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Bearbeitet von LikeGlitta: 1/15/2017 6:27:18 PM
52

Bladedancer Changes

Right now, Bladedancers are in a weird spot. They have some of the strongest perks and abilities while also having some issues that at certain moments make them seem like the weakest classes. Skip grenades and quickdraw in particular are of course some of the better abilities that it has to offer while arc bolts would be one of the weaker ones. I would maybe suggest a damage reduction for skips as well as removing one of the projectiles from Shinobu's Vow (it currently allows you to throw 5 projectiles, which is more than the standard 4). It'd also be nice did they changed Shinobu's Vow so that you would spawn with grenade energy instead of having 2 skip grenades. This would prevent players from just throwing 2 skip grenades at the beginning of every match to get kills. I would also like to see arc bolts get a small damage buff since there are often times when I use one and my primary won't finish them since they'll have a sliver of health. All I ask is for a damage buff so that they deal 100 damage instead of the 91 that they do now. And of course, the super itself is something that is that needs to be looked at. While we all know how bad short stopping can be, I won't mention that since it is so well known. What I want to address is the fact that arc blade,for whatever reason, does not allow you to move or attack while in the middle of your super if you activate it immediately after you double jump. This video shows exactly what I'm talking about (just skip to 1:53 if you want to see where the glitch is tested). https://youtu.be/lle_XfQ5xJE This is a very big issue since the super doesn't last long and it's very easy to shut down with a shotgun. If I choose to not double jump just before I activate it, I sacrifice valuable time that I could have used to close the gap on an enemy. If I choose to use the double jump just before my super activation, I run the risk of very easily dying to a shotgun. TL;DR Bladedancer is a great class, but there are some parts of it that are either too strong or too weak/ unreliable. Reducing skip grenade damage and modifying Shinobu's Vow to have it only let you throw 4 projectiles as well as spawn in with grenade energy instead of 2 grenades would be a good change. Buff arc bolts to do 100 damage. Fix the glitch on arc blade that doesn't allow you to move or swing when you activate your super immediately after double jump. This glitch is something that can really make or break the super.
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#Destiny #Classes

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