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#Gaming

8/28/2016 3:07:37 PM
34

Titanfall 2> titanfall 1

Nah. I'm not going to go into a long winded post on why I feel this way. I figured i'd address the community "issues" instead to show that the title isn't as bad. At the end of the day I enjoy both for different reasons. And it's perfectly okay for you to enjoy the way TF1 feels over TF2. "Titans feel too weak. We need shields back." Something to understand here. Titans have drastically changed and i'm not just referring to how they play. Each titan has it's own defensive tool and smoke. Ion has a vortex shield. Scorch a melt shield. Ion can use his trips defensively same with scorch and his gas can lighting combo. As opposed to the original where it was smoke, vortex, and particle wall. Doomed state no longer slowly drains. it's effectively a second health bar. If you put in a battery into a doomed titan it doesn't take them out of it but it does refill the meter. Batteries also give back health and give a shield. One titan can have more than one battery pulled from it as well. And lastly how we earn titans has changed drastically. Performing certain actions gives you a LOT of titan build time. Hell I almost always have a titan within the first minute of a game. The survivability for a lone titan can be much shorter or much longer depending on how things are done. That combined with the more defensive options and how often titans can be earned means they HAVE to be easier to tackle from a pilot perspective. Some have suggested making people start with a non regenerative shield. I still don't agree with this. as you'd feel pissed for getting it stolen from you rather than stomping a cheeky pilot and earning your shield. Feelings like these are important. "Few ways to counter rodeoing. Old rodeo/counters took more skill." Rodeoing has changed. You don't look at "countering" one as preventing it anymore. though you can still do that. This time around with how it's changed focuses on you killing the pilot AFTER they've done it. I say this because doing a rodeo is brain dead easy to accomplish. You hardly get stepped on. and you don't do any actual work. just an animation. When they steal your battery they are highlighted constantly through walls for 10 seconds. There are ways to stop a rodeo from happening at all though. i'll list a few. As ion drop your trips and turn your back to them. the pilot will likely land on them and die. rubbing your back into a wall and looking up will let you punch them as they jump off. Friendlies can kill them. electric smoke still exists. As scorch lay a gas can behind you set it on fire and watch them land in it. Also it's possible to kill them with the melt shield in 2 ways. If they are still grappling to you say from the front holding your shield out will kill them. if they've already gotten on simply crouch look up and hold your shield out. I can show clips of these last 2 if needed. My point is rodeoing was strong in TF1. as they completely dictated the damage done to you. This was compensated though by having smoke on a cool down rather than earned and you also had shields that regened. Rodeoing is weaker now. Thus the methods in which to counter one are less consistent and frequent. "Bounty hunt/amped hard point encourage camping and punish aggressive behavior." There is some merit to this. However I believe the term camping is being thrown around too much. Supposedly people want normal hard point and attretion since these supposedly didn't encourage camping. I've played a lot of both in tf1. Got a friend who exclusively farmed AI spawns to get mechs. and I myself played more hardpoint then anyone I know. Camping occured in both modes just as often as they do in this game. If you amp up B and I can't break in i'll just boost to C and amp that. Someone will try to stop me and thus we have movement. The AI spawns in bounty hunt is not camping. and getting to a bank just before they open and aim at it to kill someone who rushes in is also not camping. Camping is sitting in a spot for extended periods of time. It's usually not beneficial either. If you guard banks the entire time you won't get enough cash in order to win. Everytime anyone gets a confirmed kill on an AI/titan/player there is a small amount of money that you get instantly and the rest has to be banked. if the enemy team spends most of their time camping points or can't slay other titans often they won't win even if they kill a few people trying to deposit cash. This is really just a situation where people are upset and want to blame something besides themselves. "Less movement kills overall. most kills are done while running or sitting on the ground." Well this simply isn't true. I've been killed by people wall running, sliding, hovering after a grapple etc. And they did buff up movement to basically TF1 levels. If you're dying a lot to people hardly moving it's probably because people are not used to moving around and killing on the fly. The big open map I can give you. But both Kodai and boom town have plenty of ways to fly around and get parkour kills. You also have to realize they added 2 new movements. Sliding and grapple. Grapple breaks up traditional parkour since it can be used to chain anything anywhere. and sliding is highly beneficial regardless of what you are doing. TF1 only had wall running. And even in TF1 I was hardly ever killed by someone wall running. "TF2 is cod with mechs. I miss the chaotic nature of TF1 and the constant titan action." Firstly the fact that it's compared to cod is hilarious. They don't share the same TTK even. and the only high movement they ever had was advanced warfare which plays nothing like say pilot V pilot in TF2. Secondly while the game is called "titanfall" that's not an excuse for the lack of pilot combat in titanfall 1. Pilots were just as important. But pilot combat was only in the beginning part of a match. The rest was non stop titans. if you lost yours early you basically had to wait 4 minutes doing virtually nothing till you got your next one. Titans were much stronger in titan V pilot. Which just further reduced pilot combat. And the chaotic nature of TF1 made most kills feel either easily earned because they plain didn't see you or a loss thrown up to luck because of how sparadic movement was. TF2 the average player drops around 3 mechs a match. Which is pretty much identical to TF1. But what's changed is pilots can completely dominate a poor titan player. and the method of earning a titan allows you to get titans really when you need it instead of waiting for that last bit to charge up. Which really allows for some wonderful back and forth when it comes to scoring a win. "Map design is terrible and bots being in only one mode ruins the feel titanfall had." I can only disagree but I can't dispute. I do hope other modes have AI in them. But aside from the big open map in the tech test I don't hate the map design as a whole and the game still feels like titanfall to me. I'm not saying TF2 is perfect though. And i'll list my issues just so people don't think i'm sucking the butt of Respawn: ~third person animations ~Having to press/click a button again to stop my slide ~guns having generic stat boosts only instead of unique perks to that gun ~spawns in general ~broken kill cams ~titan melee range in first person doesn't line up with 3rd person thus making players not melee a grapple guy when they actually can. ~scorch being able to burn himself ~Being able to pull more than one battery out of a single titan. Referring to before I put another battery back in me. ~red outline while reduced at distance needs to be reduced further. Also I didn't address the less customizing part on titans because I simply don't see how someone could have preferred the old system where the # of dashes dictated your frame. Armor didn't really matter when a pilot could melt you super quick with one rodeo and shields+ the amount of dashes and how fast they came back basically made strider the best titan bar none. Only reason to play any other titan was atlas for a damage boosted accelorator chain gun for insane burst damage. Titans finally have an identity now and make the gameplay overall more interesting. Thanks to those who read.
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