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#feedback

Bearbeitet von RedEntropy: 7/7/2016 9:32:30 AM
72

Storm caller super and all warlock melee need a nerf

The warlock melees have too much range. You know a melee is broken when the first think people do before engaging any gun fight is melee and get away with it. It's disgusting how many times I've gotten mapped by this melee. Also it's auto tracking. I've seen a warlock who was completely lost and then melee and did a complete 180 and found me. Such b.s. It's dumb how melees could do so much ducking damage too. I was at 3/4 health and the melee still killed me constantly. If the melee is charged I agree it should have range but an uncharged melee should not have more range that a max range shotgun. Completely disgusting how they nerfed blade dancer blink strike and did nothin to all the other warlock melees. Warlocks are fast. Have armor up the ass and can regen health right after an engagement. Every grenade is good and melee is stupid so -blam!- that. Storm caller super is impossible to counter unless you have a sniper and get lucky. I've seen a lot of 7th columns with it. The range and damage output is really high. The blink is retarded. The way it blinds you when it shocks you is ridiculous. It's pretty much impossible to kill with a shotgun. A lot of you can make arguments about blade dancer but I consistently kill those supers and golden gun is one of the worst for 3v3 all you have to do is hide and crouch.

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