JavaScript is required to use Bungie.net

Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von TrolleyProblem: 12/12/2016 7:38:24 PM
15

Let's talk voidwalker

I've played this game for quite some time now. And in all that time, I can irrefutably say my favorite subclass is voidwalker. It always has been, and always will be. To me, it's always been great no matter where I've taken it. The only time I opted not to use was my first time killing Skolas. And things have changed since the beginning. Energy drain is much more active, and nova actually kills things. And I am very grateful that those changes were made. I've always loved being one with the void. Using it, and it using me to save brain dead team mates who refuse to go in the hide-y hole during fanatics. Or wiping the majors on the other side of the portals in the gatekeeper and atheon encounters. And dropping off atheon with help from a song of flame sunsinger. Or being God in the abyss with bad juju and obsidian mind. Being a great orb generator in king's fall. And my many rolls now in WOTM. Despite that however, some people still want sunsingers over voidwalkers. Many of time, people seemed to hate voidwalker out right. The subclass that can can crowd control and orb gen quite well, especially with an experienced voidwalker. To sunsingers who can just bring themselves back if they die. But a competent voidwalker normally doesn't die. Don't get me wrong, people don't scream at you to switch subclasses like it used to be. Yet, it is still infuriating when some do. When inquiring a pleb- I MEAN A VALUEABLE TEAMMATE WHO HAPPENED TO ONLY GET 10 KILLS ON A STRIKE- who had complaints on the subclass, he voiced that "it doesn't help the team like sunsinger" But, that's the point. Voidwalker is supposed to be the dark mage class. It isn't meant to support; it crowd controls and heals itself by killing. That is how it helps the fireteam. It keeps itself and its comrades by killing Which gave me an idea. Why not change or amplify some of voidwalker's abilities (mainly passive) to push that agenda? Well, here are the ideas I came up with: [b][u]jumps[/u][/b] no changes [b][u]grenades[/u][/b] no changes [b][u]melee[/u][/b] energy drain works very well now, especially since with its new version, you can get a grenade every 5 seconds. However, I feel something could be augmented. Surge: [spoiler]a decent ability, it does what it says, and does it well; though it seems more gimmicky than effective. Allow it to still increase movement and reload, but have it affect its victim. The victim of the melee -if still alive- is now slowed to around weight of darkness 3-4. [/spoiler] Life steal: no changes Soul rip: [spoiler]undoubtedly, this is my favorite melee modifier. It allows me to have a nova bomb faster, which allows more explosions (and there is nothing a voidwalker main loves more than explosions). However, I feel it could still be a bit better. I realized that voidwalker is the only void subclass that doesn't have a way to suppress its targets. This will be its way. Now surviving victims will simply have a defender suppressor 'nade applied to them for a smaller amount of time. [/spoiler] [b][u]Super[/u][/b] Vortex: [spoiler]after using this subclass for nearly 3 years, and subsequently its super, I've noticed that vortex especially is highly lackluster. In pve, your enemies die from initial impact, or not at all. Vortex doesn't change that. And in PvP? Enemy guardians can run in, stop and pick up heavy, run out AND STAY ALIVE. Acknowledging this, I do fathom there should be a change. Perhaps more damage to the D.O.T?[/spoiler] Shatter: no changes Lance: [spoiler]bungie, you did fix its problem with the lowered radius, however, this variant of nova is still just not that useful. I mean, if you truly want more damage from your nova, use shatter. Ironically, shatter does more damage, even though lance boasts a 25% increase to it! So, I'd say; just allow lance to overpenetrate shields, or more damage to have more variety. [/spoiler] [b][u]Passive 1[/u][/b] Annihilate: [spoiler]it is an amazing perk to make your explosions even better. Beyond that though, it is underwhelming. Why not make it so that annihilate still increases radius for your explosions, but as well, it slows enemies who enter your vortex 'nades/nova until they exit it. [/spoiler] Angry magic: [spoiler]it's bad... just bad. The only reason I use it is for the +1 armor. Other than that, it's atrocious. It doesn't proc half the time, and when it does it might hurt you more than it will help. From nearly 3 years I can count on my fingers how many times angry magic has saved me from a whiff. Though, I can't count how many times its decided to track a tree instead. Scrap angry magic completely. Replace it with a new node. This new node now makes it so that when you are under the effects of energy drain; all kills generate an orb of light. [/spoiler] The hunger: no changes [u][b]Passive 2[/b][/u] Void mastery: [spoiler]it's a good node and does what it says, but again; it comes off as lack luster. Allow it to do what it does now, and on top of that; allow it to suppress targets caught in vortex abilities (similar to a dusk bow suppression) [/spoiler] Bloom: [spoiler]as I said, I love explosions, but ever since the energy drain changes; there is no reason to use it over embrace the void. Make it so bloom still explodes enemies killed by your abilities, but as well, any enemies killed by your abilities -and/or by the bloom explosion - generate an orb of light[/spoiler] Embrace the void: no changes Tell me what you think, and criticism is welcomed. Now, I don't fathom ALL of these changes should occur (especially the melee ones). I just want my favorite subclass to have a little bit more love. This will allot voidwalker users to not only have the vampiric build, but others that are just as effective. In substitution; we can also have access to a zone control build, and an even stronger orb gen build. DISCLAIMER: UNDER NO circumstances do I fathom other subclasses don't deserve some love as well. Striker titan and bladedancer (for pve) need much more in my opinion. Though I am, and have always been, a voidwalker main. So, I wouldn't know the first thing to do for them.
English
#Destiny #Classes

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • *Vortex Mastery

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I started with void and hated Sunsingers. Then I played Sunsinger because I wanted the class unlocked and missions complete. I never went back to void. They are actually very similar in many ways I just enjoy Sunsinger and creating new builds. Both are good

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I'll just leave this here. [quote]I certainly appreciate your opinion, but I have been a Voidwalker 'main' (I hate using that word) and fell in love with Destiny's PvE. PvP was never really my jam. I understand your point, but allow me to explain the way I have run Voidwalker since Launch (this is a new account), my loadout you could say. [b]LOADOUT[/b] [u]Subclass[/u] Obviously Voidwalker running max agility, near max recovery and very low armor (you'll see why) and: Grenade: Scatter Grenades Jump: Focused Burst Super: Lance Melee: Life Steal Other perks: the Vampire Build (this includes following perks: 'The Hunger' and 'Embrace the Void') [u]Weapons[/u] Primary: Bad Juju (Exotic Pulse Rifle) Special: 77 Wizard or any other high-damage legendary Fusion Rifle Heavy: Unending Deluge III (Legendary Heavy Machine Gun) or a Rocket Launcher [u]Gear[/u] Exotic: Nothing Manacles Build: 3-5-3 (Tier 11) [b]EXPLANATION[/b] The most important skill you'll need with this loadout is combat awareness. So, the way this build works goes like this. When you enter a room, the first thing you do is start rating the spawned enemies. The more you'll do this, the faster you'll be able to start the real fight. I can do this in less than a second now. There are 5 ratings (Tier 1-3, Tier Major and Tier Ultra). I'll use the various enemy factions (except for Taken and Splicers, since they are reskins) to showcase each Tier. Then I'll explain how to treat every single tier. [u]Tier 1:[/u] Description: These enemies don't do a lot of damage, and don't have much hitpoints (HP) either. They are only dangerous in large groups. Examples: Dregs, Thrall, Goblins, Legionaries Treatment: Grenades, Bad Juju [u]Tier 2[/u]: Description: These enemies have the possibility to do a big chunk of damage, and have a slight health increase. A couple of these can melt a Guardian... Examples: Vandals, (Acolytes), Cursed Thrall, Hobgoblins, Harpies, Phalanxes, Psions Treatment: Grenades, Bad Juju, Fusion Rifle [u]Tier 3:[/u] Description: Enemies with big health pools, capable of dealing a lot of damage. They usually deploy energy shields. Examples: Captains, (Servitors), Knights, Wizards, (Shriekers), Ogres, Minotaurs, Hydras, Centurions, Colossi Treatment: (Grenades), Fusion Rifle, Heavy, (Super) [u]Tier Major:[/u] Description: The enemies with yellow health bars, usually 'evolutions' of Tier 3 enemies, that will deal even more damage. Examples: All Majors (yellow-bar enemies) Treatment: Fusion Rifle, Heavy, Super [u]Tier Ultra:[/u] Description: The bosses from Destiny, capable of OHK (one-hit-kill) attacks. They have insane HP and do a ridiculous amount of damage. Examples: All Ultra's (yellow-bar enemies with a Skull instead of a level icon) Treatment: Fusion Rifle, Heavy, Super Exceptions on this rule are Servitors and Shriekers. Whilst not being a direct threat, it is advised to take them out as soon as possible. Well, now we've got that out if the way, time to explain the role of the Voidwalker in a Fireteam. His role is to kill. Kill everything. How, you might ask? Well, you can achieve this by constantly staying in the battle, by non-stop regenerating health, ammo and abilities. That is the whole purpose of this build. To support the Fireteam, you need to kill every single enemy, ranked by the Tier system and the situation you or your teammates are in. So you need to first target the enemies directly attacking you, then the one attacking your Fireteam, then the rest whilst constantly killing things, and if you have nothing to do, focusing on the objective (like shooting the boss). If you die, you're a bad Voidwalker, because you'll not be active in battle. You need to be killing enemies all the time, whether it be with your abilities or your weapons. And, in the meanwhile, try not to kill yourself with those grenades. You're not a tank, nor a damage dealer or a support. You are a killing machine, constantly on the move. [spoiler]For some credibility, I usually am placed first on Fireteam kills.[/spoiler][/quote]

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • You've made some great points and have good ideas. There is definitely some room for improvement. I really like the idea for a Weight of Darkness effect for Surge. A bigger range on blink would be very welcome... yes, I'm one of those people who uses blink most of the time. I've got to disagree with you about Angry Magic, though. I use Shatter with Angry Magic and it's rarely let me down. It could do with a slight buff, but nothing major. Any problems I've had with its tracking were usually an error on my part. Great post. Very well written.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Swiftlock: 12/12/2016 8:05:51 PM
    I disagree. Voidwalker is in a good spot right now. It has a few gimmicky abilities, but so does every other class in the game. It don't think it's a good idea to improve a class that honestly doesn't need much improving. Maybe Angry Magic could could use some tweaks for being close to useless, but that's about it. The subclasses that ARE hurting for buffs are the ones that have been subjected to excessive nerfing like Sunsinger or Gunslinger.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

    3 Antworten
    • I'm a Voidwalker 'main' too and I must say that your ideas sound interesting (although the melee would be very strong), but I think that the Vortex Grenade needs a rework. It just doesn't 'fit' Voidwalker...

      Sprache des Beitrags:

       

      Bearbeiten
      Vorschau

      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

    • For me, shatter+ annihilate+ bloom is why I can wipe out a titan bubble and everyone inside. I agree with angry magic being useless. I'm still trying to see the point of 'the hunger' though. Seems like that could be something much better. Nothing Manacles are my favorite exotic armor piece, and admittedly, I kill myself sometimes with that nade, and I wish it wouldn't do damage to its user lmao. I do think it'd be cool and useful for some kind of perk that let's us generate orbs. And as far as lance.....I've become pretty decent with it for spearing the enemy on their heavy ammo spawn. :)

      Sprache des Beitrags:

       

      Bearbeiten
      Vorschau

      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      1 Antworten
      • How about instead increasing dot on the vortex nova bomb, but a bigger initial damage on entry on it. So if someone runs it it, it will make a bigger amount of damage the first time a person comes in contact with the vortax, while maintaining the dot that's necessary to not be too strong in pve

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • I main a void bro always have. They are killing machines. If your not killing things with a void bro your doing it wrong. They don't need changing. Maybe run a full dis/strength build. With a juju for super. And pfffft i get 3 sec nades with nothing manacles. Learn to build bruh.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

        4 Antworten
        • Can I just get scatter and axion grenades (or hell, suppression or magnetic) on my nightstalker? Why must hunter nades be so bad?

          Sprache des Beitrags:

           

          Bearbeiten
          Vorschau

          Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          6 Antworten
          • And Nothing Manacles. 🙂

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            1 Antworten
            • 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮 🔮SPACE MAGIC🔮

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • Ophidian Aspect 🙂

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • Ur very creative but I believe some of these suppressing ones are a bit too powerful and would be better if u replaced them with exotics that did those things. Gauntlets that would suppress enemies on hit and grant an extra energy drain melee would be cool.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • Bump 100% voidwalker for life

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            Es ist dir nicht gestattet, diesen Inhalt zu sehen.
            ;
            preload icon
            preload icon
            preload icon