JavaScript is required to use Bungie.net

Foren

ursprünglich gepostet in: BUNGIE REMOVE BLOOM ON HAND CANNONS
8/7/2016 9:28:56 PM
3
Pulse rifles can out gun scouts at scout ranges. Nothing has changed really
English

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • My hand cannon can still outgun scouts at scout ranges, because it has scout-level range due to perks. Pushes that damage fall-off line way back.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Both are rifles, yeah? And? They're mid to long range.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]Both are rifles, yeah? And? They're mid to long range.[/quote] Lmao! And hand CANNONS should cause as much damage as the Tsar Cannon. Both are cannons, yeah? What about Auto rifles? They're rifles too...... Love your logic....... And pulse rifles (mid range) aren't supposed to go into scout ranges (long range).

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Redefine your distances then, sir. Fix your playstyle. Scouts, like hand cannons, deliver damage in a single instance where as autos and pulses are actually effected by the user strafing, tracking your target works was differently. They work different skill sets, thats that. Use your gun more effectively.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Unicorn Goo: 8/8/2016 11:57:54 AM
    Lol, I'm glad I could show you the error of your ways..... I see what you're saying now. It's my fault I'm getting 3 shot from pulse rifles at scout ranges. God I love your logic.....

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • It all comes down to perks, really. My HC acts like a 0.1x zoom scout rifle due to perks, and pulses do the same thing. That's just part of the game, and we all know that. The issue is that the perk combo that will allow an average player to do what you describe is on sale for 150 marks, and has been for months, so in theory every pulse user can and does have a gun that can push you. The counter is similar to how one can counter AR's, and kind of how one uses a HC in an out-gunned situation. Make effective use of the vertical and horizontal space to get out of the firing pattern as fast as possible and try to break line of sight. Once your recovery has started, peak out, get a tag, drop back into cover. they should miss with at least one round. Peak, shoot, repeat, dead. The weakness of the pulses is the same as the AR, they depend on sustained damage over time to kill, and making them miss a single round adds .3 seconds on to their TTK, putting them at worst-in-class levels. Just make that one bullet miss you, and you have the advantage.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Yes and no. A scout is still more reliable for long range encounters. Pulse rifles require a very specific roll in order to combat a scout at long range. They have an easier time avoiding the combat and bringing their target a little closer so they can be on equal footing.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • The argument to this is that that roll is for sale openly at the Crucible q-master. Everyone has the opportunity to have a close to god-roll Hawksaw just for running strikes for a few weeks. Close enough that anything better is almost irrelevant, really.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Once again, that isn't entirely true. The current vendor hawksaw lacks the necessary range stat to stand on equal footing with a scout rifle in long range encounters. To help clarify what I am talking about, I need to break down the ranges into 5 groups: Close, Mid-Close, Mid, Mid-Long, and Long. Hand Cannons and Auto rifles live in the Close to Mid-Close range due to their range scale. Pulse rifles live in the Mid to Mid-Long scale and Scouts run Mid to Long. The current vendor hawksaw has a range stat of 27 and only has a range boost from Smallbore which adds 5 to range giving it an effective range of 32. By comparison, the previous IB's Nirwen's Mercy has a range stat of 34 and has Focus Lens FLA5 for an additional 5 range. In order for a Pulse rifle to match a scout at the Mid-Long range, it needs to have a minimum range stat of 39. The damage falloff that comes from having less than that adds one addition Burst to kill to the weapon, giving a large edge to the scout rifle. Both Hawksaw and PDX-45 can accomplish this by just rolling with Rifled Barrel which gives the weapon literally no penalty since the reload hit is roughly .25 seconds longer. This will not allow them to stand against them at Long Range, however. Due to limitations of the scopes, recoil patterns, and the compromise of getting the range stat of 48 you would need to get into the long range territory, the scout will just devour a Pulse rifle. The pulse rifle needs to land all their shots per burst to stand on the same footing and that is very unlikely at long range. Even the God roll Lyudmila-D while strafing cannot continuously land their shots and it has more than enough Range and Stability to be the most likely to pull it off. The tactic is still the same against a scout at long range: Disengage and draw them just a bit closer so you can be equals.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Technohydra: 8/8/2016 3:40:56 PM
    Honestly, the range stat has never stood as much of a prohibition for me against scouts. With the vendor roll, I simply engage in hand cannon tactics of peak shooting when I need to, focusing on getting in at least 1-2 crits per burst if possible. It can generally kill effectively, sometimes trade, and sometimes cause a disengage. It's certainly not a perfect tactic, but it keeps them from getting a kill while putting shots on them. If I'm shooting from cover and they aren't, chances are a lot higher that one of my team members will be able to get them as a clean up than one of theirs getting me, so by probability, it's a net win for me. Granted, this isn't the standard tactic, but it is remarkably effective and not difficult to learn. One of the biggest mental blocks that limits people is assuming anything functions in any one set of parameters, like ARs being CQC only (obviously some hard limits exist, like shotguns). Pull out a Monte Carlo on someone like that, and they'll scream OP for the entire match. I know I get reported for cheating all the time with my hand cannon, simply due to the range I can kill at with it (63 plus rangefinder). Better is to assume that any gun can kill you at any range, if you disrespect it enough, and you'll live longer (not you specifically, 'you' as in general audience). TTK, range, and other numbers are just numbers, and they only function the way they are calculated to on paper. Go live with them and play dirty, and they all go out the window, except in basically ideal situations (yes, range still function numerically, but you can make it matter less by employing specific tactics). And keep in mind, I'm just as happy putting shots on someone and living as I am outright killing them. That usually ends up as a team kill and that means 50 more points for the game total than a one and done.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • True, more reliable, but they're still able to contend. Like HC were in yr1. They've actually f*ck ed up alot. Like how all pulse rifle and HC kill in the same number of shots no matter the impact

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Kana, Rogue Kobold: 8/7/2016 10:19:06 PM
    That is also untrue. There are two Low RoF Pulse rifles that can two burst: Spare Change .25 can two burst on all precision hits and Lyudmila-D can two burst with 7 Precision and 1 Body shot. The Lyudmila-D is particularly dangerous since it can execute that with two particular rolls that were both sold recently as part of armsday: Counterbalance with Hand-Laid Stock, and Rodeo with Hand-Laid Stock. The former is what everyone knows as the God roll, but the second is actually the real God Roll. Normally, Lyudmila-D's Horizontal Recoil is fully mitigated while you strafe right to combat the weapon's extreme left recoil. Adding rodeo to this gives you complete strafe control, allowing every single shot to land dead on with no recoil while strafing in either direction, which is the most common tactic used in PvP. That roll, combined with Lyudmila-D's wide accessibility and relative frequency at which the God Roll occurs makes it one of Destiny's hidden gems. It is a true stand out among the ranks of Pulse Rifles.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon