edit: put this at the top cause people aren't paying attention and or aren't reading all the way through. the hard cap of 2 would still be in place. you could achieve 3 nades/melee only by having the artifact MoF. the trade off would be NO SUPER. The kills and deaths would still be the same in the end.
While wearing Nothing Manacles, or any other exotic or perk that enables double melees and double grenades, the perk from Memory of Felwinter should roll over and stack with 3 melees or nades. You are already losing your super, what would be the big deal.
Also I would like further info. on Memory of Felwinter and a detailed explanation on what exactly "a small boosts to all stats" means. Is it talking about armor, recovery, agility or strength, discipline, intelligence or all of the above? If when wearing The Ram does the armor perk negate the armor perk from Memory of Felwinter? And if so that should stack too.
I mean if I have Memory of Skorri the perk that helps teammates regenerate super faster does it negate other perks that help teammates or yourself regenerate supers?
edit: its not that you wouldn't have the 3 nades because of the cooldown mechanics. but spamming them with out regard would leave them drained, but knowing you have three nades would come in handy for those people that play conservatively and don't just use shotys or short ranged, fast time to kill guns. more options would open up for different play styles.
edit; given the limit already in place, for example, nothing manacles + MoF = 3 nades. the cap still exists but the trade off would be no super.
edit; the main opposition to this idea is people's fear of what other people would have. do you all realize that you would have it as well?
edit: stop trying to limit others and call for nerfs when what this game needs to balance it properly is buffs. mainly to primary weapons. but all I hear is to nerf something when what should happen is a buff to other things to bring those things up to par so everyone can find a play style that fits them not bring those people down who have a play style.
edit: no one is complaining about the unlimited sprint that has rushing with shot guns an absolutely cancer in crucible?
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https://youtu.be/JdKI1wj-JpI basically
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That's what we were expecting. I mean there is not point to lose your super is you only get what you already get with certain builds. I will never use that artifact. I use manacles, have since they released, and I'm not gonna stop using them. Using the artifact only gives an extra melee and that's not worth the loss of super.
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Hmm 3 skip grenades interesting
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Signed. No super more nades? Yes plz.
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Yes please. As a sunsinger I can already get double nades and double melee, and I still have my super. The artifact just isn't that useful.
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No thanks.
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This will never happen, thank God.
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Absolutely not, it's already good as it is.
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2 grenades is more then enough.
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4 AntwortenThis is how you make crucible dominate for striker titans lightning gernades everywhere.... .. oh the mayhem
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1 AntwortenThis post blew up. Keeping you busy
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1 AntwortenSign it was the reason I bought the artifact then I was disappointed.
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Bearbeitet von Slothman116: 10/2/2016 10:43:12 AMI agree it is a pretty useless artifact.... something should be done but I'm not sure about 3
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3 AntwortenBearbeitet von That Guy: 10/1/2016 6:16:07 PMPersonally, this shouldn't be a thing. The ability to have three grenades and melees is way too big of an advantage and will force the hand of many players. [spoiler][quote]"But......but....but, you give up your super for th......[/quote][/spoiler] No brainless forum member. Your super takes time to accumulate. It might mean the difference between victory and defeat sometimes, but the other time while we are awaiting for that ability to charge, we use our melee and grenade abilities. With max discipline and strength, it will take you a max thirty five seconds to get those abilities back. Making supers, in a sense, unpopular. Who needs a super when you can have a very good neutral game the whole match? [spoiler][quote]That Guy[/quote][/spoiler]
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6 AntwortenThe perks are what they are, either use it or don't. You can't just whine and have Bungie drop everything and give you what you want. Having 3 nades and 3 melees would be too strong.
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5 AntwortenThis would break the game balance wise. No way my friend.
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No thank you.
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2 AntwortenNo. Defender+felwinter artifact+surpression grenade is already THAT powerful.
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I was hoping you could build super, just not use it. There goes my plans for having super Taloc all the time T.T
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Id rather not the game become a spam fest of grenades or wombo combo... could you imagine the strength of 3 lightning nades from a team of 6 striker titans.. straight dominating control. I mean thatd be fun asf, but the game would get stale. I'd personally love it for something like mayhem, where there is nothing but chaos. But for balance... I'll pass haha.
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Bearbeitet von Ebagged: 10/2/2016 9:18:11 AMHonestly this post is clearly coming from someone not familiar enough with PvP. Three melees and nades in the hands of anyone half decent would turn them into a god. I could literally run axions and embrace the void and chuck them the entire game with ZERO cool down. Three fusion nades on a sunsinger? Three amplify melee charges on a stormcaller? Nightstalkers wombo? Think. Please. There are certain playlists where a strong neutral game is more important than your super, Trials for instance. And when you mentioned that all people want is nerfs instead of buffs? You clearly havnt been listening. Grenades and melees are literally what has but Destiny in such a shit stain of a spot as of the moment. Primaries need to be buffed....not grenades/melees ffs.
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1 Antworten-blam!- no. Sunsingers would be able to have four fusion grenades.