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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von Spendgame: 7/21/2017 4:38:06 PM
563

D2 PvP is lightyears better then D1's

Don't mistake the vocal minority on this forum. I guarantee you D2 PvP will post much, much better player retention numbers then D1 did. D1 pvp was a mess. It was broken. While d2 MP obviously has flaws it actual feels like a somewhat competent pvp shooter. As opposed to a broken mess that you'd play for 20 minutes before laughing and turning it off. With that being said here's a few things I think could be tweaked for the better. -Nades and melees should recharge a little bit faster. They're pretty weak now so there's no need to have them on such a long cool down timer. -The big problem is nade recharge being too long. People can clump teamshot because you almost never have an AOE attack to prevent it. -Kill times and movement speeds could be bumped up a tad. -I don't like that kills and assists are merged. Especially since assists are given out so easily. -Static weapon perks make duplicate weapon drops totally pointless. You may as well be getting nothing. -The lack of subclass options is disappointing. - What's the point of "competitive" and "quick play" if they use the exact same MM? Competitive should have tight skill and party size MM. Quick play should be pretty much only cbmm.

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  • static weapon drops are probably only for the beta

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    • [quote]Don't mistake the vocal minority on this forum. I guarantee you D2 PvP will post much, much better player retention numbers then D1 did. D1 pvp was a mess. It was broken. While d2 MP obviously has flaws it actual feels like a somewhat competent pvp shooter. As opposed to a broken mess that you'd play for 20 minutes before laughing and turning it off. With that being said here's a few things I think could be tweaked for the better. -Nades and melees should recharge a little bit faster. They're pretty weak now so there's no need to have them on such a long cool down timer. -The big problem is nade recharge being too long. People can clump teamshot because you almost never have an AOE attack to prevent it. -Kill times and movement speeds could be bumped up a tad. -I don't like that kills and assists are merged. Especially since assists are given out so easily. -Static weapon perks make duplicate weapon drops totally pointless. You may as well be getting nothing.[/quote] It will be better, i just hope the system for good solo pvp players will be fixed, because d1 pvp is almost unpossible to play solo (if you want win) in 3vs3 or 6vs6 because u get matched with complety trash and matched againts full sweaty fireteam because ur pretty good elo and that is complete bullshit

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      • Bearbeitet von XxSkull FistxX: 7/20/2017 7:34:23 PM
        100% disagree, I think it sucks! Every time I spawn in I'm dead before I even get a chance to shoot. Too much like overwatch and I can't stand that game. Instead of being able to sneak around or plan a strategy it's forcing you to do nothing but throw yourself into chaos where bullets are flying everywhere and it's nothing but shoot every where and button mash.

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        • Why does no one realize we are playing WITHOUT MODS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Everything you mention will be remedied by mods. Just saying. Kills and assists merged, just a beta thing. Static weapon perks do not make duplicates pointless, unless you like spending time in your menu swapping out weapon mods. One weapon will build many different weapons.

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          • You are entitled to your opinion, even if it's wrong

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          • I feel like we need a solo playlist where SBMM isn't a factor, it's so strong at the moment. Well fine, I don't mind when I'm with my team but when I'm not I get on ant only player sweats in fireteams of 4, end up losing game after game because I have no one to communicate with. It wouldn't be fair to have no SBMM in a playlist where you can lobby up with friends but in a solo list you're not going to single handedly win or lose a game. I also feel grenade cooldown to be either too long or that grenades aren't good enough considering the cooldown time, I mean we don't want 1 hit kill nades but something that can make you one shot is fine if it's gonna be a long cooldown. Movement is a bit basic, I mean I thought the movement was part of what made D1 so cool and unique. I can see why they changed it considering everyone would escape in the new TTK, but still I don't know. Supers are weak considering the cooldown time, I think reduce cooldown or increase armour. Oh warlock glide is actually a hinderance to movement. No need to nerf the radar either I don't think, reduce range sure but I like to have it as soon as I come away from ADS, reading radar is part of what separates the average and good players. Anyway I do like the game so far but that's what I think.

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          • Lol yeaaaaaaaaaaa[spoiler]no[/spoiler]

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          • Yes it's a lot better for a competitive sweaty pvp environment. Which isn't a completely bad thing. The bad thing is that they sacrificed the pve, the part in which this game is marketed on, in exchange for it.

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          • The game is basically the sane with sniper on heavy, quit talking about changes none of them are major parts of the game, instead lets tal about no new enemies, no private matches, no better netcode, no srl. Do people on this forum really ok with whatever bungie throws at them?.

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            • I was very worried and skeptical, but I thoroughly enjoyed several games in the Crucible last night. All weapon types seemed responsive and had their places. Class abilities like the Titan wall and Warlock healing zone added nicely to strategy. So far, I prefer how the time to kill increased. We feel more powerful, like our armor actually does something. It adds to the strategy when you can successful disengage a losing scenario to live and fight another day. I wouldn't mind grenades having a better cool down. Otherwise, everything felt pretty nice!

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            • I miss sniping! Underpowerd in pve and No ammunition in pvp😐

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            • Destiny 2 feels like Halo Reach all over again. Trying to change too much for no reason

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              • Thank you. Teamshooting as a concept is fine. I support teamwork. But making it MANDATORY is a completely different thing. I want to feel like a badass taking on 2 guys and knowing I might be able to pull it off. That was the beautiful draw of Destiny 1. Sometimes I won, sometimes I didn't. If you even attempt 2v1 in this game, it's gonna end in extreme sadness and disappointment. I don't feel like a badass at all. Just someone who cowers in a group with his team waiting to light up the first poor soul we see. Your post hits all issues right in the head. Though I do support shortening the cool down on the Hunter's dodge to give it more utility compared to porta shield and healing/weapons. It just doesn't feel as useful as the other two. I feel like as a Hunter class, you're pretty much forced to finish your engagement to the end. High risk, high reward class? Maybe. But still. Just a suggestion.

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              • Maybe they have fixed. PvP. Pve in the other hand is going in the opposite direction. If PvP is the road they're heading down just remove pve call it a competitive shooter and charge half the price. Problem solved.

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                • Agreed - Join our clan before D2 Starts https://www.bungie.net/en/Clan/Forum/1149170

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                • Bearbeitet von VinnieVince: 7/20/2017 6:39:14 PM
                  I think I can still play d1 pvp longer at a time than d2. D2 ttk is too long

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                • I'm glad to see you and others enjoy the change to 4v4. Personally, I adored the 6v6 in D1. Not to mention the team size was perfect for going into crucible with your raid group. Now we are going to have to drop two people for PvP. But I'm with you, I hope it does well!

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                  • Maybe but its pve has gone four steps backwards. If i wanted cod id buy cod, this was sold as a shared world pve shooter, wtf is it now?

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                  • I agree and disagree. I think D2 PvP is a step in the right direction, but it is still not a perfect multiplayer (as a beta should have, obviously). I think the grenades are actually almost a little strong, yeah they have long cooldowns but they do the same, if not more damage compared to D1. Also being to charge up your grenade on voidwalker makes them even better. People are upset because it's not an ability-spamming shitfest like Destiny 1 and actually takes teamshots and gunskill to get kills. I personally love the new PvP.

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                  • Has there been any exotic weapon and armor releases? Can't really day it's balanced until there is

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                  • Boring and slow paced. No more 1v1 engagement. Everything in PvP seems to be team shots and panic Supers towards the end of the match. Run and gun D1 was much more fun. D2 is more like tag and your it.

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                    • Eh. I'm still not sure how I feel about it. I mean I like it enough to have played it for a couple hours total these past few nights, but it's different in a lot of ways I don't think I like. Basically all the points you mentioned at the bottom, as well as slooooooooow super charge, and my hunter and titan both felt the same. Squishy and slow with dooky health regen. I never felt this vulnerable in D1. Even moderate fall damage scares me now

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                    • 100% agreed. It's not perfect e.g super recharge needs looking at (so they occur around mid match if you play well)-my opinion

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                    • And lightyears behind other fun pvp games

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                    • I see everyone comparing D2 beta to D1. Seeing as it's a reboot of the game why did anyone go into the beta expecting it to be like D1 one when they already said it wouldn't, and the fact that all the complaints are about things they told us to our face would be different. When it comes to pvp imo all the crying and bitching over the course of D1 you made D2 what it is so stop cry and last in the bed you made. When it comes to pve I'll admit you have some reason to complain as Pvp changes came at the cost of pve enjoyment, only in terms of just purely having unadulterated fun. Supers could use a charge time buff, I don't see that as being the real problem. IMO the actual problem is how much super energy you get from killing an enemy. Stop trying to take the easiest way out out by decreasing how long it takes to get your super, instead actually put in the work to get your super faster. Here's an example I was running the strike for guns and armor sets. In one rung I got my super about 3-4 time while the other 2 rando got their once or twice. How? I just explained. D2 is a reboot so expect a new refreshing take on destiny as a franchise and not just an expansion that was too big to be included as part of D1. It's meant to be as if we're picking the game up for the first time

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                    • Bearbeitet von TheCyo: 7/20/2017 7:22:33 AM
                      D2 is like CoD on Valium now, weak weapons, no movement and no abilities. Destiny has become another generic shooter (a slow one). All the things that separated it from others are gone. Heck, Titanfall 2s Pilot vs Pilot now feels better. At least they no longer can nerf stuff, we are already scratching the bottom of the barrel.

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