ursprünglich gepostet in:DoD X1 Foxtrot
Just trying to come up with some arms that are good enough to keep around if you are a newer player or even if your an ol stag like some of us that have been around the cosmodrome more than our fair share. I'm trying to put weapons on the list that are worth keeping and useful even if the perk set is less than desirable.other ones that are worth keeping if you get one good perk are also good to put up here. Anything is helpful though so if you have suggestions throw em up here.
Here are a few that I'd keep
Eyasluna-this handcannon packs a mean punch and has a very good aim assist along with an 11 round mag.
Saterienne rapier- base stats on this thing are pretty flawless. Good impact,fire rate and a headhunter for sure
Nirwens mercy- umm if you want a pulse rifle, this things as good as they come. Hits like a truck and is a laser.
Imago loop. Handcannon... Look.. Go get one of these. Amongst our chat on our wall, I've seen this suggested more than any.
Suros dis 47- fast firing scout rifle (maybe the fastest) almost like an auto rifle with very high impact and target acquisition. Full auto is really good on this.
Suros dis 43- hard hitting,steady and smooth..... Suros
Grasp of malok- pretty sure that this this is ruling the crucible right now. It's pretty good no matter the perks. Very fast firing pulse rifle... It shreds stuff
Cocytus sr4- a lot of responses back this weapon up(see below). Since vendor weapons are pretty easy to obtain. Get urself one and give it a go.
Hand of judgement- because ez said so. Lol I don't have one yet,but have heard it's really good.
English
#Destiny
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Talking year 2 legendaries, heres my list (prob miss a few): Handcannons -uffern/vanity : unique impact class (the mida of handcannons), hits like a truck but fires as fast as fatebringer/devil/etc -judith-d : this thing is a truck, basically legendary first curse -devil you know : its a legend, 89 aim assist -eyasluna : legendary hawkmoon -imago loop : fatebringer junior Scouts -hand of judgement: highest impact and aim assist -not like the others: ridiculously high aim assist -dis 43 : solid but mainly due to the full auto /stabilty roll Pulses -final duty : similar to nirwins, lots of monster roll combinations -nirwins : solid 3 burst kill even at long range -hawksaw/pdx45 : very fast 3 burst kill -grasp of malok : super high RoF -smite of merain : capable of rolling firefly Autorifles -doctrine of passing : im sure youve all been killed plenty by this one, no description needed -arminius-d : similar to doctrines but capable of even better rolls -shadow price : another legend -suros regime ...the only autorifle i use :) Snipers -any high impact ones like eirene, 1000 yard stare, or longbow synthesis (my personal favorite) Shotties -conspiracy theory : quest reward roll still dominates despite how many times bungie tries to change the meta to high rof shotties -party crasher + 1: another unique impact class, best mix of rof, impact, and range imo Rockets -none really stand out to me in year 2, or can compare with the year 1 radagasts Machine guns -lots of decent options here, so all depends on roll...you want range and stability. Any of the current ruin wake/quillums class mgs are solid, but cant compare with the year 1 btrd.
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Party Crasher Still Piercer Taken Sword
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I'm definitely enjoying the eyasluna, grasp, aegis of the reef, longbow, I still use my doctrine in PvP sometimes as well
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Bearbeitet von Amer_M10: 7/13/2016 12:12:49 PMCocytos sr4 . Party crasher . Suros pulse rifles. The eirene ( the omolon sniper rifle) . The darkblade spite (the fusion rifle) . Treads upon stars . And some other ones that i dont feel like sharing ;) .
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7 AntwortenI've been getting back into my full-auto DIS-47 lately - definitely a good weapon (and I usually don't like full-auto on scouts). Would add Cocytus and Judith-D to that list - easy since you can hold out with the gunsmith for good rolls.