Snipers aren't a major problem, regardless of what the forums think. The real issue is minor tweaks that would bring balance to the class of weapons overall.
1. Drop sniper body shot damage
Snipers at the top tier levels should take two body shots to kill, but only a primary headshot with a hard hitting weapon (Jade Rabbit, first curse, hawk moon, etc.). People should be punished for inaccuracy and have to offset that with a precision, the follow up primary body shot isn't balanced at all. In response to this and two tapping as a whole drop [u]all[/u] body shot damage of snipers.
Black spindle archetype: 140 per body shot (2 shots)
1KYS archetype: 120 per body shot (2 shots)
Defiance of Yasmin archetype: 87 per body shot (3 shots)
Praydeth Revenge archetype: 63 per body shot (4 shots)
This balancing creates a trade off and punishment for missing shots and allows for perks pike LITC and final round to exist and not be game breaking.
2. Max aim assist at 50 value
Sniping at lower AA values makes it harder to snap to opponents and stick for as long. Increasing AA will naturally increase the skill gap, maxing out AA on a precision weapon should exist. This reduction of AA will also solve the issue of hitting head shots while being hit with a primary
3. Either remove the two frames of scoping increase or reduce zoom
It should be one or the other, not both. It promotes a campy, slower gameplay; i believe having a slower zoom in but a reduced zoom distance will be balanced, with low zoom scopes make the penalty for AA higher (ambush -25, shortgaze -15, tacsys -10).
Overall these three things will solve the weak primary issue, the easy use of snipers, the ammo problem (missing shots will punish ammo usage/reserves), and will speed the gameplay up as a whole.
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