Anybody else getting sick of this excuse from Luke Smith?
You had 3 years to figure out what you wanted Destiny to be. You had many years before that when you announced at E3 that Destiny was supposed to be this rich, cinematic adventure where "we could go to that mountain over there" so we'd throw our money at our screens.
And still, he continues to use the same tired "we have ideas that we're excited about, but they may not be ready in time because of our deadlines" rhetoric.
Either Bungie devs are incompetent and can't manage to meet deadlines, or the deadlines are unreasonable and Bungie can't realistically get their work done in time. Either way, it's bad for customers, and I'm beginning to think it's the former. It's 2017, and a Destiny 2 release won't have custom games and other core features at launch. More is being removed from the game than added or expanded upon. Luke's response to "since there are no stat rolls to chase, how are people going to stay engaged and grind?" is "we have ideas, but right now we're focused on the launch deadline." I can't help but be skeptical and feel like this is going to be yet another incomplete game at launch.
What a joke.
The game has been in Beta since its production began in 2010. Only now are they finding a way to use the European Dead Zone and Cabal raid that were cut out of VANILLA. But they feel their deadline (which was already delayed by a year) is rushed and we won't get all of the features we should have (custom matches, for example) right away..
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#Destiny
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6 AntwortenThere will always be features that will get cut, and there is a lot of thought of what has to be in the game and what doesn't. If they think that the time it would take to set up custom games would be better spent polishing a raid, or improving the latency in multiplayer, then it should go there. Not to mention that they were limited with Destiny 1 on the last gen consoles, and now they are developing for PC. There are a lot of complex moving parts that go into this then you think. I personally don't think that Destiny 1 was "incomplete" at all when it launched. It was very polished, and was an amazing experience with tons of fun stuff to do with your friends. There will always be bugs at launch, that's just how it works. You can't possibly expect to catch everything while you are in production, especially in a game with the level of complexity and depth that Destiny has.