Nah. I'm not going to go into a long winded post on why I feel this way. I figured i'd address the community "issues" instead to show that the title isn't as bad. At the end of the day I enjoy both for different reasons. And it's perfectly okay for you to enjoy the way TF1 feels over TF2.
"Titans feel too weak. We need shields back." Something to understand here. Titans have drastically changed and i'm not just referring to how they play. Each titan has it's own defensive tool and smoke. Ion has a vortex shield. Scorch a melt shield. Ion can use his trips defensively same with scorch and his gas can lighting combo. As opposed to the original where it was smoke, vortex, and particle wall. Doomed state no longer slowly drains. it's effectively a second health bar. If you put in a battery into a doomed titan it doesn't take them out of it but it does refill the meter. Batteries also give back health and give a shield. One titan can have more than one battery pulled from it as well. And lastly how we earn titans has changed drastically.
Performing certain actions gives you a LOT of titan build time. Hell I almost always have a titan within the first minute of a game. The survivability for a lone titan can be much shorter or much longer depending on how things are done. That combined with the more defensive options and how often titans can be earned means they HAVE to be easier to tackle from a pilot perspective. Some have suggested making people start with a non regenerative shield. I still don't agree with this. as you'd feel pissed for getting it stolen from you rather than stomping a cheeky pilot and earning your shield. Feelings like these are important.
"Few ways to counter rodeoing. Old rodeo/counters took more skill." Rodeoing has changed. You don't look at "countering" one as preventing it anymore. though you can still do that. This time around with how it's changed focuses on you killing the pilot AFTER they've done it. I say this because doing a rodeo is brain dead easy to accomplish. You hardly get stepped on. and you don't do any actual work. just an animation. When they steal your battery they are highlighted constantly through walls for 10 seconds.
There are ways to stop a rodeo from happening at all though. i'll list a few. As ion drop your trips and turn your back to them. the pilot will likely land on them and die. rubbing your back into a wall and looking up will let you punch them as they jump off. Friendlies can kill them. electric smoke still exists. As scorch lay a gas can behind you set it on fire and watch them land in it. Also it's possible to kill them with the melt shield in 2 ways. If they are still grappling to you say from the front holding your shield out will kill them. if they've already gotten on simply crouch look up and hold your shield out. I can show clips of these last 2 if needed. My point is rodeoing was strong in TF1. as they completely dictated the damage done to you. This was compensated though by having smoke on a cool down rather than earned and you also had shields that regened. Rodeoing is weaker now. Thus the methods in which to counter one are less consistent and frequent.
"Bounty hunt/amped hard point encourage camping and punish aggressive behavior." There is some merit to this. However I believe the term camping is being thrown around too much. Supposedly people want normal hard point and attretion since these supposedly didn't encourage camping. I've played a lot of both in tf1. Got a friend who exclusively farmed AI spawns to get mechs. and I myself played more hardpoint then anyone I know. Camping occured in both modes just as often as they do in this game. If you amp up B and I can't break in i'll just boost to C and amp that. Someone will try to stop me and thus we have movement. The AI spawns in bounty hunt is not camping. and getting to a bank just before they open and aim at it to kill someone who rushes in is also not camping.
Camping is sitting in a spot for extended periods of time. It's usually not beneficial either. If you guard banks the entire time you won't get enough cash in order to win. Everytime anyone gets a confirmed kill on an AI/titan/player there is a small amount of money that you get instantly and the rest has to be banked. if the enemy team spends most of their time camping points or can't slay other titans often they won't win even if they kill a few people trying to deposit cash. This is really just a situation where people are upset and want to blame something besides themselves.
"Less movement kills overall. most kills are done while running or sitting on the ground." Well this simply isn't true. I've been killed by people wall running, sliding, hovering after a grapple etc. And they did buff up movement to basically TF1 levels. If you're dying a lot to people hardly moving it's probably because people are not used to moving around and killing on the fly. The big open map I can give you. But both Kodai and boom town have plenty of ways to fly around and get parkour kills. You also have to realize they added 2 new movements. Sliding and grapple. Grapple breaks up traditional parkour since it can be used to chain anything anywhere. and sliding is highly beneficial regardless of what you are doing.
TF1 only had wall running. And even in TF1 I was hardly ever killed by someone wall running.
"TF2 is cod with mechs. I miss the chaotic nature of TF1 and the constant titan action." Firstly the fact that it's compared to cod is hilarious. They don't share the same TTK even. and the only high movement they ever had was advanced warfare which plays nothing like say pilot V pilot in TF2. Secondly while the game is called "titanfall" that's not an excuse for the lack of pilot combat in titanfall 1. Pilots were just as important. But pilot combat was only in the beginning part of a match. The rest was non stop titans. if you lost yours early you basically had to wait 4 minutes doing virtually nothing till you got your next one.
Titans were much stronger in titan V pilot. Which just further reduced pilot combat. And the chaotic nature of TF1 made most kills feel either easily earned because they plain didn't see you or a loss thrown up to luck because of how sparadic movement was. TF2 the average player drops around 3 mechs a match. Which is pretty much identical to TF1. But what's changed is pilots can completely dominate a poor titan player. and the method of earning a titan allows you to get titans really when you need it instead of waiting for that last bit to charge up. Which really allows for some wonderful back and forth when it comes to scoring a win.
"Map design is terrible and bots being in only one mode ruins the feel titanfall had." I can only disagree but I can't dispute. I do hope other modes have AI in them. But aside from the big open map in the tech test I don't hate the map design as a whole and the game still feels like titanfall to me.
I'm not saying TF2 is perfect though. And i'll list my issues just so people don't think i'm sucking the butt of Respawn:
~third person animations
~Having to press/click a button again to stop my slide
~guns having generic stat boosts only instead of unique perks to that gun
~spawns in general
~broken kill cams
~titan melee range in first person doesn't line up with 3rd person thus making players not melee a grapple guy when they actually can.
~scorch being able to burn himself
~Being able to pull more than one battery out of a single titan. Referring to before I put another battery back in me.
~red outline while reduced at distance needs to be reduced further.
Also I didn't address the less customizing part on titans because I simply don't see how someone could have preferred the old system where the # of dashes dictated your frame. Armor didn't really matter when a pilot could melt you super quick with one rodeo and shields+ the amount of dashes and how fast they came back basically made strider the best titan bar none. Only reason to play any other titan was atlas for a damage boosted accelorator chain gun for insane burst damage. Titans finally have an identity now and make the gameplay overall more interesting.
Thanks to those who read.
English
#Gaming
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4 AntwortenThe thing is, I'm happy about the Titans, I love the system. The only thing I'm upset about is that there aren't suppressors
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2 AntwortenVortex Shield is shit now.
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38 AntwortenBearbeitet von Retro_Spective: 8/29/2016 12:36:34 AMI believe Respawn should drop the franchise completely after this game, work on a modern/past competitive shooter. I had no interest in the modes with Titan's. The only mode that kept my interest was pilot vs pilot. I'm sick of the futuristic theme though, prefer realism for immersion. Do a competitive Vietnam game, with a campaign Respawn and watch it sell millions.
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2 AntwortenI agree, and I don't. There are things I love and pretty much hate. I always ask myself one question after a demo, alpha, beta etc. The question is = Did I have fun ? In the case of Titanfall 2 that it is a resounding yes. It's a day one pre order for me. I still enjoy Titanfall because it has the best multi player servers ever imo, Titanfall 2 was also fantastic with great server selction. Other companies could learn a lot from Respawn about servers, I'm looking at you 343i and Bungle Vision.
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5 AntwortenIt's an okay game. Better than cod by far, but a crap titanfall game. The first was faster, had better maps, more chaos, more epicness, more titans falling, more chatter, better design decisions, and so many other factors that affected TTK. I get titans all the time in the tech test (this is the game, it's a demo basically), but they die way too fast. First thing I do is get a pilot to rodeo me, jump out as soon as he's on, kill him when he takes my battery, and get my Shield. The dashing is far less prevalent, and even though the wall running speed is the almost the same, the regular sprint is slow, same with the grapple (yes I know how to swing with it), the flow of the game is just so much slower. The maps encourage camping, same with bounty hunt (which is the evolution of attrition apparently). Amped weapons is just retarded. The outline is just retarded. The grenade rodeo mechanic is retarded (why was this not just left alone, so you could just shoot your gun into them if you have a battery on you?). The literal only thing I like about this game that's new is the slide and half the battery mechanic (my titan spawns with a battery but no Shield? K). Which is nice but HAS to be used to keep your momentum. The maps are so open for no reason. Stim is better than the grapple so it just makes it a gimmick. Why is wall hang a perk? 3rd person animations, why? The first one had a higher skill cap, and was just different. It only failed cause it was exclusive to a losing console (not hating on Xbox), didn't have much content, and new people played it for 10 minutes and complained about ai cause they didn't understand the game. TF2 was 1 of my most anticipated games, it's now nowhere on my list. Looking forward to RE4 and Bishop remaster more honestly.
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4 AntwortenI don't like the fact that Titans are optional, in a way. If I remember correctly, Titanfall 1 ALWAYS granted you a Titan, except those gamemodes that prohibited them. They were sent in by timer and players always had the chance to get one. Kills and objectives just reduced the timer. Titanfall 2 on the other hand rewards you WITH a Titan. You need to actually earn the ability to call in your Titan. Kills, objectives, all were treated as points toward it. Titans felt like a killstreak. I like Titanfall 1 for its way to handle Titans because it ensured that Titans always kept dropping in. They were a huge part of the game as pilots were. I'm not saying Titans AREN'T a huge part of Titanfall 2. But they seem to focus on a lot more on Pilot v Pilot. Titans still drop in, but not nearly as much compared to the original game. Of course, this is all based on my experience, so others will see it differently. Plus, AI. I hope more show up. A lot more.
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5 Antworten[quote]he amount of dashes and how fast they came back basically made strider the best titan bar none.[/quote] I remember prior to the patch a "Big Punch" Ogre Titan was the fastest Titan due to how far the punch launched you.
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2 AntwortenStill dont like the health system but I fully understand and respect your explanation of it. I just dont like the Design decision behind it, like batteries restoring health of titans is a "neat" idea to add a form of support to the game but I dont think its implemented clearly in pvp. Like if other players arent going to help you then your inclined to leave your titan and start scavenging. Personally I still miss the shields and the doom state of the original titanfall, and Titans did have customizable options as to whether they had a shield or smoke. I'm all for uniqueness but this game has to deliver on the customization and it needs content from the get go so it doesn't repeat past mistakes.
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Yeah I loved it too.
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I keep thinking these people are talking about Team Fortress in the replies.
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2 AntwortenI have my small gripes but overall had a hell of a lot of fun came too 3 in almost every game I played and mainly first every game of Bounty. Still a day one buy for me, hell all I wish is they'd extend the last tech test by another day or two so there wasn't a wit for BF1's.
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8 AntwortenBearbeitet von brandorobot: 8/29/2016 5:31:48 PMAlthough I haven't played BO3 in a while I turned it on just to compare the movements like double jumping, sliding, and wall running. All better on Titanfall 2.
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2 AntwortenI woulds hope titanfall 2 is better than titanfall 1 considering titanfall 1 was one of the biggest flops ever
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TF2 is better than TF1. You do realize it was a Pre-Alpha that was a build from June/July. The game has changed since then.
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I'll probably get Titanfall2 since I enjoyed the first even though there was annoying features in it. But I'll be waiting until after its release to see how good or bad it is.
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[quote]Nah. I'm not going to go into a long winded post on why I feel this way.[/quote] +1 I lol'd.
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[quote]Nah. I'm not going to go into a long winded post on why I feel this way.[/quote] But...
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Bearbeitet von Tobito_TheGod: 8/29/2016 12:55:03 AM[quote]I'm not going into a long winded post on why i feel this way.[/quote] Luckily it was a good read.
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At the moment I like one better solely because it has more features than the alpha and the customizable titan options like electric smoke and cluster bombs for getting people.off your titan without climbing out. I do like the direction the game is going in though, loving the alpha so far.
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I loved the new titles preview, had so much fun in the first one, can't wait for this one.
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5 Antworten[quote]Nah. I'm not going to go into a long winded post on why I feel this way.[/quote]
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3 AntwortenBearbeitet von Superpug: 8/29/2016 1:53:41 AMI'm #PlayStationMasterRace so I never played TF1. Based on what I experienced in these last few days I loved the game. Everything felt perfectly paced. Sometimes I'd die in what felt like 1 hit, but it was probably networking issues or something due to the pre-alpha. TF2 (not by valve) will probably be my new main game when it releases. P.S. Anyone know what enemy players look like when cloaked. On my screen I'm just white, and in kill cams I'm white, so does cloaked just make me white instead of invisible or what?
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4 AntwortenGood points. I don't understand people complaining about camping. I really can't say I've noticed it much and if you can't counter a camper that's your problem. I didn't play the test last weekend but I did this weekend so I can't speak to what it felt like initially but it feels great this weekend good ttk, good movement speed. As for the sliding thing I agree but I've been getting used to it. I've been mostly playing pilot v pilot to get used the movement and guns an I really like it. The bit I have spent in games with titans is great too. More chaotic. The battery system is neat. Sure I lost a titan as soon as I've brought him in but I've also lasted almost a hole Match with one. Overall really happy with it. Can't wait for the full game.
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1 AntwortenGrappling Hook. [b]Plays the AOT theme song[/b]
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1 Antworten[quote]Nah. I'm not going to go into a long winded post on why I feel this way.[/quote] OP is liar confirmed.