Increase speed while in Arc Blade, buff Arcbolts and slightly reduce chaining (allows for use of something other than Skips and is also a Stormcaller grenade buff). Leave everything else as it is currently.
Why would I say this? Because Blade is wholly lackluster compared to the other roaming supers, even Gold Gun. Blade feels like a glass cannon without the offensive power. It's sluggish thanks to its most recent nerfs and easily outran. The solution here, I think, is a simple one. Buff the speed while in Arc Blade to match a skating Titan. It's too easy to just run away from a class who's entire purpose is speed and agility.
Second, the Arcbolts buff. I know, why would I say this? They were the bane of every player in Year 1. Well - it's been a full year and a change since they were even a little relevant, and skip grenades are not only boring but too prevalent. Buffing the Arcbolts to 85 or so damage keeps them relevant to Blade and also buffs SC grenades. Now, I'm also suggesting to reduce chain damage slightly so they aren't the plague they once were.
Ideas? I tried to just touch on the two things I think the class actually needs, rather than going all out and redoing the whole thing. I like the way Blade played before the last nerf to it, the subclass was finally in a usable and fun spot. This change is to bring it back to that idea, while keeping some of the agility nerfs bungo thought it needed (swipe drain being the most prevalent).
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I think Blade also need have a farther distance covered when you swing and do more damage. Takes two hits to take out a sun breaker. 🙄 lol
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6 AntwortenArc Bolt currently hits for 90 damage. Also, the blink recovery nerf needs to be undone. I would like Arc Blade to do more damage in PvE as well.