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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von JuiceAKAJBizz: 11/12/2016 3:00:08 PM
124

SBMM matches players based on what? (Bungie's secret)

SBMM makes it so hard for players to get their kd up. You play well for like 3-5 games and get a 2.0-4.0 kd in each of those games, the next couple games u get .5 kd and get wrecked. Or u have lots of games a little above or below ur current kd. It's such a slow progression getting ur kd up. You are either trending upwards little by little or trending downwards little by little. I'm really just curious on how SBMM works. Matchmaking in destiny is so weird. I just don't get it.... Do they base it on? 1. Kill/Death Ratio 2. Time Played 3. Win/Loss Ratio 4. Total kills 5. DTR 6. Elo 7. Combat Rating 8. Medal Count 9. Charecter or Account Bound 10. Last 7 days, Last 30 days, Or Since you created your charecter I think I listed enough things to get my point that there are so many different ways destiny could value "skill"..... So my question is, What does destiny base SBMM on? Do they take these "skill" values from last couple matches, last week, month, year, or do these values start from your very first match? Finally, does destiny separate "skill" on each charecter or is it account bound? Oh yea almost forgot.... Does Destiny base SBMM on Party Leader, an average of everyone in party, the highest "skilled" player, the lowest "skilled" player? IT REALLY WOULD BE NICE TO KNOW THIS BUNGIE... Thanks I appreciate it in advance... Not really a fan of SBMM but I understand that SBMM exists so new and/or less skilled players have a chance to improve and learn how to play. Players that just started in year 2 would be at a huge disadvantage to year 1 players, since they already played tons of games and have lots of experience. Edit # 1- thx 4 all the replies Edit # 2- I doubt bungie will say anything cause people might abuse that info. 99% of us would just deal w it....almost every day I see posts of players saying they hate SBMM but we all understand y they have it...I just think they can go about it in a different way. I bet the amount of PVP players has went up since SBMM was introduced. SBMM allows players on any skill level to slowly progress. Except the top 1% op players. More players that PVP=More $$$$$$ Whoever put SBMM in the game has his mind made up and it is here to stay. Tons of people post daily get rid of SBMM and never one response to change or compromise. It's obvious SBMM slowly helps players get better and keeps everyone playing. It's frustrating that almost every game is sweaty. To do well you have to be focused at all times, use certain meta weapons, which is only a few, and not try new things. U obviously can try new set ups and weapons but most likely u won't do as well. I know u can do private matches but most players want to get rewards when pvping. Edit # 3- Maybe we can have a SBMM playlist, A "newbie playlist for people who just bought game, and a Non SBMM playlist or a CBMM playlist. Make each playlist have different rewards, so players don't always choose Non SBMM playlist. 1. Newbie Playlist- Once u get over a number of kills/wins u "graduate" to other playlists 2. SBMM playlist 3. Non SBMM playlist or CBMM (connection based) playlist I think it would be really fun to play games with all different types of skilled players like in year 1. Let me know what y'all think Edit # 4- Don't forget to ^ if u liked this thread thx
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