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Bearbeitet von Lannon: 1/10/2017 3:42:34 PM
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Destiny 2: GET RID OF 3oC!

So I played with a couple of inactives last night in a level 28 PoE, when they did play they'd die straight away. I was only playing it for some quick motes to max my Grasp. When I got to the trophy room they were meleeing me and being absolute dicks so I felt so damn disheartened that these people existed. But when I approached the 3 chests, opened right, motes, opened left, strange coins. And when I opened the last chest and got a Y1 Icebreaker I felt such weird feels, if that was Year 1 I would have shouted the roof down just because of how rare it used to be to get exotics that felt exotic. 3oC ruined the process of getting exotics in multiple ways, it meant that bungie could pin another way on grinding so your RNG was doubled. But they also gave no bosses or chests that would feel like you'd be surprised to get an exotic. When you killed Atheon and saw the drops, you'd feel like you'd accomplished something. But with this new Raid ending of them standing in a death position for the money shot, there lacks a sense of surprise in the win. When you dropped Atheon and Crota you felt such accomplishment because it wasn't just a timed death if you didn't succeed, rather "OK LETS GO AGAIN". I hope they learn from TTK and ROI in terms of the raid bosses, the whole "oh look the boss is now on this side" "Oh look he is now in the back, prepare to fire" just didn't feel the same. Thoughts?
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  • Sorry bro I didn't read your whole post as I agree with you 1000000%. The worst thing that bungie put in the game. It actually changed the whole game tbh. Took away that feeling of joy when one dropped for you

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  • People keep offering "that awesome feeling you got when an exotic finally dropped for you in year 1 is now gone" as a reason to do away with 3oC. They also offer the sentiment that "exotics no longer feel like exotics" as a reason to do away with 3oC. But, the truth is that 3oC didn't cause either of those problems and doing away with 3oC, in this game or the next, won't fix those problems. And those two problems are related/overlap, by the way. That awesome feeling is gone for three reasons: 1. Getting exotics is no longer a brand new experience. Like anything and everything to do with human nature, new is exciting while familiar becomes boring, and [i]too[/i] familiar breeds contempt for what was once cherished. 2. Lots of players now have exotics. Hard to feel super special when you're not unique. Problem is, you can't maintain an adequate player base if only the 1-2% of players, with time to drop thousands upon thousands of hours into a repetitive grind, get to enjoy some of the most desirable content. That's just reality. 3. Here's the overlap with the "exotics no longer feel like exotics" complaint - Year 3 exotics are [i]significantly[/i] less powerful than their Year 1 counterparts. The OP nature of Y1 exotics is a huge part of why they were so much fun. But they truly were OP and thus got the nerf hammer. When only a few people could get exotics their OP nature made them game breaking whenever those lucky few showed up and became a prerquiste that excluded many from raids and other content because they didn't have the exotic. When many people could get exotics their OP nature made them game breaking by creating metas and devaluing the majority of other weapons and armor. So, there you go, while the complaints exist for three reasons none of them are 3oC. In fact, what 3oC [i][b]did[/b][/i] do is extend the game's diversity and viability. TL/DR: Hi, since you couldn't be bothered to read there is a very high statistical probability that you're a Millenial. 😁 Just for you - 3oC didn't cause your problem; it only helped the game.

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    • It'd be better if all exotics were obtained via a quest line, but for the love of God do not require crucible to finish those quests. I'd much rather have a quest step read something like: "kill 50 majors or 10 guardians" - that way the items can be obtained from either pve or pvp. Some of us do not want the stress of pvp. I play games to relax, not rage.

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      • Bearbeitet von fatymatpat: 1/13/2017 2:42:49 AM
        [quote]And when I opened the last chest and got a Y1 Icebreaker I felt such weird feels, if that was Year 1 I would have shouted the roof down just because of how rare it used to be to get exotics that felt exotic. [/quote] So because you got "such weird feels" they should get rid of three of coins? You want other people to grind out end game activities instead of just using a 3oC? (Which they can only do once a week) 3oC are not mandatory for this game, [b]you[/b] don't have to use them. I don't even like the idea of this post because you just want others to have to grind like you did, in no way would removing these affect you, which is pretty selfish to even consider. [spoiler]And "exotics that felt exotic".. it's not the people's fault there aren't any exotic feeling weapons out there, how does this correlate to the 3oC?[/spoiler] [b]PLEASE EVERYONE COME AND READ WHAT THIS GREGULOUS GUY IS SAYING ITS LIKE AN EXACT EXAMPLE OF SELFISHNESS LOL[/b]

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        • I agree. 3oC ruined the game

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        • Likely it would be not because u said so more less because its a new game meaning everything will be new including inventory items

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        • Agreed, 3ofC ruined exotic. Makes them easier to get than legendaries now.

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        • Bearbeitet von Grasp of Malok: 1/12/2017 10:48:17 PM
          I'd say keep 3oC, but have all the exotics tied to a specific quest like y1 bad juju, thorn, pocket infinity, y2 exotic swords, etc...(possibly exotic armor too?) As soon as you complete the exotic quest, then that exotic can drop from exotic engrams you decrypt. It keeps the current light system relevant if you need infusion fuel.

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        • I played for almost a full year starting with TTK, having obtained EVERY exotic primary in the game except one. The Last Word. Didn't matter what I did. And I wanted that gun (pre-nerf). Raids, exotic chests, 3oC, old raids, nothing worked. Every primary engram decrypted into something I already had. I love RPGs, they're my favorite genre of games. But that grind was maddening. Then finally, I resorted to extreme measures. I started buying primary engrams from Xur. Hefty price, those engrams. And you know what? I literally had to buy engrams until all that I had left to unlock was Mythoclast, and Necro. Only then did a year 1 last word FINALLY drop for me after grinding for that one specific exotic since I was first killed by it. Took about 9 months of playing. For one weapon. 3oC isn't the problem. It's RNG. To base exotic weaponry on luck rather than engaging quests is something I'd like to see done away with for the most part. Exotics are a great way for slowly increasing light level and I support having 3oC around just for the slight bump in light when you get lucky. But to resort to mindless grinding to give a false sense of replay value is absolute bullshit. And I'll tell it to Bungo's faces. I don't even care. Fight me.

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          3 Antworten
          • They better make a new tier after exotic.

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          • bump, please bump for the love of god bump because exotics might as well feel like getting legendaries. Getting a a rare exotic in y1 felt so good. Please keep them out of Destiny 2.

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          • Bla bla bla bla bla

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          • [quote] 3oC ruined the process of getting exotics in multiple ways, it meant that bungie could pin another way on grinding so your RNG was doubled. But they also gave no bosses or chests that would feel like you'd be surprised to get an exotic. When you killed Atheon and saw the drops, you'd feel like you'd accomplished something. But with this new Raid ending of them standing in a death position for the money shot, there lacks a sense of surprise in the win. When you dropped Atheon and Crota you felt such accomplishment because it wasn't just a timed death if you didn't succeed, rather "OK LETS GO AGAIN". [/quote] So basically... I don't that 3oC causes RNG and grind, and that engrams drop after the boss fight; I like it that the boss fight itself causes RNG and I just automatically get the reward after the boss fight, or I have to open a chest. And how does it causes double the RNG or grind? Do you not remember some people going almost 2 years before they were ever able to get the exotic they wanted, for example Gjallahorn and Ice Breaker. How does being able to get exotics a little easier equal more RNG? I understand having the excitement of getting an exotic that you were really wanting, but what's the use when sometimes you only end up with that exotic a week before they decide to leave that weapon behind and raise light levels. Oh yay! That exotic I finally got, and am so excited about, was viable for a whole week! Besides, most of the "important exotics", now have quest lines. The exotics that you get through 3oC are just kind of bland, cheap exotics. 3oC didn't cause those ones to become cheap and bland. The never-ending stream of... "Nerf this..."; "This is way too OP!"; "I have PTSD from this exotic..." posts are what have caused so many exotics to just become... "meh". Anyway, I can understand if that excitement is lessened, because 3oC makes it a little easier to get exotics; but your whole "it causes more RNG and grinding" argument, totally goes against that. It's like the old saying, "You're talking out of both sides of your mouth." I feel like you just can't decide which you believe, that 3oC makes it easier to exotics and lessens the excitement of getting a particular exotic; or 3oC causes us to grind more. When we didn't have 3oC, the grind way more to get exotics. Usually, only the people that were able to play for multiple hours a day, every single day, we're able to get certain exotics. Just to even be able to get the quests, for the ones that had them, was RNG; and for a lot of people, it either took forever, or they never ended up getting it. I for one, was able to play multiple hours every single day. I was lucky enough to get a Vex my second run through VoG, I got a Gjally and a Truth after crucible matches, Ice Breaker was one of my very first exotics, though I don't remember where I got it, and I had all of the exotics that you could get through quests. But, I never could get ahold of a Red Death. I never got Red Death until after TTK came out. I also could never get hardly any of the exotic armor. The only ones I had were MotTM, and Knucklehead. I never ended up getting any of the others until 3oC came around, and that was after playing for 2 years. So, for a lot of players, 3oC lessened the RNG, grind, and frustration of never being able to get and use certain exotics. To some people, maybe just getting exotics just to have them is the point, but for many, the point is to get them and be able to use them. So, that excitement of getting an exotic last year, was far outweighed by the frustration of never getting to use certain exotics that I wanted. Now, it takes a bit of grinding, but at least I now have a far greater chance of getting an exotic I want, and then be able to use it.

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            4 Antworten
            • [quote]So I played with a couple of inactives last night in a level 28 PoE, when they did play they'd die straight away. I was only playing it for some quick motes to max my Grasp. When I got to the trophy room they were meleeing me and being absolute dicks so I felt so damn disheartened that these people existed. But when I approached the 3 chests, opened right, motes, opened left, strange coins. And when I opened the last chest and got a Y1 Icebreaker I felt such weird feels, if that was Year 1 I would have shouted the roof down just because of how rare it used to be to get exotics that felt exotic. 3oC ruined the process of getting exotics in multiple ways, it meant that bungie could pin another way on grinding so your RNG was doubled. But they also gave no bosses or chests that would feel like you'd be surprised to get an exotic. When you killed Atheon and saw the drops, you'd feel like you'd accomplished something. But with this new Raid ending of them standing in a death position for the money shot, there lacks a sense of surprise in the win. When you dropped Atheon and Crota you felt such accomplishment because it wasn't just a timed death if you didn't succeed, rather "OK LETS GO AGAIN". I hope they learn from TTK and ROI in terms of the raid bosses, the whole "oh look the boss is now on this side" "Oh look he is now in the back, prepare to fire" just didn't feel the same. Thoughts?[/quote] Did you play year 1 and suffer the painful drops? If so, you'd realize what you're proposing is dumb. Sorry, but after all the wasted trips to the exotic chests in VoG and Crotas end, nightfalls and xur, I prefer seeing exotic engrams drop after killing an ultra with a 3oC active. Besides, I personally have all the Xbox exotics now that I got my year 3 icebreaker last week, so really the only reason I even use 3oC now is to get high exotics to infuse stuff. It's helpful. I get more excited getting a new emote from a nightfall now over an exotic, since there's nothing left to get in destiny. Maybe when destiny 2 comes out, they can make it more difficult to get 3oC, but it's a necessity moving forward, and since destiny 1 is almost done, yea, no..... I'd like to keep the 3oC trend going as is.

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              8 Antworten
              • Either make 3oC the only way to earn exotics and make them end-game expensive, or remove them.

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              • I agree Lanon, when 3 of coins first came in 2 of my friends abused them and had all the new exotics in a couple of hours. Even though I chose not to, it changed the game for me as that feeling of opening the exotic chest in vog, everyone used to discuss what they wanted or still needed. Then everyone but you would laugh when someone else got what you wanted. This was a part of making the raids sociable, now I can run the raids with randoms and not get to know any of them that's if I can be bothered to run them as there pointless. I've ran vog and Crota more recently.

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              • People complain about 3oC because its the in thing to do so. The truth is that they remove a grind that drove a tonne of players from destiny. Noone actually enjoys grinding the same raids and striked 100s of times hoping to drop an exotic. It was the no 1 complaint in year 1. It was the cause of most nightfall complaints in year 2. If someone really wants to feel the grind of year one again then they would simply not use 3oC

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              • Just don't use them?

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              • If only you had the option to use, or not use 3oC...

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                2 Antworten
                • Bump , get rid of them

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                • If there is a quest tied to each exotic that doesnt have RNG then we wouldnt need 3oC.

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                • It's people who complained about the grind to get exotics that 3oC was introduced. Exotics had a lot more meaning to it when it was harder to obtain. The excitement from raid teams when you open the VoG chest and get an exotic was priceless.

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                  • People keep bringing up this "when I got this item I shouted for joy" thing when talking about exotics but seem to forget that there exists the exact opposite in that not getting the item is inversely painful. Every time you get a duplicate you die a little inside. In addition you only get that feeling once (if at all), getting a duplicate does nothing for you. This is where three of coins comes in, by the time 3oC came out most people had all the exotics, or at least experienced that "OMFGSJFVK moment" you cant have that reaction for every single new exotic, its just not possible (unless you have the disposition of a puppy getting excited at everything for no reason in which case dont worry you will grow out of it) 3oC are not what ruined that experience for some people, its the fact that everybody was already callous from grinding for so long for the exotics before 3oC existed. If 3oC never existed there still would be nobody who would freak out over getting a telesto after playing for 800 hours when they already had all the vanilla items. Not to mention 3oC usually gives you 15 duplicates before you get something new.

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                  • Bearbeitet von zNapSack: 1/11/2017 5:56:53 AM
                    If you don't want to use 3oC then simply don't use them. No one is forcing you or anyone else to use them. If you'd rather rely on luck (RNG) then nothing is stopping you from doing so. So why is it you feel they should be removed from the game and hence no one being able to use them if they so desire? Because it sounds as though you want new players to go through the same ordeal us Y1 players did. I get that. However, it's like saying you believe your children should have to go through the same trials and tribulations you went through, as difficult as they may have been. I believe Bungie is doing what they've determined to be most rewarding for the current generation of players. That is those new to the game who were not here in Y1. Why? Because the game is nearing its end state. It's not a new to the market game. Sales have declined. Hence they may feel there's a need for some incentive so that new players will buy the game. That said I'm merely guessing as to their motivation.

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                  • They also need to get rid of Xur.

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                  • I agree. Though RNG Exotics should also be thrown out as well. Quest/Bounty/set drop Exotics should be the only Exotics; enough of this random chance bullshit.

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