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Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von yeezus: 8/2/2016 9:18:49 PM
68

Hunters are the weakest in terms of abilities.

I can't be the only one who notices this. Competitively, hunters are by far the weakest, especially since the smoke, tripmine, and throwing knife nerf. You simply cannot argue that titans and warlocks aren't the two most competitive classes at the moment. Their abilities are one shot or near-one shot. A team of three storm callers or three strikers is much more threatening than a team of three hunters. Now that universal remote is meta, the simple fact that you can run a shotgun and sniper optimizes the titan/warlock abilities and the use for an aggressive play style. Juggernaut/Uni-V and Thunderstrike/Uni-V. You'd be lying if you said you've never played against this. Let's take a comparative look at each of the classes grenades. Titan: Lightning grenade. Near one shot upon first contact. Hits at ridiculous angles on the wall as the cones track. The blast does damage way outside of the animation. Hard to escape given the rate of fire and radius. Pair this with armamentarium and a team of titans with max discipline and damn near every wall will have a lightning grenade on it. Warlocks: Scatter grenades have one shot me or almost one shot me on multiple occassions on max armor. Axion bolts, near one shots with aggressive tracking. Both classes have sticky grenades (which track when they shouldn't) that are one shot upon contact and almost always impossible to escape. Hunters have sticky nades, but be honest, have you been killed by flux nades more often than fusion? Now for melees. Titan: Stormfist overload. One body shot with any primary+melee=death. Shoulder charge. Self explanatory. Warlock: THUNDERSTRIKE+AMPLITUDE. RIDICULOUS. The only melee in existence that can hit further and more consistently than your shotgun. Didn't get that much damage with your shotgun and the enemy is too far away for another? Hit RB/R1 and you'll snipe them with your god melee. Hunters: Smoke bombs. Everyone hated these at one point. Now, meh. Still a viable option for competitive game modes. Trap, blind, and slow. Allow for teamshot or nade spam. Throwing knife. Hardly anyone uses it, definitely not a competitive choice. Hunters by far have the weakest and slowest base melee. I'd even argue that I whiff far more than titans did in Y1. To sum up, warlocks and titans have multiple one shot or near one shot capabilities, allowing them to play aggressively or at worst, stop a team from rushing. Their abilities allow maximum damage output with mimimal effort for clean up. Smoke grenades require you to waste your grenade charge to do more damage or for you to advance to kill or just enable you to get away. [i]This isn't a nerf post[/i]. Just a simple observation I've made in regards to how underpowered and almost useless hunters are in pvp this meta. Eventually, I'll edit in some things I've noticed about bladedancer and gunslinger and their viability in competitive game modes or even just 6v6. Lots of people are making comparisons between the supers, I focused mostly on melees and grenades. [b]Edit[/b]: There seems to be confusion about this post. This is not a whining post, so everyone who has not seen a game of 2k+ elo players running matador, her benevolence, thorn or whatever else can be used to pad stats, should not give any input. In games against players in the 1%, people use warlock and titan abilities to their fullest potential, (yes, hunter abilities too, I main a hunter and run my hunter everyday in 3s regardless of what I play against) unlike anything you'd see in a regular game of crucible because the majority does not know how to use them like crucible vets do. Remember, time =/= vet status in crucible. So even if you've spent 30 days, it doesn't mean a thing if you haven't improved enough to see the sort of thing that makes crucible less fun to play. With the current meta, I see more titans and warlocks in sweaty games than hunters simply because their abilities are easy to use which means that players get to maintain their stats as efficiently as possible. So yes, hunter abilities [i]are[/i] viable, but warlock and titan abilities are simply easier to use and better for this meta, so that's what sweaty kids run. For those of you saying hunters have the highest average KD and playerbase, that's because there have always been more hunter mains. That's the way bungie marketed destiny (with hunters as a main attraction), and the majority of pvpers don't care to switch because they see nothing wrong with what they play against, as seen in your comments. They don't care about stats/they haven't played against titan/warlock abilities being used at its worse.
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  • Apparently, I'm going to be the only one to disagree with you so far. That's okay I'll take any hate that I'm about to get for it. To start I'll go with Gunslinger; Pre nerf, throwing knife with burn had more range and more consist OHK melee. And despite what tons of Hunters say, it doesn't take a lot of skill to land a headshot with it. The hit box for the Knife was crazy large. I have plenty of time still toss knife as I'm dying and get a headshot. Trip mines are iffy. I disagree that they shouldn't stick anymore. I liked that ability and miss it. The damage and the range on it pre and post nerf are still very solid. The tracking pre nerf when it did stick was crazy. Blinded I could throw a trip mine and stick someone 60% of the time. Tracking on fusions aren't even that accurate today. Golden gun: usually in either 6v6 or 3v3 you will get your super at least twice (3-4 times in 6v6) if you miss more than 2 shots you are bad. Sorry not trying to be mean but it's true. There is no travel time for the shot. It is instant death with a huge hit box. I have killed guardians that are standing on the edge of the wall by shooting next to it. BladeDancer: Skip Grenades are a huge crutch. Never ending tracking and the detection is stupid. Not to mention the gauntlets that are coming out that will give you 2 charges and more aggressive tracking. It will be nothing manicales gone Super Sayian God. Blink strike has crazy range and speed. [b]Now let me get this out of the way now. StormCaller Melee is too far, as a warlock main I agree with this.[/b] but with backstab that OHK to the face still, it's still broken and needs to be fixed. The blink has longer distance, travel speed and even without Ready Up still allows you to draw your weapon quicker than the warlocks blink. Now it's a different class so I'm okay with it having more of an advantage but still keep it in mind Now Blade Dance super, again, is super easy to get kills with. Unless you are killed with another super, sniped or team shot by a decent distance away, Blade Dance is too easy to get kills with. And with Tarantella, easily a very strong super. Night Stalker: Wombo Combo = Broken. Hands down Shade Step is the only ability IN THE GAME that stops Skip Grenades from chasing you, Scatter grenades from tracking you and Fire Bolt from not hitting you. Not to mention it gives you a damage resistance that allows you to tank survive a rocket and makes you invisible. At least twilight garrison you can still be killed while dashing. Shadow Shot is also another moving super that can one shot, suppress, slow down and weaken an enemy. And you even got more of a damage resistance while using it that you can RARELY kill it while it's being used. Any other super can be killed while being popped. Even a Titan bubble. Summary because I'm tired of typing on a smart phone. Hunter are the only class that have 3 moving supers that can get at least 3 one shot kills per use. Hunter still are the fastest base class. Titan skating is faster but that factoring a jump. Hunters being the fastest make them the most agile and hardest to "catch" to kill. Hunters still have their own OHK melee and easily 66% of their melees can leave you "one shot". This is all of course my own opinion, some used as well. I expect hate and disagreement I don't mind it but hopefully we can have a healthy discussion and not childish "get wrekt" crap being thrown around. On a side note I didn't defend or argue against anything said about warlocks or Titans. I agree for the most part with OP, they over exaggerated on some points but still they weren't entirely wrong either. If I have to I can and will rebuttal those points.

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