Title.
It's made even sadder by the fact that I can see what Bungie were trying to do with this strike, by making it ever changing and different each time.
But the reality is that everyone takes the same path each time. The objectives are more boring than Dust Palace - find some random nodes, shooty shooty, and continue.
There isn't any sense of progression, no interesting mechanics or pretty scenery, just plain boring cylinders with SIVA stuff.
And then we get the boss fight.
Who thought it would be a clever idea to make a boss who teleports to you every 10 seconds, has a gun that kills you in 2 seconds flat, all in an arena with barely any cover?
Well, maybe find some cover and nuke him from there? Not so! You've also got to deal with an invincible Ogre on your tail ALL THE TIME.
And if that wasn't bad enough, you've got to deal with adds doing one-shot Arc damage.
Really disappointed, considering how fantastic remastered Sepiks and Phogoth were.
English
#Destiny
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I agree with you on the boss fight it's terrible but the rest isn't that bad