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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
7/31/2016 11:24:31 PM
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Titans are NOT "tanks."

No class is. There are no "tanks" in destiny. Every class takes the same amount of punishment, and in some cases the differences are miniscule. The only form of "tanking" in this game may be a radiant skin warlock or an armor of light bubble Titan, but those are supers and are temporary. "But Titans are tanks! They can max out their armor!" And? It barely makes a difference. In the Crucible, do you engage Titans differently because of their high armor? No. You're going to deal with them the same way you would any other class, because when it comes to HP, the classes are virtually the same. The reason for this post comes from the complaints of Titan Skating. In which people are saying "Tanks shouldn't be the fastest." Newsflash. They [i][b]aren't[/b][/i] tanks.
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#Destiny #Classes

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  • A juggernaut Titan is a temporary tank.

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  • I think the Titan supers should be Tanky. No so much in neutral. Unfortunately the Supers all lack the the tanky-ness I think they should have. HoS was the best attempt but it go destroyed. Defender super and FoH (post attack) supers could use a damage resistance buff. Same goes for golden gun and Nova bomb warlock, these really could use bit of a buff. Over shield for golden gun after kill and over shield for nova bomb after kill over shield for FoH after kill. You just a sitting duck after using those one shot supers.

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  • Seein how they have the ablility to titan skate they are one of the fastest classes in the game currently.

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  • For those of you reading this and not understanding what he is saying let me sum it up this way: Destiny is an attempt by Bungie at a looter shooter, but it is not a true RPG. The "builds" in Destiny are very basic and don't have a lot of diversity. Since Destiny is a shooter and PVP is a big part of shooters, a lot of things have to be equalized in order for some level of balance to be maintained. For this reason, all three classes have essentially the same Armor, Recovery and Agility with the differences intended to be minor. I remember when I first started playing Destiny I was disappointed to find out that my Titan I started playing with didn't have higher armor than anyone else in the Crucible and was, in fact, NOT A TANK. Each class has a particular "home base" and you have six choices in your skill tree to adjust your home base. The "home base" for Titans is Armor. No matter what Titans pick in the skill tree, they will have a good Armor value but they have to choose between Recovery and Agility. The "home base" for Warlocks is Recovery. No matter what Warlocks pick, they will have a good Recovery value but they have to choose between Armor and Agility. Hunters "home base" is Agility. No matter what Hunters pick, they will always have a good Agility value and have to choose between Armor and Recovery. Players are essentially supposed to choose their weakness and adjust their playstyle to that weakness. As a Titan, I choose recovery as my weak stat and try to disengage and retreat from engagements I'm already losing. As a Warlock, I try to spec armor and just accept that my agility will be lower. As a Hunter, I spec for armor and agility and do the same as my Titan. The closest thing to a "tank" in Destiny is a Sunsinger Warlock wearing the appropriate Solar armor and the Ram. No Titan build comes close to this level of armor. The REAL complaint is that people don't like that Titans are able to take advantage of a hidden stat in Destiny.........Speed. Contrary to popular belief, Agility and Speed are not the same thing. Titans are fast, but they are not agile, no matter what perk they choose in their skill tree. Hunters, on the other hand, are the most agile creatures in Destiny and there is no argument you can make that will change this fact.

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    • Fully understood, but I didn't see any mention of crutch-naut

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    • Titans are designed to rush, Hunters are agile and Warlocks are well , Warlocks.

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    • If a nightstalker can make a lot of orbs and someone has that perk to regenerate health on orb pick-up then that means that nightstalkers are healers.

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      • Mine tanks a shoulder charge

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      • Tanks for mentioning this! LOL!

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      • Bearbeitet von Black Howling: 8/1/2016 3:06:51 PM
        I've always said this. I really can't stand when people use the 'tank' argument when it comes to Titans, and what they should and shouldn't be allow to do in Destiny based on it. The 'Class' system has no weight in this game. Warlocks are the in your face 'tanky' melee masters, Hunters can be setup for crazy speed and still spec for great armor, and Titans can move like a cheetah in a straight line. I can go into better detail, but in short, it's always been a mess. When we first learned about Shadestep, I argued Sunbreakers should have received a Solar version of it since Bungie was giving a single class two evasions, and that every class should have an evasion ability at this point. But, as usual on these forums, 'certain people' got super defensive about the idea... Was that a pun?!

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      • I'm certain Destiny is the only game I which I've played where a community has come together and decided spamming A to jump fast is OP.... Jumping... Is over powered in this game according to quite a few geniuses.... Jumping..... Mario will be added as a class in Destiny 2

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        • Juggernaut, force barrier, blessing/armor of light, and max armor which makes all the difference in TTK (with an addition of high recovery for Titans). They are tanks, not in a normal sense though.

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          • What the -blam!- is your point?

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            • Makes sense. Good post.

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            • Titans are not "traditional" tanks. I will give you that one 110% no argument here. However, line up the three different classes. Hunters are definitely not the tankiest. Small and agile and super squishy. Sure Warlocks can have decent armor, they have health regen, and can bring themselves back from the dead. Now Titans. Just looks alone say, "Oh yes these guys are tanks." Big, generally bulky armor. The ability to throw up a defensive shield with even more armor. The ability to gain a shield just from running a few feet. They have the most ways to create a protective shield around themselves. The list goes on and on. They are the ultimate defensive character in the game. And they are by many standards the "Tanks of Destiny." Again, they aren't the traditional set of tanks, but they are the closest thing we have in this game.

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              • Bearbeitet von Jack_actual: 8/1/2016 9:34:26 PM
                Titan circle-jerk posts like this are always the funniest. Everyone except idiot titan mains like brave cole know these guys are wrong and explain it and every time brave cole walks away thinking he won. So cute.

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                • Titans are slightly more tanky than the others, especially Defender Titans, but a Sunsinger Warlock I'd say is the official Tank class. With the right build, they can eat sniper headshots and rockets to the face. They're incredibly resilient, if done correctly.

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                • Titans are huge, yonked, diesel monstahs! We was at the gym right, and we saw this Hunter named Danny, and we see him struggling with 195. So my boy Carmine, he says to me, "Yo Seraph! Wanna see something mad funny?" He goes over to him and sits on the bar right and when the kids twiggy little arms broke he caught a face full of nuts right. And that's how we got kicked outta the gym.

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                • I've always said Titans shouldn't have the most armor and be the fastest class. I've never said they are tanks though. I think increased control should have an armor penalty like blink and recovery. That way Titans can still move fast but they'll be more vulnerable to things like tripmines.

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                  • Bearbeitet von TIMMYHAS2TOES: 8/1/2016 1:26:11 PM
                    https://www.youtube.com/watch?v=um1GmhM8rcA explains the op class note i just came across this video

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                    • Bearbeitet von Iyrha: 8/1/2016 4:33:59 PM
                      [quote]"But Titans are tanks! They can max out their armor!" And? It barely makes a difference.[/quote] Why do you think they banned max armor in sweats? That shit is absolutely cancerous in the hands of a good titan. Especially with the extra chest piece armor buff as well....good luck outgunning a titan like Frostbolt or Gabriel when they can easily survive 1-2 more shots than you and get across the map before you can get to point B (So yes, it makes a hell of a difference). [quote]In the Crucible, do you engage Titans differently because of their high armor? No. You're going to deal with them the same way you would any other class, because when it comes to HP, the classes are virtually the same.[/quote] Yea, I do engage them differently, because they are [b]not[/b] the same. Max armor titans are [b]max armor[/b] titans (take notice of the "max armor"). Unless you want to lose a gunfight where you both did [b]exactly[/b] the same damage to each other, I suggest you always find a way to catch them off guard/get the first shot off, or you'll get fisted every time.

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                      • Yes titans are tanks. They have higher armor, more health regen and defensive abilities galore.

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                        • Hmmm... so titans aren't tanks they just have the most armor in the game and can achieve max armor way easier then other classes. They have juggernaut, force barrier, health regen galore, ward of dawn, armor of light etc etc. While gunslingers have... oh ya ABSOLUTELY NO HEALTH REGEN OR DAMAGE TANKING ABILITIES AT ALL. But totally titans aren't tanks because logic..

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                          • Something is wrong when you can spec for max armor and agility and still be the fastest player.

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                            • Lore wise, they are. Back when Destiny was still in development Bungie pitched each class a particular way; Warlock - Mage Hunter - Rogue/Thief [b]Titan - Knight/Paladin[/b] Lore wise each class has a certain armour to cloth ratio; Warlocks - 20:80 ( armour to cloth ) Hunters - 50:50 ( armour to cloth ) [b]Titans - 80:20 ( armour to cloth )[/b] As you can see, lore wise, Titans are more heavily armoured than their Warlock and Hunter counterparts. Bungie also said that Titans were for people who wanted to role play as the [b]Master Chief[/b] since the class build resembles the Spartans the most. On Paper, Titans are [b][i]supposed[/i][/b] to be the muscle of the Destiny Universe. They are the one that built the famous Wall ( manual labour which requires brute strength ).

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                            • Thankfully there are no tanks in the same way there are no healers in Destiny. That would just make raids a lot more rigid and repetitive. Destiny doesn't have that classic trinity where 1 tank holds aggro + 1 healer takes care of the tanker (and some DPSs at random) + everyone else DPSing. Titans, as well other classes, may mitigate damage in their own way but that's it. There's no taunt ability nor specific guardian that has extra health/shield. The closest thing to a tanker/healer combo in one guardian, but still far to be taken as a classic tank example, is the Aegis shield holder.

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