For me it's got to be an indepth system of Skills, Perks, and Attributes.
Skills being game changing abilities, Perks providing minor buffs and utility, finally Attributes governing the effectiveness of my character.
Man is it fun to build my characters in so many different ways. Then every now and then breaking the game by maxing out everything and going on rampages as a mad God.
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#Gaming
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I like RPGs with a expansive loot system (ex. Borderlands, Diablo, etc.) I love that feeling after finding a piece of gear with much stronger stats than what you have and just destroying everything.
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"Loot Fountains" I like it when big shiny color coded loot hits the pavement right after defeating a boss. Sure it's koo to run over to a legendary supermutant in fallout and peel the "never ending clip" mini gun from his big Green fingers... Or see that shiny gold exotic pop up in the reward screen... But there's something about seeing that gold beam of light shining into the heavens and running over to it to see what new goodie you got that makes the experience more enjoyable and more tied to the enemy you just felled.
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A grind that means something, like in Diablo III, I would start teh game, get mah wizard, and start grinding, as I expected Diablo to be a hard fight. I got to a high level (about 56 in an hour (from 38)) and absolutely demolished it. Deep grinding is good grinding in games that have great loot drops
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A complex and diverse array of skills/abilities and builds for your Character
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I'm a sucker for anything with skill trees/skills, upgradable gear/crafting and hoarding.
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I think that telltale games made me realize how well choice making can be in a game. If I play a game and make a choice and 5 hours latter i just yell "-blam!-, i messed up" I think that is a job well done.
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1 AntwortenBearbeitet von gethyn007: 8/19/2016 5:09:40 PMNumber one, if I had to choose: Tinkering with builds and gear But also these: - Customizing and personalizing a unique character that's basically an extension of yourself that you stick with throughout your adventures. - Being resourceful, collecting and/or crafting items. - Making choices and being part of a story.
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Idk if this counts but having multiple ways to do something/ multiple paths
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100% total and absolute customization
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3 AntwortenBearbeitet von Vizard: 8/19/2016 1:47:24 PMCustomization [spoiler]FFXV hype?[/spoiler]
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I used to hate action RPGs and preferred turn-based by far. There were some exceptions in the past, but most action RPGs were iffy or bad. After giving some of the modern ones a chance, I found them to be quite enjoyable. From Fallout 3 to Dark Souls and even The Technomancer, I've had a lot of fun with them recently. I used to be really into the plot but I haven't felt really engaged in the main story of a RPG since the Mass Effect trilogy, and even then, I didn't dig into as much as I used to. I definitely like a lot of customization, but some games have made their leveling process incredibly obtuse (I'm looking at your Squaresoft). I really enjoy making my own character these days. While I'm ok with a pre-made protagonist to some extent, I really enjoy the feeling of making the main character my own. It's great to have a feeling of total immersion and investment in your character. There are some things that bother me though. Too many gimmicks, especially in combat can be a distraction or even a turn off. I like having solid control over my actions and special abilities. I'm really looking forward to Horizon Zero Dawn. I've got a binder full of reservations about Guerrilla Games and I worry it'll be something akin to Far Cry Primal with robot dinosaurs. But if they do it well, it has the potential of being my favorite action RPG in recent times (excluding Fromsoft's games, because those are almost their own genre). One of my favorite mechanics I haven't seen in a long while was the job system in Final Fantasy 5 (and to a lesser extent in 3). While one could say that complete customization really makes that obsolete, I miss the old concept of character classes and more defined roles for your party members. All in all, I hope to see something come along that has the feeling of Chrono Trigger or Dragon Age: Origins. It'd probably have to be a whole new IP as both of those have their imitators and sequels which really bogged down the formula they had when they were new. By that I mean games like I Am Setsuna and Dragon Age: Inquisition just felt overdone. I should probably point out that Fallout (the original) pretty much broke me from JRPGs and I've struggled to get back into them. I'm also a much bigger fan of sci-fi than fantasy and it's usually hard to find really good sci-fi RPG games. Probably because guns are difficult to factor into RPG mechanics, they tend to me too strong or unrealistically gimpy. And I'm rambling....
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The cutscenes with your character in them.
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Being able to build bases like FO4
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3 AntwortenBeing able to switch between third and first person. By far.
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The best element in rpgs is their incredible versatility in allowing for multiple improvised plot lines and story arcs. This allows you to build your character with your unique mold, interact w npcs how you like, and basically craft your own legend. You are in a sense making the game your own creation. This can clearly be seen in such dynamic titles as mass effect and skyrim and more subtly in other games such as Dark souls or bloodborne.
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1 AntwortenDestiny would be fun if they had the overwatch kill mechanic you just get a percentage
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17 AntwortenBearbeitet von Rimidalv Nisom: 8/18/2016 2:22:34 PMBring back complex character sheets and virtual dice rolls. It's an RPG, not an action game. Bring back stats that matter and a reasonable level cap so builds are varied. I want attributes in these games and I want them to matter like in the classic Fallouts. Block out certain quest lines for certain races and make people downright hostile to your character of you're a certain race. Remember - it's an RPG, not an action game. Give us moral choices that just aren't black and white. I don't want to chose between only being a saint who loves everyone or a savage who blows up towns for fun. And lastly: Please give us more than 4 dialogue options and don't give us a voiced protagonist.
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choices with consequences that matter, and conversation systems that allow several different dialouge options depending on the player's skills/perks, like the one in New Vegas
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My favorite rpg mechanic is all the way back from Mario rpg. The concept of pressing the action button with timing to boost/reduce damage is surprisingly brilliant. It keeps you focused and is a lot more entertaining than QuickTime events.
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The fact that I am the character
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The RPG mechanics Fallout 4 does not have.
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Bearbeitet von wojo55: 8/18/2016 6:24:58 PMStory driven dialogue choices that impacts story or the world around you or atleAst the illusion of choice Like dragon age or mass effect
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A world that makes role play fun.
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Variability. I like having a unique viable build. Unique customization. Built in game secrets not every knows and will not become obvious
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Being able to change the world around me through my actions.
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