearbeitet von GX: 7/25/2017 1:24:57 PM
        4
        Agreed, I just found it so boring and I love Destiny, I put 2000 hours into D1 but I just don't find D2 fun. The Destiny 1 Beta hooked me instantly unlike the D2 Beta. Don't get me wrong I'm going to be playing Destiny 2 on launch, the question is whether i'll stick around week after week like I did with Destiny 1. I'm not putting 2000 hours grind into a game I find rather boring. My main issue is with the gunplay changes. Having 2 Primaries is not only pointless but slow and boring. And don't even get me started on Shotguns being "Heavies" now... I raged quitted the Beta during playing the Strike, after slugging through the Strike with my 2 Primaries (fun), I finally reached the boss and I decided to try out my Shotgun (Heavy) on him only to get insta-stomped! Shotgun's just aren't in the same caliber as Heavies.

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        • Spot on

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        • I agree with you. This beta left with the feeling bungie does not care about pve players. I liked destiny one but I think i am going to pass on destiny two. Bungie won't fix any of this.

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        • You have some good points ... I can't make up my mind about it yet though . I think I like it but the disappointment with the bloom effect on hand cannons seems to be something I am having a really hard time moving on from . Maybe it's because hand cannons have seen so many nerfs but the consistency in D1 got to a place where they were still rewarding . In D2 it just feels too rng. For whatever reason that has disappointed me to a place where I will wait for some reviews to come out before I will get the actual game when it's released . Just keep in mind this is the Beta we are playing and there will be a lot of feedback going to bungie.

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        • I think I am going to give up on gaming and take up studying religions after watching the beta.

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        • 100% correct!!! And it's very sad because PVE in Destiny 1 was simply perfect. The only critic against it was the lack of contents.

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        • Bearbeitet von gallp13: 7/24/2017 9:14:46 AM
          Whilst don't share all your specifics agree with the underlying premise. PvP should not wreck PvE In PvE you should grind to earn powerful space magic. This is not CoD it's destiny Bungie - [b]PLEASE FIX THE PVE.[/b]

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        • Quit crying, there was more good than bad and it definitely was better than whatever bs of the month D1 was on This is coming from someone who practically quit destiny 3 times already and thought there was no hope for d2. Make minor changes to D2, but a lot of your opinions are flat out wrong in this assessment.

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          • And you fail to notice the beta build is months old and most of what you complained about is improved or fixed already. Before you rant about lowered expectations, take time to make sure you have information that is current. Your failure to glean current info and basing your argument on old info has lowered my expectations of your ability to do research of your own to support your point. Congratulations.

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          • More new stuff coming.. https://m.youtube.com/watch?v=k3n2lcf1_KI

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            • See you in September though ahaha

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            • Before the beta: "It's too much like Destiny, it's Destiny 1.5" During the beta: "This game isn't Destiny, it doesn't have anything Destiny was!" I get many peoples points about some things, like the weapon loadouts and ability recharge (some of these concerns which have likely already been fixed in the full game, as pointed out in the weekly update). But many of you are just straight up overreacting and jumping on a bandwagon. I played the beta and I felt right at home, it's definitely not as different from D1 as people make it out to be to the point where they say it's "not the same game". I'm not saying it's better or worse, obviously things like weapon slots/loadouts did not need to be changed. I'm just saying it seems like people are relaying feedback through frustration and just blatantly being over the top with their comments instead of thinking with a level head. To be honest it's almost as if people wanted the beta to be bad so they'd have something to complain about. Some of it completely justified sure, but it's at a point now where it doens't matter what Bungie says, or even if the final game is good and resolves most or all of the issues, people are still going to be unhappy and negative because they want to be.

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            • Everything you said is true. The problem I have is Vanilla Destiny was the best to me, You felt so powerful and I loved going around PVE and just destroying everything by just looking at them. Every time Bungie did a patch,nerf,update they made you less powerful. Now D2 makes you feel even less powerful. I loved Destiny 1 but I don't think I will rush out to buy D2 ..don't get me wrong I will get it but I'm in no rush.

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              • Isnt the whole story of d2 about us as guardians losing our power and our journey to get it back? If so I think from what we have played so far in beta Bungie has done a good job making us feel that.

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              • Well it's Destiny and I'm gonna play it regardless. It will, at the very least, give me something to do until other games hit the shelves; and there are a bunch of what looks to be good ones coming? The days of year 1 are long gone, never to return. Wether you're an Xbox or PS gamer, there are a bunch of games on the shelf and most of them suck. Choosing a game lately is like our last presidential election...hmm, let's see, how hard do I wanna get focked...?

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              • I ran the strike about 4 or 5 times and I can agree with everything you just said. I do play both PVE and PVP but I think it's time for crucible and PVE content to be separated. I initially started playing Destiny for PVE, now it feels like I may leave the game for that exact reason.

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              • But but but how can you judge a game until you play it? [spoiler]Plays beta and has a negative experience [/spoiler] But you haven't hit max light and completed all the content- how can you judge if the game is good? [spoiler]The fan boy bar is raising. Careful lol [/spoiler]

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              • Bearbeitet von Kokonite: 7/23/2017 5:37:42 PM
                There are better ways to improve PvP experience without sacrificing PvE players. Multiple playlists as you suggest is one of them, but they still need to be done right. The new weapon system works just fine for PvP, with Shotguns, Snipers and Rocket Launchers being guns that are used only every so often and brings the balance more in line with the likes of Halo, where you would be able to find such guns scattered around the map (only difference is here you only go looking for the ammo). But guns shouldn't have perks here, they should be generic forms of each weapon archetype and the player would make the loadout he likes using. No relying on dumb luck and god rolls that will end being nerfed and screw PvP and PvE players alike. PvP could still very well benefit from armor perks to fine tune your guardian to your liking: make him faster and agile or more resistant... and space magic is what would make this game different from Halo or other shooters out there. Then we could have another game mode/playlist where players could use their full PvE gear in PvP just for fun and giggles. Players would know that weapon balance would be a bit bonkers, but it wouldn't be an issue for players that want to just play a balanced PvP game. However, the old weapon system would be much better suited for PvE, and since gun balance between PvP and PvE would be no longer an issue, god rolls and fun combos could run amok all they wanted.

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              • Now you see why all the pve players are so unhappy with how the betas been tuned. It feels like Halo 5.5. Not Destiny 2.

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                6 Antworten
                • GUARDIAN DOWN! (DNR note in hand) The Darkness has won - Turtle power!

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                • ....and that dude with the pencil....one bad hombre. ✏️

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                • The "2 path" sub-subclass is what is going to destroy this game. I don't think anyone wants to be told how to setup their character. After Destiny 1, the choices to customize were what made us want to get molding our characters. Now you have 2 choices. Yippee! Some other notes. A high impact scout only does 52 to the head. That's insanely low. My exotic AR was doing 11 to the body and 13 to the head. Wow... 2 point difference. That's lame. Weapons feel weak... abilities feel weak. If you're lucky to get your super in pvp, be warned... your super is weak. One super per game... wow. I now spend most my time popping the class ability because thats the only thrill that is available to use.

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