Many have asked for it. A lot are convinced that Bungie is really going to do it. They promised there would be more content for Year 3 post-SRL, and what better way to do that than bring back Destiny's first Raid, along with one of the best Exotic guns that has ever existed in this game?
Here's how I imagine it could be done:
[b]1. New Social Space: The Lighthouse[/b]
Okay, so the Lighthouse isn't technically "new"... but right now, it's just a big empty space you go to to claim your Flawless loot in Trials of Osiris. Considering it's connection to the Vex, the return of Vault of Glass is a perfect opportunity to flesh it out.
The new Lighthouse would be populated with new vendors, including two new quest-givers... and while anyone would be able to visit the lighthouse now, the Flawless loot chest would of course remain restricted to those who actually have Flawless Trials Passages.
[b]2. New Lighthouse Vendors & Characters[/b]
Remember Praedyth? The lost Guardian who guided you through the "Paradox" mission in The Taken King? He would return- in a sense- as your guide through a new Story, and the primary quest-giver for the reprised Vault of Glass. There would be other vendors to interact with in the lighthouse as well:
[b]-Spectre of Praedyth[/b] [i](Main Quest-Giver/Vault of Glass)[/i]
[b]-Brother Jory[/b] [i](Main Quest-Giver/Crota's End)[/i]
[b]-Oskar Hakke[/b] [i](Hakke Foundry Rep/Vendor)[/i]
[b]-Damien Suros[/b] [i](SUROS Foundry Rep/Vendor)[/i]
[b]-Viktor Omolon[/b] [i](Omolon Foundry Rep/Vendor)[/i]
The [b]Spectre of Praedyth[/b] is a ghostly image of the Guardian Praedyth. He offers weekly bounties (much like Shiro-4) that give 500 Vanguard Rep apiece as well as Legendary engrams, and offers a new Weekly Patrol Quest specific to Venus each week. He also sells items specific to the Vault of Glass, including Vault Key Fragments- these are similar to SIVA Key Fragments and can be used to make Vault Keys that will award you extra loot in the Vault of Glass itself, or allow you to re-roll the perks on Vault of Glass armor.
[b]Brother Jory[/b] is a member of the Cult of Osiris who has been hunting the last of Oryx's brood; Nokris, the Exiled Prince. He has tracked Nokris to the Oversoul Throne on the Moon, and serves as your guide to a reimagined version of Crota's End in which you must slay Nokris instead of Crota. He also offers Moldering Shards, which have been updated so that they can be used to re-roll the perks on armor from the Kings Fall and Nokris' Demise Raids, or used to forge Moldering Keys to unlock bonus loot in King's Fall and Nokris' Demise.
[b]Oskar Hakke[/b] is one of the founders of the Hakke Foundry in the city, and offers ready-made Hakke weapons for you to buy. Unlike Armsday weapons, his stock does not change each week, but he and the other Foundry vendors have stock comparable to the Vanguard. Hakke's arsenal has also been expanded to include Hakke Sidearms, Machine Guns, and Rocket Launchers.
[b]Damien Suros[/b] represents SUROS Foundry, which offers ready-made SUROS weapons. Like Hakke, his arsenal has been expanded; SUROS now offers Fusion Rifles, Sniper Rifles and Shotguns.
[b]Viktor Omolon[/b] is the head of Omolon Foundry, and offers ready-made Omolon weaponry. His arsenal now includes Omolon Machine Guns, Pulse Rifles, and Sidearms.
All new Foundry weapons can also be acquired from the Gunsmith in the Tower, but the new Foundry vendors in the Lighthouse will allow you to simply purchase these weapons immediately with Legendary Marks rather than waiting a week for your Armsday orders to come in, or for Banshee-44 to sell the specific weapons you want.
[b]3. Year 3 Vault of Glass.[/b]
In Year 3, the Vault of Glass's loot table features new weapons and armor all with unique models (much like King's Fall), as well as some old favorites, and all chests now have a chance to drop Exotics as well as Vault Key Fragments and Legendary Engrams. The Templar, Gorgons, and Atheon also have loot chests that can be unlocked with Vault Keys, as well as boss-specific challenges.
Year 3 Vault of Glass starts at 400 Light on Normal and 425 on Hard Mode. Challenges are as follows:
[b]Templar[/b]- [i]Destroy the Templar without him teleporting once.[/i]
[b]Gorgons[/b]- [i]Destroy at least 2 Gorgons in the Gorgon's Labyrinth.[/i]
[b]Atheon[/b]- [i]Defeat Atheon without a member of your Fireteam holding the Relic more than twice.[/i]
There is also an Exotic Quest to getting the Year 3 Vex Mythoclast. In order to get it, you must find 3 ket items in the Vault of Glass; the Templar's Mind Core, a Gorgon's Eye (requires killing a Gorgon), and the Heart of Atheon. Get all 3, and Praedyth will send on a quest across Venus and Mars to gather Vex technology needed to build the Vex Mythoclast, with a Quest Mission at the end that will award you the final piece.
[b]4. Year 3 Crota's End: Nokris' Demise.[/b]
After you've conquered the Year 3 Vault of Glass on at least Normal, Praedyth will direct you another matter; the arrival of Nokris, the Banished Prince. The last son of Oryx, and brother to Crota. He has gone to the Oversoul Throne on the Moon where Crota was killed, and seeks to claim the mantle of the Taken King for himself. He urges you to speak to Brother Jory and put an end to Oryx's dynasty once and for all.
Nokris' Demise differs from Crota's End in several ways; though it follows the same path, the Raid now features the Taken, and the final boss is Nokris instead of Crota. The Bridge encounter would be fixed so that it can no longer be cheesed, and Nokris must be defeated in 2 phases much like Aksis in Wrath of the Machine. In the first phase, you must halt a ritual that will allow Nokris to absorb the soul of Oryx; the catch is that if you fail, you do not wipe. Instead, failing to disrupt the ritual will push you right into the second phase, and Nokris will be stronger than if you had succeeded in disrupting the ritual.
Completing Nokris' Demise awards a Year 3 version of Necrochasm; the Year 3 version has a new Taken skin and deals Void damage instead of Arc, and the Cursebringer perk has been upgraded to have a chaining effect; enemies caught in the blast radius of Cursebringer's explosion may be cursed as well, causing them to explode. This can chain up to 4 additional enemies; and yes, it would work on Guardians in the Crucible.
[b]5. New Strikes and Reprised Strikes.[/b]
The Praedyth's Revenge update would include 1 brand-new Strike set in the Vault of Glass called the Perfected Mind, where you must stop the Devil Splicers from getting inside the Vault of Glass and reanimating the Templar with SIVA. There would also be re-imagined versions of The Nexus and Will of Crota. Both strikes now features Splicers and Taken enemies, as well as Taken versions of Sekrion and Omnigul.
The reprised Nexus strike is pretty straightforward; the Taken have seized control of Sekrion, Nexus Mind and are trying to use him to turn Venus into a machine planet- and through it, take control of all that the Vex have created. The boss fight works much like Morphon, Blighted Mind; as the battle progresses, Blighted Oracles will appear and generate an impenetrable shield around Sekrion that can only be brought down by destroying the Oracles.
In the Will of Nokris strike, Omnigul has also been Takenified; she also appears periodically throughout the Strike, and like Taniks, and damage you deal to her carries all the way to the end. She now appears in the first room where you fight the Fallen and Hive, giving you 3 opportunities to deal damage to her, and making the final encounter less tedious. There are also fewer enemies in the 2nd encounter in the Skywatch where you fight the Fallen; all of the Fallen in the Strike have also been replaced by the Devil Splicers.
The new Strike is called [b]The Perfected Mind.[/b] It starts you out in The Cinders on Venus; your first objective is to track down a Splicer patrol and eliminate it's leader to gain access to the Vault of Glass. This involves an epic Pike chase all around Venus; your target is the leader of a trio of Pikes called [b]Dreksis, Pikemaster.[/b]
For this chase segment, you have 3 upgraded Pikes with improve durability and unlimited boost. Chase down Dreksis and destroy his Heavy Pike to get the Splicer Codes, but watch out for other enemy Pikes coming up behind you, as well as the Shock Mines Drekis deploys behind him.
Once Dreksis is dead and you have the codes, go to the Waking Ruins and the Vault door will open automatically. Kill the Splicers guarding the entrance, then proceed inside to Templar's Well. When you get there, the boss will appear; a SIVA-infused Hydra called [b]Varkrion, Perfected Mind.[/b] He deals Solar damage and has a secondary attack similar to Aksis where he can fire off SIVA Swarms. Finally, the Splicers have tapped into the Oracles just as the House of Wolves did, and will activate them periodically throughout the battle; destroy them as they appear, or your team will wipe.
Strike-specific rewards include the Perfected Timepiece- this is the same gun as Atheon's Epilogue, but it's now blue instead of bronze, and like Treads Upon Stars and Imago Loop, it can roll with random perks. There is also a gun based on the Fang of Ir Yut called Omnigul's Cry, which can only be obtained from the Will of Nokris strike and has the same aesthetics as Darkblade's Spite and Grasp of Malok.
[b]6. Elemental Cores[/b]
Finally, the Praedyth's Revenge update would add a much-requested feature from the community... the ability to infuse weapons with different elemental damage, including primaries. Elemental Cores can be purchased for 20 Legendary Marks from each of the new Foundry Vendors in the Lighthouse, and can be used to change a weapon's elemental damage type.
-
-
-
Yes, please.
-
-
I like the idea of the cores. Instead of legendary marks make them like telementries where you buy with glimmer and activate it but it only last a certain amount of time. This makes my hopscotch pilgrim viable for every burn every week but not giving me a permanent elemental damage type (which bungie seems to be avoiding) for free. Also I always thought it would be cool if they brought the old raids back with modifiers. Some weeks it would be rather difficult to complete the raid due to the modifiers and other pretty easy. All in all, I really like these ideas, too bad we probably aren't going to see any of this happen. :(
-
-
-
-
Srsly wish this was real. Bungie must hire this man
-
I like how you've done Bungie's job for them. You've taken all the good ideas and they never do EXACTLY what fans want, so thanks: you've doomed us all to never getting the old raids back.
-
1 AntwortenDon't forget kings fall, that should come up too Also I'd rather not face different enemies in the old raids, keep it as it always was
-
Lots of stuff has been touched on, so this will be brief. I don't like necrochasm changing elements. The cursed thrall explosion that it triggers is arc (mirroring the actual enemy's type). It should remain arc. Now, I know what you're thinking. Arc is already covered by zhalo, but that shouldn't matter. Zhalo is an outlier and shouldn't be connected to the raid exotics. It's not special enough. We have four raid exotics and four elements (counting kinetic). Leave necrochasm where it is and make touch of malice a void gun instead. It fills a need for a void primary, completes the raid exotic elemental cycle, and fits the gun's thematic style as well.
-
Bearbeitet von lordvikagaming: 10/13/2016 3:11:48 PMLight house should stay exclusive for only those that went flawless. Why should those that were not good enough to get flawless be given something that those who earned it got? I'm not talking about stupid rng drops vs bought from xur/vendors. I'm talking about the people that grinded against the cheaters and the top pvp players l, to actually get to the light house, why should they not be able to have the exclusiveness of the light house to them selves? If it's about the grimoire cards well guess what, since The Fate of All Fools was removed from the general public to be gotten, only 1 person ever got it, so everyone else will never be able to have all the grimoire cards unlocked in the game. Edit: the vex have nothing to do with Siva of the house of devils so no their should be nothing to do with Siva splicers in VoG at all. This entire post is nothing but you looking for easy ways to quick loot and loot that took players months to get, while all the new players get it handed to them. With the 4 ne bounties at 500 rep and and the 4 that Shiro gives you at 500 rep each, you get min 2 vanguard ranks per week, which is just fast loot for those who want fast rewards for little to no work.
-
Get good to get to lighthouse. The End
-
2 AntwortenKeep the Vex attainable in the same vein as year 1, keep it RNG, adds to the excitement of the game, these quests are just spoonfeeding it now..
-
13 AntwortenStop asking to bring back old content. It will never come back and it should never come back.
-
Sounds great and all but then I come back to reality and remember who and what we are talking about
-
Make it happen Bungie
-
This is very well thought out and detailed. I would love to see this happen to fill the gap between RoI and Destiny 2. Kudos to the OP for a great detailed expansion idea.
-
2 AntwortenSee, the difference between you and Bungie in terms of story design is that your thing makes sense and is contextually relevant within the destiny universe.
-
Bungie... Turn this into a DLC or something [spoiler]Bumpity bump bump[/spoiler]
-
-
Good idea mine was to bring the Raids back via Siva same as Septis Prefected. Could put a twist on the Raids a bit.
-
Bump for later
-
Do you remember way back when after a mere two months of playing the VoG for relevant loot it was rendered irrelevant for almost five months, then we got to have a go at it again along with any of the other "endgame activities" for four months, then boom irrelevant again....your ideas are really great, but you can also bet bungie is going to do the bare minimum....or maybe even nothing....
-
Like parts of it but way too hard and complicated.