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Bearbeitet von Elundis Core: 6/23/2017 2:06:36 PM
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My Updated Thoughts/Review On Zelda: Breath of The Wild.

Its been a few months since BotW's release, and in case you don't remember me, I'm the criminal that gave the game a 7/10 after beating it a couple weeks after release. I thought about it more and more and realized that a was a mix of objectivity and subjectivity, and here I've decided to give my objective and subjective thoughts separately. So here goes. Objective Review: 8/10 I think we all know how great of an open world experience this game is. I've never played a game that lets you go anywhere quite like this one, and that truly is special. The combat was very smooth and there were great side quests. The weapon diversity was nice and same with outfit ability diversity as well. My issues were that the dungeons and bosses were far too simple, short, and forgettable, whether you're a fan of Zelda or not. My other issue is that although the world has plenty to do, there isn't much of a reason to do a lot of the things in the world. I'd love to be able to see what bandit camps I've defeated kinda like The Witcher 3. Because for me its just a waste of time and weapons. Overall the game is great when looked at entirely objectively. But when I look at it as a Zelda game, That's where it truly fails me. Subjective Review: 5/10 These thoughts come from the 12 year old that played the original Zelda on the NES 28 years ago, and every Zelda since. I was really excited for this game, and its a shame that it was this mediocre. And here is why. (SPOILERS BELOW) 1. Terrible villain. Every great Zelda game gives you as the player a reason to hate Ganon moreso than "he wants to take over the world." Obviously that's bad, but in every great one Ganon gives you a reason to be pissed off, and to truly hate him. From the very beginning of Wind Waker, Ganon takes your sister and throws you in the ocean to drown. You just hate the guy from the very start. I felt none of that in this game. They just throw you in and say that the villain is this big fireball that's been going in a circle for 100 years. And the game establishes absolutely no sense of urgency about it either. Nobody is scared of Ganon, nobody even talks about him. You forget what you're even supposed to be doing half of the time because it doesn't even feel like it matters. There is really no motivation to beat the game other then to just "beat the game." 2. No Green Tunic as a (free) option for the majority of the game. This is a big one for me. I shouldn't have to buy an ammibo for a green tunic, so I'm discounting that. But the no green tunic really dimished the feel of a Zelda game for me. I get that its "post apocalyptic" and all. But so is Wind Waker, which still gives Link his classic tunic. And I'm ok that they changed Links traditional outfit. What irritates me is that they didn't offer a way to get a green tunic for players like myself that really wanted one (without paying for an amiibo). 3. Poor dungeons and awful bosses. Its a shame that a series known for these two things failed so miserably in both aspects. I appreciate the change in formula, but it doesn't mean it was a good change. Nintendo wanted to move away from the "get an item, use the item to win" gimmicky dungeon/boss design. And good on them. But the bosses just became extremely easy fights without even a gimmick or real name to remember them by. That's a real shame. These are the 3 big things that make a Zelda game worthy of the name. And it makes me sad that they did such a poor job in each aspect. And I don't want anybody to think I hated the game. I enjoyed playing it, as I described in my objective review. If you got this far thanks for reading.
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  • Review is based on a game that is primarily for a system that is completely un-purchasable. #FakeNews

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    7 Antworten
    • I agree with you on many aspects except for the bosses, feeling of urgency, and reason to hate Ganon. When I look at this game overall, I more attribute it to being very similar to the classic NES game. Three classic had longer(ish) dungeons but the bosses could often be defeated within a few seconds... yet it is still one of my go-to titles when bored and I have my 3DS on hand. The land is overrun by monsters in both games... that alone is the feeling of urgency. NPC's never really mention Ganon or Zelda. The purpose is always there using the same formula as the original, though. No context is really given to Calamity Ganon other than they tried to prep for it and failed. No con text is really given to Ganon except he wants the Triforce and kidnapped the princess. Like I said, I agree with most of your statements but I see what Nintendo was going for with BotW. Maybe not the best way to go about it, but they removed a lot of the needless banter and just threw you in.

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    • I agree with a lot of this. My main issues with the game are the lackluster narrative as a whole, the dumbed-down and lazy main dungeon and boss design, and the lack of memorable characters. To address your points: 1) Calamity Ganon is a lazy villain. I tie this issue in with the overall weak narrative, which had serious potential since it was different. And I think the two biggest contributers to this are the lack of memorable characters and the design of Ganon in this game. He's just there. Never does anything, never gives you a reason to hate him (like you said). It feels very video-gamey, not like a true problem that struck Hyrule. 2) The tunic issue doesn't bother me, mainly due to how often I change my clothes. Not to mention I think the Champion's Tunic looks pretty cool. 3) I completely agree. Even with the 120 shrines, I was so looking forward to getting completely lost in the main dungeons. But no, they all have the same asthetic, and they're all super easy. Same for the bosses. With only slight variations in how to fight them, and the same design for all 4, it's just downright lazy. The only slightly interesting one to me was Thunderblight. Overall, I still really like the game, and I think the combat is the best in the entire series. The world design is revolutionary to open world games going forward, and BotW manages to capture that feeling of exploration and discovery that few others can match. So far, it's my favorite game of 2017, but when I get myself a PS4 and play HZD, Persona 5, and NieR Automata, I'll see how they stack up. Good post, OP.

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      • He does have a green tunic of the wild, which is in the game

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        4 Antworten
        • I agree with you on this. Every thing you said is spot on. It's great game, but I feel it's a great open world game first, and a great Zelda game second. I think it's a good first step for Zelda though. Hopefully the next LoZ game will blend BOTW and the more classics Zelda game styles. That would be awesome.

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          • Is it bad I kinda like the champions tunic more than the green one? I just like blue more than green.

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            • Bearbeitet von Bake8935: 6/24/2017 5:51:41 AM
              It's the first Zelda game I've really played(not counting Link's Awakening when I was 4 and watching my brothers play OoT and MM), and I thought it was great. Exploring the world is so much fun. The combat was pretty good, although the rapid rate of weapon breaking was a bit much at times. It could've used a bit more story, but I never thought Zelda was big on story to begin with. Maybe I'm wrong about that.

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            • 9/10. I've never feared rain in my life until i played this game

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              5 Antworten
              • Disagree heavily. But already told you why plenty of times. Also this game is the most Zelda since the original. You're basing it off what you think a Zelda game represents. This direction is what Zelda was supposed to be when it was first conceived. Not linear BS like LTTP - SS. This game and Link Between Worlds made things a lot more open ended. Which is a good thing. But you know, even the best of games get hate.

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                3 Antworten
                • To bad the game is mostly empty space.

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                  9 Antworten
                  • Bearbeitet von What I Look Like: 6/23/2017 2:48:03 PM
                    Really don't see how this game was any less a Zelda title than the old ones, or the GBA ones, or the recent-ish console titles. Opinion, I know, but this whole "new games aren't like old games anymore" thing is more played out than being a Conservative in Texas.

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                    • Collect all 120 shrines and you get the green tunic

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                      • It's my first zelda game. I really love it. My complaint with the dungeons is that they all share the same design. Yet i like that they can be solved in different ways. I love that i can go anywhere and do anything at my own pace. After finishing the great plateau i just wandered around the map doing random stuff. I like that the game is surprisingly hard. Been one shotted on numerous occasions and it's taught me to "git gud" and rethink. The game is absolutely gorgeous. It's a nightmare for the completionist. 900 korok seeds, over 100 dungeons. All the armor sets and upgrades. Completing the sheikah slate. Quite a lot to do. I've no real complaints

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                        • Although I must agree with your point about the bosses and dungeons being almost painfully easy compared to the memorable analogs of past zelda titles, I must disagree with your other main argument points. The green tunic is really more of a non issue since you eventually get the option (even if it is not immediately available). Also, so many more badass and interesting armor options (see ancient and barbarian sets) are offered as a breath of fresh air (please ignore the bad pun). Furthermore, these creative armor options provide tactical advantages in the game proper (eg. the climbing set for world travel). Also, your gripe about hating the new incarnation of Ganon seems valid [i]at first[/i]. However, you must view him in the context of the new lore in which his malice infests the Guardian army and divine beasts to wreak havoc across all of Hyrule and kill Link's closest friends. You can certainly see the sinister intent of Ganon crossing over from previous titles. Basically, the title deserves a 8/10 all around for its innovative exploration mechanics as well as its multiple points of nostalgia and fan service for zelda vetrans.

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                          5 Antworten
                          • I can't say I agree with all of your opinions, but I can certainly see their grounds. I can definitely see your reasoning with Calamity Gannon. However I think that is how it was supposed to be unless you found all of the memories. After all, Link did lose all of his memories. After getting all of them back I certainly felt I had enough of a reason to hate Gannon, plus with all of the destruction and horror he caused. No "free" green tunic seems a bit shallow to me, but then again I've had friends who refused to play the game until I showed them that a green tunic was even in the game, so I can understand. At least with the dungeons, I would say the majority of people were glad that they weren't the main focus of the game. I personally have always loved a good Zelda dungeon, but I really didn't miss them in Breath of the Wild. I think Skyward Sword does an excellent job of being the complete opposite of Breath of the Wild. Fantastic Dungeons and bosses, but practically no exploration. Overall I think both games took their main focus to the extreme, and it worked. As well praised as Breath of the Wild is, it does have some problems, and I can see some issues people take with the game. My main issue is the lack of memorable tracks, and a huge lacking in the central narrative (I feel like I was slightly mislead in this regard). Other than these I think the gameplay makes up for most of the other issues.

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                            2 Antworten
                            • I appreciate and respect your opinions. But I disagree with them... This game was in the top 3 Zelda's for me. While I can see where you're coming from with the boss' and dungeons. They were super easy and you could fly through them in 15-20 minutes your first run-through. But man... that game is a solid 9.5/10

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                              • I agree with all of your complaints. About the green tunic tho, I dyed the Hylian tunic green and its been close enough for me so far. Buying the Ammibos is the "easy" way to get the green tunics and then they're from specific past games. I say "easy" because good luck finding the Ammibos in a store (or online for a reasonable price). There is a whole set with the long hat and everything for original to BoTW but you need to beat all 120 shrines and another side quest to get it. I've run into the problem of "missing out" on certain shrine quests that I cant initiate later in the game. So at 200+ hours and over 100 shrines completed I'm totally screwed out of that set because 1 quest wont proc.

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                              • Played the WiiU version on the PC. It's pretty good, but open world games just have trouble sticking for me.

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                              • how many keyboards broke while writing this review? :D i agree to the perspective as a zelda fan

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                                • I just was severly disappointed with the dugneons, lack of substantial progession for long periods of time, bosses that were bland and boring, finally the story should have had more cutscenes to let us learn more about the characters.

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