They do it everytime..
[b]Community[/b]: HoS has too much armor.
[b]Bungie[/b]: Reduces armor, reduces hammer explosion radius by a billion %, nerfs cauterize..
[b]Community[/b]: hi bungie what's up today?
[b]Bungie[/b]: you're right. We're reducing trip mine damage, it also no longer sticks to opponents. Reducing throwing knife damage too.
[b]Community[/b]: uh... but.. who?
[b]Bungie[/b]: Thrall were tired of being headshot by throwing knives
[b]Community[/b]: sounds legit. But shotguns have too much range.
[b]Bungie[/b]: shotguns? Is that slang for fusion rifles?
[b]Community[/b]: forget we said anything.
[b]Bungie[/b]: reduce the lingering burn on Firebolts? We can't do that.. let's just make it completely useless instead.
[b]Community[/b]: seen that coming..
[b]Bungie[/b]:we don't like the word Meta
[b]Me[/b]: Then stop -blam!-ing creating them
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4 AntwortenBearbeitet von H_TOWN_BALLA_80: 8/12/2016 3:41:25 PMI partly agree. Asking for nerfs in the first place when something is not actually OP [b]is[/b] the root problem here. That's not ok and we need to not give people a pass on that as if general nerf asking is acceptable because it's not. When something is "annoying", "frustrating" or "overused" [u]THAT DOES NOT MEAN IT'S OP[/u] (not yelling at you OP). The first thing the community needs to do is STFU when something is not actually OP but just kills them sometimes. Secondly, the problem is also Bungie actually listening to these clowns and not only taking action when something is merely "annoying" but then going overboard as you mentioned. Then there is the cancer that is Trials and the streamers/YouTubers and lemmings that go with it.