Please bump if you agree with what is said below. This is a serious problem that needs to be addressed.
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One of the biggest problems with Destiny from day 1 has been the lack of story and in game lore, and that's still the case. So why is Bungie focusing so much on all of the PvP feedback and not really doing much in PvE. Yeah, they're fixed some PvE problems, and that's great, but this game has become much too focused on PvP.
Destiny was not meant to be a mainly PvP game, and sadly that's what's happened. If we truly want Destiny 2 to be an improvement, the focus must be on PvE. The original idea of Destiny, the one that built massive hype and won over E3 when it debuted was a game full of exploring, fighting mysterious enemies of the darkness and saving humanity, not an idea of a broken sandbox full of sweaties taking money from less skilled players just to win some PvP matches to get rare gear. That's not what this game was meant to be, nor what it should be.
The potential is still there. Destiny could be a game changer, a standard of excellence that other developers would strive to achieve. It could be great. But none of it happens unless attention is taken away from PvP, not completely, but taken away and put towards a great story, mind blowing lore, and an amazing PvE experience that's worth coming back to again and again.
Side note: If PvE and PvP tuning was done separately, I believe PvE players would feel less neglected.
EDIT: Thank you for all of the support, this is amazing. I hope it's enough to get recognized by Bungie so they realize what the community really wants.
English
#Destiny
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It's not the lack of story; it's the lack of a quality narrative and good storytelling elements. The original game started off with an amazing introduction opening scene, which would have been amplified with narrative from the Grimoire card that talks about when we encountered the Traveler. Then, the Speaker's speech is terrible. The rest is just terrible dialogue, crappy storytelling and lackluster missions that are all practically the same mission if not the same mission. The first two strikes have the same beginning...I think the Nexus and Cerberus Vae may also be incredibly similar to each other. The next game needs its narrative to be better than TTK/ROI and to be even more compelling with quality dialogue, npc interactions, and much better missions. The Rise of Iron and Taken King did improve. Our character also needs more dialogue and actual development. We need better enemies with more varied attack patterns. They might as well be walking targets or walking health bars. They only become difficult when they're great in number and spam their abilities.
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Destiny is a PvE game. So of course it will.
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Ya and quality pvp content. Probably just work on making the game better as a whole. Pvp is garbage
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15 Antworten[quote]EDIT: Please bump if you agree with what is said below. This is a serious problem that needs to be addressed. ------------------------------------------------- One of the biggest problems with Destiny from day 1 has been the lack of story and in game lore, and that's still the case. So why is Bungie focusing so much on all of the PvP feedback and not really doing much in PvE. [/quote] Two reasons 1. Destiny is as much a PVP game as it is PVE, there is an entire player base who play PVP almost exclusively, and this base is arguably what sustains the game between content releases. Just because that isn't the part of the game you care about doesn't mean it isn't just as important, if not more so. 2. PvP is something that can easily be tweaked without a huge amount of resources, so they can do weapon and class balances and play with matchmaking settings without developing new assets while the majority of the studio is focused on Destiny 2. Its feedback they can do something with where as for PVE, it's hard to get feedback on content we haven't seen yet.
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Have trouble getting to lighthouse kappa
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Agreed and well put
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I was just thinking this to myself today as I was patrolling the Plaguelands, doing the weekly bounties. They are literally the only reasons to patrol any more. You just cycle through the area, grab the beacons you need, go to orbit, repeat. Sure, Splicer Keys made it interesting with the blocked off areas but all you get is the use of an axe and some majors to kill. It's the most disappointing part of the game imo.
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I love pve and the lack of pve content burned things out for many people Like events changing the world and such similar to warframe would be amazing
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The in game story has been sad from the beginning. Haven't learned anything other than little pieces of info in all these years about the traveler, speaker, or the stranger. Now they throw Efrideet (spelling?) in the mix and tell us nothing about her or why she came back. The real sad part is this story writing works on me. I hate cliff hangers and have to know what the stranger and other mysteries are. So i keep buying dlc's hoping they will actually come back to a story and go somewhere with it. All i keep getting are the beginnings of stories that they never ellaborate on any further.
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4 AntwortenLet me guess you're a scrub at pvp
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Agreed wholeheartedly. PVP runs this game, and it seems to me it's been run into the ground. I am hoping D2 has more stuff for the players who don't eat, sleep, and breathe Crucible.
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This. I can't stand the lack of story or lore that's not in the damn game.
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100% agree. I'm optimistic for D2. There does seem to be an air of intractability regarding separating PvP and PvE though from Bungie, despite the very obvious conflicts the 'balancing' has caused.
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4 AntwortenDestiny has turned into a competitive fashion show with guns. Everything about this game is incredible...except the amount of content and the execution of things that give it longevity. I don't have the answers. But I do know that Destiny needs to feel more like an rpg than what it currently does. It's a shooter. Ok. But that doesn't mean they shouldn't boost the rpg elements to the max. Let the crucible team handle pvp, and give us an expansive universe with interesting characters and an ever growing in game story. And I'm not talking about cut scenes. Gimme something I can sink my teeth into man. I think with Luke Smith running D2 it's going to be very good. I'm not going to buy into the hype. But I can't wait to play it.
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I think people have gotten a out it's PvE focus. I key example was in year 1 crucible couldn't get you max light until TDB. And that was only with iron banner gear. Then it was trials with HoW. Now crucible like iron banner and trials is almost easier to get max level gear than PvE content
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I bet you some tard is gonna argue "DESTUNY'S STORI IS IN THE GRIMOIRE CARD YOU RETAR" yes, animated cards on a website the spins around all nicely that's some great story telling right there.
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the reason they aren't focusing on PvE is bc it's too late too save it. PvE is one of the only things that's keeping players. However, I do hope for more patrol and mission variety in Destiny 2.
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Am SO bored with PVE :(
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It costs time, money, and other considerable assets to create new and exciting pve. This doesn't appear to be a prioritiy.
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Before they can make better PvE content, they need to make a better PvE sandbox. There is only so much they can do with the boring sandbox they have now where everyone is the same and exotics and legendaries don't matter at all. They need to put in more powerful legendaries and exotics that greatly augment your abilities. Make guardians tougher so they don't die as easily. Make a real MMO sandbox.
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originally the game was designed to be a co-op style PvE game with a tacked on PvP game mode (that was planned to be added after a certain amount of time) to satify the multiplayer crowd, however within the first year they did a complete u-turn and decided to focus solely on the PvP side of the game and letting the PvE crowd suffer as a result. starting with the weapons and armor which they originally said that they didn't want to make it so that our favorite gear was made useless, yet after the first year 80-90% of the gear be came useless including some of the hardest weapons and armor to get (and the same happened at the end of year 2). the game itself had 100% of the data from year 1 along with a good portion of data for crota and a good portion of the data for taken king (supposedly) already on the main game disc at launch and ended up basicly using unlock keys for the data that remained. year 3 has very little content that will keep the avarage gamer interested as you can get 3 nightfalls ran in around an hour, the raids can all be run for of your characters in around 2 days (for all 4 raids on all 3 characters with a good team), which leaves only PvP to last the rest of the week until reset (which is frustrating at the best of times).
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I think Bungie could do both, but PvE should definitley be the focus
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This post is true.. But PvP needs focus too.
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Because bungie is lazy and pvp only needs new maps and no story