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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von JHarv: 7/3/2017 10:47:10 AM
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JHarv

"We're up against a deadline"

Anybody else getting sick of this excuse from Luke Smith? You had 3 years to figure out what you wanted Destiny to be. You had many years before that when you announced at E3 that Destiny was supposed to be this rich, cinematic adventure where "we could go to that mountain over there" so we'd throw our money at our screens. And still, he continues to use the same tired "we have ideas that we're excited about, but they may not be ready in time because of our deadlines" rhetoric. Either Bungie devs are incompetent and can't manage to meet deadlines, or the deadlines are unreasonable and Bungie can't realistically get their work done in time. Either way, it's bad for customers, and I'm beginning to think it's the former. It's 2017, and a Destiny 2 release won't have custom games and other core features at launch. More is being removed from the game than added or expanded upon. Luke's response to "since there are no stat rolls to chase, how are people going to stay engaged and grind?" is "we have ideas, but right now we're focused on the launch deadline." I can't help but be skeptical and feel like this is going to be yet another incomplete game at launch. What a joke. The game has been in Beta since its production began in 2010. Only now are they finding a way to use the European Dead Zone and Cabal raid that were cut out of VANILLA. But they feel their deadline (which was already delayed by a year) is rushed and we won't get all of the features we should have (custom matches, for example) right away..
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