Title.
It's made even sadder by the fact that I can see what Bungie were trying to do with this strike, by making it ever changing and different each time.
But the reality is that everyone takes the same path each time. The objectives are more boring than Dust Palace - find some random nodes, shooty shooty, and continue.
There isn't any sense of progression, no interesting mechanics or pretty scenery, just plain boring cylinders with SIVA stuff.
And then we get the boss fight.
Who thought it would be a clever idea to make a boss who teleports to you every 10 seconds, has a gun that kills you in 2 seconds flat, all in an arena with barely any cover?
Well, maybe find some cover and nuke him from there? Not so! You've also got to deal with an invincible Ogre on your tail ALL THE TIME.
And if that wasn't bad enough, you've got to deal with adds doing one-shot Arc damage.
Really disappointed, considering how fantastic remastered Sepiks and Phogoth were.
English
#Destiny
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1 AntwortenI think that the boss fight is great. Ypu have to deal with adds, this ogre and you cant camp one spot. The boss does not have too much health and the adds are only a problem if you dont deal with them properly (dregs, shanks and vandals are not that big of a deal) the guy that got ogre aggro just has to kite him and tge other 2 dps the boss and/or kill adds (hell even the ogre guy can deal with adds easily) while the rest of the strile is mediocre the boss fight is great, imo.