Should players that have already been flawless during the release of trials, be sent into a different playlist of other flawless players? So on every weekend when trials comes out, you will be reseted and once you win 9-0 to become flawless. You will be sent into a playlist of other flawless players. What are your thoughts?
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41 AntwortenBearbeitet von Sideswipe: 10/6/2016 1:01:01 AMTrials, by definition, is broken. There is no argument that logically supports it's current format. [quote]But Trials is for the PvP elite, not scrubs![/quote] Uh, then why are scrubs allowed in? Cannon Fodder. [spoiler]Why do you suppose Bungie allowed the Gold Bounty to be farmed once per day with the April Update? The cannon fodder left and/or did their bounties and stopped, leaving only the elite.[/spoiler] [quote]Trials is supposed to be difficult, not just for anyone to make it to the lighthouse without trying[/quote] This is said by the Elite, who feed on the weaker. If it's supposed to hard, why are the elite not playing people at or above their own skill level? [spoiler]Because they wouldn't be guaranteed the lighthouse every week like they're used to.[/spoiler] And who says playing people of my own is easy? It's not. It's just as difficult as elite vs elite. [quote]The Lighthouse must be earned, not just handed out...[/quote] Soooo, it's appalling if Trials had brackets and average Joe got to the lighthouse playing other average Joes, but it's perfectly acceptable, even encouraged, to find someone or two to carry a "not gud" player there? [quote]It's Conpetitive PvP, it should be anyone against anyone[/quote] Trials is [i]supposed [/i]to be competitive, yet it's typically not. And yet, every other competitive league has been separated in some way based on skill for ages. *Men don't play Women *You wouldn't pit 1st graders against 8th would you? *Jr Varsity never plays Varsity (except maybe in scrimmages) *High School doesn't play College. Hell, even high schools have divisions based on last year's win/loss record to maintain competitiveness. *Even College has Division 1, 2, and 3. And each of these separate entities has their own playoffs and championship games. So why should PvP be given an exemption? [quote]Trials is PvP Endgame, it should be hard...[/quote] Okay. Fair enough. But what PvE endgame? Oh, wait, there's [i]2 difficulty modes![/i] Normal mode basically holds your hand and typically reduces the mechanics, yields fewer yellow bar enemies (if any), [i]and [/i]allows revives. It's only logical they both get the same treatment? But what about Elimination you say? That's the equivalent of Normal raid difficulty. Yes and no. While, yes, it's great for practicing, especially when Trials isn't active, but Normal Raid offers rewards worthy of their effort. Elimination does not. It's yields the same drop rate as normal crucible. As you can see, these are all self-serving reasons to maintain a broken system. At the end of the day, it's JUST A VIDEO GAME, not real life. So why this push back to keep people from actually enjoying a game mode made available to all? I'm all for practicing and "gitting gud", but at the end of the day, I shouldn't have to be Top 20% or beg said 20% to earn loot in a video game mode. My solution is to have 2 tiers - Top Third and Bottom Two Thirds. Plenty of room at the top to avoid long wait times and laggy games. Plenty of room on the lower for player growth as a stepping stone towards the big boy league. Yet not so unattainable that people won't get an [i]actual [/i]sense of accomplishment while they do show improvement. Having 2 tiers also allows for friends to play with each other without much worry about the competition be too much for that one guy who's fun but sucks at PvP. Top Tier rewards would be emblems and Shaders unique to that tier. Armor would be top quality and could offer a good chance at T12 gear with generic perks such as "More Ammo for Heavy weapons" instead of just RL or LMG. Winged gear would remain as prizes for 5 and 7 wins. Tier 2 would offer Winged Gear for flawless, with a [i]slight [/i]chance for T12, but still only have specific ammo perks such as "more Ammo for snipers". Flawless in this tier could perhaps only allow the victors to view the cutscene of lighthouse, not actually go in, so the big boys still keep their "trophy" and bragging rights. This tier would also have its own unique Shaders and emblems. Blighted gear would be the rewards for 5 and 7 wins. Weapons if course could have color differentials and even an intrinsic perk for the Adept versions (perhaps even higher chances at certain perks such as counterbalance on the ARs).