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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
7/1/2016 1:25:08 AM
10

My proposition to make AUTO RIFLES great again

Good Idea

68

Bad Idea

26

Auto rifles are the most prominent weapon in most FPS games just because they are the most familiar. This type of gun is usually balanced quite well because of the short TTK in games like the COD franchise. The problem when you try to buff/nerf auto rifles in a slower game (like destiny) is that it takes quite a few bullets to kill, so if u increase the damage of every bullet, the TTK can easily drop so far that that type of gun becomes overpowered. Because autos were OP when destiny was released and bungie was scared of OPness, blanket nerfs have put this entire class in a bad place. At the moment, auto rifles generally have an okay time to kill, but they cant compete (apart from bullet-hose archetype like DoP) because of range issues. [u]Bungie needs to give these weapons efficacy at the correct ranges to make them competitive again, but not OP.[/u] [b]Suros regime[/b] - used to be incredibly powerful and popular because it could kill quickly at range. Since the blanket nerfs to rang and damage, its now ineffective at every range. Solution? Buff range and aim assist stat for all medium RoF pulse rifles so that they can compete with HCs and Pulses. [b]Doctrine of Passing[/b] - Im gonna take slightly more time on this one because its a sensitive issue. Why was this gun so strong? 1. It had a fast TTK 2. Its range was too high so it outperformed pulses, hcs and even scouts. 3. It was super stable making bullets at range even easier to land. 4. Its mag size promoted spraying and praying...which is annoying [b]What did bungie do?[/b] nerf damage, nerf counterbalance. [b]Solution?[/b] nerf range, bring back damage and stability. [b]Why do this?[/b] To make it super effective at close ranges (competes with TLW) but no more cross-map spraying. [b]Zhalo/hakkons hatchet[/b] - an underwhelming time to kill and an effective range of handcannons/pulses. [b]Solution?[/b] Increase damage and reduce range to place this archetype comfortably between doctrine and suros. [b]PVE problems[/b] - auto rifles are great paired with a sniper in PVE but their ammo capacity is just too small becuase they are spray and pray weapons which use alot of ammo. Solution? buff auto rifle inventory stat by a huge amount. Vote above and comment below with your comments, keep it constructive.

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